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Out_of_Gas

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I like this hack too!  :-)  I went in to play with a few of the graphics - mainly to add a tumbleweed and change the death graphics.  Somehow I screwed up the game so that the bad guys commit suicide if your man stands on the same scanline as they do.  HAHAH.  

 

I kind of liked my graphics additions though.  :-)

 

[edit]

 

OMG!  I just noticed my post count!  Now I must commit suicide! :sad:

 

Take some screenshots of your changes and maybe I can add them in without problems.

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Westworld.....High Noon

 

Sounds more to the theme

 

I was thinking more along the Westworld Berzerk label.

In the movie, the Robots basically go Beserk and kill the guest. And since this is a hack of Bezerk.........

 

Talk me out of it........

 

Check out the splash page on my website:

http://home.bellsouth.net/p/s/community.dl...geid=139406&ck=

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Hi there!

 

A few color locations:

 

$F171 : Copyright

$F80E : Player

$F9BD : Playfield

 

I am doing something wrong. I made a diassambly, but when I go thru it, there are none of the address's that you list. Is there a help page for re-compiling a dis-assembly?

 

No need to disassemble, You can simply edit those addresses with any Hexeditor. Just notice that in a Hexeditor the file is loaded without any Offset, so its zero based:

 

$0171 : Copyright

$080E : Player

$09BD : Playfield

 

Greetings,

Manuel

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Hi there!

 

A few color locations:

 

$F171 : Copyright

$F80E : Player

$F9BD : Playfield

 

I am doing something wrong. I made a diassambly, but when I go thru it, there are none of the address's that you list. Is there a help page for re-compiling a dis-assembly?

 

No need to disassemble, You can simply edit those addresses with any Hexeditor. Just notice that in a Hexeditor the file is loaded without any Offset, so its zero based:

 

$0171 : Copyright

$080E : Player

$09BD : Playfield

 

Greetings,

Manuel

 

:? Smacks self in head :?

 

Thanks. You made it too easy, so I had to make it harder.... ;)

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I made the change to the gunshot sound. I agree, it is a better sound, more western.

 

Started playing around with the colors:

 

Player: Light Green

Score/Title: Red

Playfield: Brown

 

Also changed the score Font

 

Any suggestions on the colors??

 

Check out the screenshot of Evil Otto. What should we do with him??

Should we leave him as he is??

*****Play Game #3 for Evil Otto to appear (Arcade Version)

 

Thanks to Cybergoth for pointing me in the right direction. :)

westworld_ver_a.zip

post-3832-1080571869_thumb.jpg

post-3832-1080571870_thumb.jpg

post-3832-1080571871_thumb.jpg

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Hi there!

 

Thanks to Cybergoth for pointing me in the right direction.  :)

 

You're welcome! I'll try and see if it's possible to make the background yellow. It's just not that easy to change, as I'd need to find a little ROM space for that first.

 

As for the font, I think the one used in Atlantis was a "western" font, but it's most likely too big...

 

Greetings,

Manuel

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Hi there!

 

Thanks to Cybergoth for pointing me in the right direction.  :)

 

You're welcome! I'll try and see if it's possible to make the background yellow. It's just not that easy to change, as I'd need to find a little ROM space for that first.

 

As for the font, I think the one used in Atlantis was a "western" font, but it's most likely too big...

 

Greetings,

Manuel

 

I have always liked black backgrounds, but it would be interesting to see how it would look:

 

I will look into the Atlantis font..

post-3832-1080574255_thumb.jpg

post-3832-1080574256_thumb.jpg

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Here's a rough Berzerk disassembly that has the color locations indicated, as well as the robot color table, and the copyright/score digits labelled (so you can compact the data and save some memory to add in your own routines). See the Centipede thread for an example of compacting bitmap data...

http://atariage.com/forums/viewtopic.php?p...p=567987#567987

berzerk_disassembly.zip

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