Nukey Shay Posted April 8, 2004 Share Posted April 8, 2004 (edited) This game is still not very challenging yet...but I figured that I'd post up a quickie of things to come. Additions: Those of you who had seen the editor thread are probably already aware of the 64 rooms in double-resolution. After exhausting the available ram completely, here's what's new... 4 dragon version: - Additional dragon - Additional bat - 2 additional keys/gates (tho only one currently has a castle assigned to it...you'll find it above the original Easter Egg screen on game 2/3). The second added key looks like glasses...and will open an additional gate. - The glasses also work as x-ray specs...turning all dark rooms visible. - Additional signature screen...this is accessed by using an existing game object to open the LEFT panels. Careful not to get stuck! - More added secret rooms. - Up to 64 screens using 40x14 bitmaps - A title bitmap for the game select screen. - All game graphics can be unique. - Skeleton bitmaps when player uses the x-ray specs 6 dragon version: - 3 additional dragons. - Erratic bat behavior added. - 1 additional key/gate...added key looks like glasses. - The glasses also work as x-ray specs...turning all dark rooms visible. - Skeleton bitmaps when player uses the x-ray specs. - Additional signature screen...accessed by using an existing game object to open the LEFT panels. - More added secret rooms. - Up to 128 screens in regular 40x7 bitmap resolution. - A title bitmap for the game select screen. - All game graphics can be unique. - The player can become "cursed", which destroys all castles. Edit: click here for the final (abandoned) version. 6dragons.zip a8k_xray.zip Edited June 18, 2010 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
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