salstadt Posted April 24, 2004 Share Posted April 24, 2004 This game is similar to my Mattie idea, but much simpler and I think more effective. You're a little blue dud who needs to move from one side of the screen to the other. There are various little demon guys wandering around. If you move in front of them (within a few blocks) and they spot you, they'll charge (and they're faster than you anyway). So the idea is to sneak from one side of the screen to the other, hiding behind black blocks. The twist? See the yellow or brown flooring? Depending on the color, you can only RIGHT or LEFT. For this example, let's make brown = right. So if you're on a brown area, you can move freely up, down and right. But if you move left, your character will make noise with EVERY step he takes! These noises alert the badguys, who then swarm to that spot (not where you are, but where you made the noise). So the idea is to think about the best path to move across the level, and do so going the wrong way as little as possible. Making noises by taking a path in the wrong direction won't seal your fate, but with everyone converging on your area, it makes the game more difficult. Make sense? So to beat each level, you have to not only avoid walking in front of the badguys (behind or on their side is fine) but also to only move right/up/down on brown, and left/up/down on yellow. There could also be almost countless other modes possible, like 2-player where you simply have to do your best to hide, or get your opponent found out, etc. I doubt this concept is more interesting than my others, but as always if anyone's interested in collaberating on it, gimme a holler. Otherwise, feel free to post impressions and suggestions below. Oh, and I almost forgot -- blue areas allow you to move freely in any direction without noise, so the middle area is a nice little safe spot. - Adam Quote Link to comment Share on other sites More sharing options...
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