Big Player Posted May 22, 2004 Share Posted May 22, 2004 All I can say is that thanks to opcode's great work, I need to buy myself a Colecovision. Quote Link to comment Share on other sites More sharing options...
birdie3 Posted May 22, 2004 Share Posted May 22, 2004 Just out of curiosity.. What games are going to be included in the collection?? So far I have read Ms. Pacman and Pacman. Will there be any of the other Pacman titles included as well? Either way, this looks bloody wicked and I am looking forward to seeing the final cut!! Quote Link to comment Share on other sites More sharing options...
SS Posted May 22, 2004 Share Posted May 22, 2004 All I can say is that thanks to opcode's great work, I need to buy myself a Colecovision. You soooo need to pick up a copy of "Space Invaders Collection" too! Quote Link to comment Share on other sites More sharing options...
opcode Posted May 25, 2004 Author Share Posted May 25, 2004 Just out of curiosity.. What games are going to be included in the collection?? So far I have read Ms. Pacman and Pacman. Will there be any of the other Pacman titles included as well? Either way, this looks bloody wicked and I am looking forward to seeing the final cut!! Hi! Since the original Pac-Man took "just" 24KB, plans are to have Ms. Pac-Man and Pac-Man Plus included. And of course Pac-Man will be available in two different versions, US and Japanese. Quote Link to comment Share on other sites More sharing options...
NE146 Posted May 26, 2004 Share Posted May 26, 2004 Hey Opcode.. since I haven't chimed in here yet, lemme do that now. You know what I'm thinking already... this looks badass! Quote Link to comment Share on other sites More sharing options...
opcode Posted May 26, 2004 Author Share Posted May 26, 2004 Hey Opcode.. since I haven't chimed in here yet, lemme do that now. You know what I'm thinking already... this looks badass! Hi NE146! Long time don't talk to you, eh?! I am glad you liked it. Now, don't tell you are a Pac-Man expert too! BTW, I finally checked the PSX Namco Museum version of Pac-Man yesterday, and much to my surprise it doesn't follow the correct arcade patterns (the attract mode plays differently). Quote Link to comment Share on other sites More sharing options...
NE146 Posted May 27, 2004 Share Posted May 27, 2004 Hey Opcode.. since I haven't chimed in here yet, lemme do that now. You know what I'm thinking already... this looks badass! Hi NE146! Long time don't talk to you, eh?! I am glad you liked it. Now, don't tell you are a Pac-Man expert too! hahah No, I'm definitely far far FAR away from the champion masters of the game you find out there. Although I guess I've spent a respectable amount of time on Puck-Man machines so I can hold my own somewhat When it comes to Pacman though, I definitely like to use patterns. Hey, patterns aren't a bad thing.. it was what the original game was all about! (imho) BTW, I finally checked the PSX Namco Museum version of Pac-Man yesterday, and much to my surprise it doesn't follow the correct arcade patterns (the attract mode plays differently). Yeah forget about using the original arcade patterns on ANY released Pacman ports. There may be one I'm not aware of, but I kind of gave up on finding any commercially released Pacman that is faithful to the general patterns. Yours might be the first! Quote Link to comment Share on other sites More sharing options...
Dav Posted May 27, 2004 Share Posted May 27, 2004 Yeah forget about using the original arcade patterns on ANY released Pacman ports. There may be one I'm not aware of, but I kind of gave up on finding any commercially released Pacman that is faithful to the general patterns. Yours might be the first! I believe Opcode's is the second. I got an email from a guy a while back that was working on the same project for something called a SAM coupe. Whatever the heck that is. I think maybe you have to be British or else I wasn't paying attention. http://homepage.ntlworld.com/simon.owen/sam/pacemu/ Quote Link to comment Share on other sites More sharing options...
Xot Posted May 27, 2004 Share Posted May 27, 2004 Yeah forget about using the original arcade patterns on ANY released Pacman ports. There may be one I'm not aware of, but I kind of gave up on finding any commercially released Pacman that is faithful to the general patterns. Yours might be the first! I believe Opcode's is the second. I got an email from a guy a while back that was working on the same project for something called a SAM coupe. Whatever the heck that is. I think maybe you have to be British or else I wasn't paying attention. http://homepage.ntlworld.com/simon.owen/sam/pacemu/ That's an emulator, though, running the Pac-Man ROMs. This project was written completely from the ground up, right? Quote Link to comment Share on other sites More sharing options...
Dav Posted May 27, 2004 Share Posted May 27, 2004 Yeah forget about using the original arcade patterns on ANY released Pacman ports. There may be one I'm not aware of, but I kind of gave up on finding any commercially released Pacman that is faithful to the general patterns. Yours might be the first! I believe Opcode's is the second. I got an email from a guy a while back that was working on the same project for something called a SAM coupe. Whatever the heck that is. I think maybe you have to be British or else I wasn't paying attention. http://homepage.ntlworld.com/simon.owen/sam/pacemu/ That's an emulator, though, running the Pac-Man ROMs. This project was written completely from the ground up, right? He's calling it an emulator, I wouldn't since it runs the code natively. The roms are patched to drive the computer hardware instead of a pacman board. I'm not sure what Opcode's doing, but to be frame perfect he's either working from the roms or the source. Either way the results are the same. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 27, 2004 Share Posted May 27, 2004 So how do you get that thing working? All I get is a message stating that the roms must be combined into a 16k file and imported into the .dsk file. Doing so seems to have no effect. Quote Link to comment Share on other sites More sharing options...
Dav Posted May 27, 2004 Share Posted May 27, 2004 I don't know I never tried it myself, I'm just taking his word for it. I have enough problems making mame work w/o leaning new emulators. He emailed me asking why the attract mode was different, I told him and he said he added the 8k into upper memory and it fixed it. Dave Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted May 27, 2004 Share Posted May 27, 2004 Hi there! I got an email from a guy a while back that was working on the same project for something called a SAM coupe. Maybe I missed it somewhere, but who are you knowing so much about Pac-Man internals? Dave Nutting himself? Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
opcode Posted May 27, 2004 Author Share Posted May 27, 2004 Hi there! I got an email from a guy a while back that was working on the same project for something called a SAM coupe. Maybe I missed it somewhere, but who are you knowing so much about Pac-Man internals? Dave Nutting himself? Greetings, Manuel I was going to ask the same thing... Quote Link to comment Share on other sites More sharing options...
Dav Posted May 27, 2004 Share Posted May 27, 2004 I did the mspacman driver for Mame. I'm not a dev but I send them code occasionally. Mostly I break encryption for them, rather than write drivers. I did the 2 player simultaneous hack (mr & mrs pacman) that's in misfit mame. I designed the 96 in 1 pacman multigame that I've since sold to someone else. http://home.everestkc.net/mdoyle/multipac.htm It includes such hacks as a top 10 hi score list, player 2 control of the red ghost and pacman with 32 mazes. I helped Mike at www.fpgaarcade.com with his pacman on a chip testing. I've ported pengo to pacman hardware, done about 5 or 6 homebrew games for pacman hardware. I've probably dissasembled the entire mspacman at one time or another, I don't keep very good notes though. I have seen the original source code for ms pac too I've been hanging over here for the past few weeks because some friends asked me to work on an atari project, it's almost done. I just haven't decided what to do with it yet. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted May 27, 2004 Share Posted May 27, 2004 Will it have pacmania as well? :-) Quote Link to comment Share on other sites More sharing options...
opcode Posted June 22, 2004 Author Share Posted June 22, 2004 UPDATE June 22nd - I am now testing Pac-Man in a real ColecoVision and have played it a lot. Gee, I love this game! - Starting preliminary work on Ms Pac-Man. I am finishing the game artwork and doing some coding. Since both games wil use the same engine, I think I will have a easier time with Ms. Pac-Man. Now my biggest challenge will be figure out a good bank switch scheme. - Pac-Man will be fully playable at CGE2K4! Quote Link to comment Share on other sites More sharing options...
opcode Posted June 22, 2004 Author Share Posted June 22, 2004 UPDATE: Artwork for first maze Quote Link to comment Share on other sites More sharing options...
DEBRO Posted June 22, 2004 Share Posted June 22, 2004 - Pac-Man will be fully playable at CGE2K4! UPDATE: Artwork for first maze Quote Link to comment Share on other sites More sharing options...
opcode Posted June 22, 2004 Author Share Posted June 22, 2004 UPDATE: Ms Pac-Man intro screen Quote Link to comment Share on other sites More sharing options...
opcode Posted June 28, 2004 Author Share Posted June 28, 2004 UPDATE: June 28th - Additional work done to the sprite engine #2 (actual sized sprites). Now intermissions #2 and #3 look arcade perfect. - Several timing bugs corrected. Now the game plays correctly on a real CV. - Blinders added to the sprite engine #2, so it now perfectly simulates the arcade screen border and sprites going thru it. TO DO: - Add shape routines to the sprite engine #2. It's required to a more accurated simulation of the opening and intermission #1. Quote Link to comment Share on other sites More sharing options...
opcode Posted June 29, 2004 Author Share Posted June 29, 2004 UPDATE: June 29th Since I have both Namco and Midway versions of Pac-Man included in Pac-Man Collection, I was thinking about a similar treatment to Ms Pac-Man. In the first I thought about a fake Namco version for this game, just to keep consistency. However I think I came up with a better idea: if you take a close look at Ms Pac-Man graphic char set (using MAME) you will find the GCC logo in there. So I decided to pay homage to the original creators of Ms Pac-Man and included a "fake" GCC version of this game with Pac-Man Collection. Check the screenshot bellow and let me know that you think. Quote Link to comment Share on other sites More sharing options...
DEBRO Posted June 29, 2004 Share Posted June 29, 2004 Check the screenshot bellow and let me know that you think. I like it! How do you find and code these things so quickly? Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 30, 2004 Share Posted June 30, 2004 =So I decided to pay homage to the original creators of Ms Pac-Man and included a "fake" GCC version of this game with Pac-Man Collection.= How about using the Crazy Otto graphics for it? Look near the bottom of this page for more about Crazy Otto. Quote Link to comment Share on other sites More sharing options...
opcode Posted June 30, 2004 Author Share Posted June 30, 2004 How about using the Crazy Otto graphics for it? Now that would be nice, but where can I find the ROM set? BTW, great website. Quote Link to comment Share on other sites More sharing options...
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