Jump to content
IGNORED

New (sorta) hack


Nukey Shay

Recommended Posts

Great hack! I just played through about 8 mazes and I'm having a blast! I have not noticed any of the bumps in the gameplay that your talking about though. The only thing I noticed was a slight jump of the screen during the second intermission.

 

You should put out a multicart called "The Very Best of Nukey"

 

-Tim :)

Link to comment
Share on other sites

Unrolled a few loops and eliminated a bunch of subroutines, and now it doesn't look like it glitches. I've still got over a page of memory left should there be :)

The monsters will also speed up slightly (50hz) when the timer gets high/siren changes...making it possible for them to catch a normal-speed player :D

hackem_.zip

Link to comment
Share on other sites

Still bugfixing...

The jitters are almost eliminated...it seems to only happen now when 2 monsters are eaten at the same time (tho I'm still unshure how this is possible...the program should only be dealing with them 1 per frame :?). There is also the slight possiblity that a monster will become out of tune with the maze itself - moving right through walls. I'm currently trying to fix that glitch.

Started changing the score font...so some digits might appear a bit off.

hackem_.zip

Link to comment
Share on other sites

Hey Nukey,

 

Did you lighten up the blue of the energized ghosts a bit?  They're a little easier to see on my TV now.

 

Yep...that was one of the things that I addressed. Expanding the compacted routines makes it possible to correct some of the things that HAD to be handled a specific way in the 4k version. Tho I dunno if it's going to be possible to do the same for the maze walls (lightening that would cause the invisible maze to be visible in the second game).

Link to comment
Share on other sites

I dunno if it's going to be possible to do the same for the maze walls (lightening that would cause the invisible maze to be visible in the second game).

 

The walls are pretty much OK as is. It was the moving ghosts that were kinda hard to see at times (especially when they flickered). Thanks!

Link to comment
Share on other sites

Still cleaning up...

I think that I've got the problem of monsters moving through walls corrected...this was due to incorrect EOR values being used to change directions. Right now, it appears that there is only a slight timing problem left to correct. The collision detection routine has been altered to check 2 monsters per frame, so that should correct the problem of moving through them (and I was able to narrow the collision parameters a bit...so they won't kill you with the slightest touch).

The score font has been fixed up. Due to timing issues, it's not possible to flash the score anymore..but it's not such a big deal. The logo will still appear at the end of a game.

hackem_.zip

Link to comment
Share on other sites

Still cleaning up...

 

I played this newest version a few times and made it up through the 3rd key. In that time I only saw the screen jump a couple of times each game (and they were very brief). The overall ghost flicker seems to have been lessened and I only passed through a ghost once (when it was blue). I didn't see any ghost or ghost eyes moving through the walls either. I also noticed that the fruit colors aren't quite as dark as they had been ( :thumbsup: ). The lack of a flashing score or "GO" doesn't bother me in the least bit.

 

The thing that really blows me away is the fact that the hiding spot is there! I looked back at the first release version of Hack-Em and realized that it had been there all along. I don't know how I had missed it before but this is a really cool feature!

 

Nukey, I think that you're really close to a release candidate version! :D

Link to comment
Share on other sites

Still cleaning up...

 

I played this newest version a few times and made it up through the 3rd key. In that time I only saw the screen jump a couple of times each game (and they were very brief). The overall ghost flicker seems to have been lessened and I only passed through a ghost once (when it was blue). I didn't see any ghost or ghost eyes moving through the walls either. I also noticed that the fruit colors aren't quite as dark as they had been ( :thumbsup: ). The lack of a flashing score or "GO" doesn't bother me in the least bit. /quote]

 

 

I passed through a ghost twice on the 1st board while it was blue. Still can play this for awhile :D

Link to comment
Share on other sites

 

I passed through a ghost twice on the 1st board while it was blue.  Still can play this for awhile   :D

 

 

That's what I meant to say before I butchered the quotes, who's going to start the 10 ten worst posts created by the lack of an edit buttong?

Link to comment
Share on other sites

This version plays great....like the lighter ghosts. I did notice when chasing the ghosts, after the third eaten one the game reset itself. This happened a day ago. I just thought it was a miskey'd move on the keyboard. Am I the only one who has experienced this??

 

Other than that Thumbs up Nukey! 8)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...