Breakpack Posted October 6, 2004 Share Posted October 6, 2004 Back on topic... I made some changes to the graphics - I changed the eyes and the scared ghost bitmap to be '5200 Pac-Man' like... Hope that's ok Cant get it to start Do you have pics Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-715206 Share on other sites More sharing options...
Nukey Shay Posted October 6, 2004 Author Share Posted October 6, 2004 It loads for me Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-715227 Share on other sites More sharing options...
Breakpack Posted October 6, 2004 Share Posted October 6, 2004 It loads for me Aww,shit,I thought it was the 5200 game Paint me stoopid...... Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-715232 Share on other sites More sharing options...
Nukey Shay Posted October 7, 2004 Author Share Posted October 7, 2004 Those eyes looked a bit better...so I used them In addition, point values are now displayed when eating monsters...and the player's missile is now used to draw the energizers (so they no longer shift colors - they are always yellow). The monster's missile is used for the center of the "vitamin". pacman8k.zip Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-716369 Share on other sites More sharing options...
Nukey Shay Posted October 7, 2004 Author Share Posted October 7, 2004 Oops...also, the game can swap between NTSC and PAL palettes using the B&W switch. I dunno how to get this included on the 7800 tho (which just remains in NTSC mode). And the program initialization should now work correctly with real carts - I hope Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-716373 Share on other sites More sharing options...
Nukey Shay Posted October 8, 2004 Author Share Posted October 8, 2004 Updated with the SECAM palette as well (does anybody even use that?). There's 2 versions here, 1 with regular Atari Pacman point values, and the other with the arcade version's point values. pacman8k.zip Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-716700 Share on other sites More sharing options...
Major_Havoc Posted October 8, 2004 Share Posted October 8, 2004 I'm still really digging this Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-716745 Share on other sites More sharing options...
Lord Helmet Posted October 13, 2004 Share Posted October 13, 2004 This is the first time I have actually had fun playing Atari Pac-Man... Oh...wait...I don't think this qualifies as Atari Pac-Man anymore. That thing was a turd... This is kind of like the frog turning into a princess (or in this case...a Pac-Man) isn't it? Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-720280 Share on other sites More sharing options...
delennd Posted October 24, 2004 Share Posted October 24, 2004 Now, If only you could do something about that useless tunnel. Is this possible: Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-727695 Share on other sites More sharing options...
delennd Posted October 24, 2004 Share Posted October 24, 2004 Oh, And my daughter has taken to calling this version PACtari (you know, more Pac-man than Atari.) Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-727698 Share on other sites More sharing options...
Nukey Shay Posted October 24, 2004 Author Share Posted October 24, 2004 PACtari sounds catchy. Good call Now, If only you could do something about that useless tunnel. Is this possible: Is what? A sideways tunnel? Yes. Though I'm at odds of changing the maze. Part of me wants to...but part of me want to keep the maze unchanged (so that it is clearly a hack of Atari's game). Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-727712 Share on other sites More sharing options...
Breakpack Posted October 24, 2004 Share Posted October 24, 2004 PACtari sounds catchy. Good call Now, If only you could do something about that useless tunnel. Is this possible: Is what? A sideways tunnel? Yes. Though I'm at odds of changing the maze. Part of me wants to...but part of me want to keep the maze unchanged (so that it is clearly a hack of Atari's game). Maybe have the tunnels switch from sides to top&bottom with the flick of the difficulty switch Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-727819 Share on other sites More sharing options...
delennd Posted October 26, 2004 Share Posted October 26, 2004 Well, if it's done right, (like at at the bottom of the second "chamber") it would still be recognizable as atari's version. (personally, I say damn the torpedoes.....etc, etc..) Actually, I'm just enjoying the sensation of something so......WRONG, being made right. Just wish I knew anything about programming so I could jump in with usable advice instead of just opinions. Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-728848 Share on other sites More sharing options...
jetset Posted October 26, 2004 Share Posted October 26, 2004 How about making the top and bottom tunnels "warp" zones? Just pop in one and be randomly placed somewhere else in the maze?? Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-728904 Share on other sites More sharing options...
delennd Posted October 26, 2004 Share Posted October 26, 2004 Well, I suppose you could have the tunnel location change with each "level". First board , original layout, next board, new tunnel location, etc..... or can you not do that with 8k? (curse this damn ignorance!!!) Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-729384 Share on other sites More sharing options...
Xot Posted November 15, 2004 Share Posted November 15, 2004 This is positively phenomenal. I daresay I like it more than the Pac-Man Arcade hack of Ms. Pac. :thumbsup: Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-741551 Share on other sites More sharing options...
Nukey Shay Posted January 24, 2005 Author Share Posted January 24, 2005 Corrections: Fixed the vitamin so it isn't eaten when using the tunnel. I also prevented the game from adding players after clearing boards. Instead, you begin with 2 reserve lives with 1 awarded after 10k only (10k after rollover will not have an effect)...same rules as the arcade game. These are kept track of seperately, so if 1 player reaches it and the other does not, the player that got it will have the last turn in the game Due to public opinion, I increased the scoring to match the arcade game (besides the vitamin...which awards an unchanging 1k pts). Adding a level counter for each player is also possible (there's currently 5 unused bits in each lives counter + 1 additional byte)...but with no way to indicate different levels, I'm not sure if it's worth changing pacman8k.zip Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-783706 Share on other sites More sharing options...
Nukey Shay Posted January 25, 2005 Author Share Posted January 25, 2005 Adding fruit shapes: This is just a test binary...but what I've done is to change the player to a 30hz sprite when the vitamin is active, and then swap it out with a fruit shape instead. What still needs to be done is to remove the ball sprite that is occupying that space (so it shows up better) and add in a routine to allow different shapes. I can have up to a full page of memory to hold these pacman8k.zip Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-783854 Share on other sites More sharing options...
Nukey Shay Posted January 25, 2005 Author Share Posted January 25, 2005 Offending sprite removed pacman8k.zip Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-783871 Share on other sites More sharing options...
atwwong Posted January 25, 2005 Share Posted January 25, 2005 I can see it now: Hack'Em! Special Edition Pak Go, Nukey, Go!!! (All intended for fun, of course! ) Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-783898 Share on other sites More sharing options...
Nukey Shay Posted January 25, 2005 Author Share Posted January 25, 2005 All fruit shapes, colors, points I haven't doublechecked all the levels, but it should allow going up to the 4th key (at which point, the level number no longer increases). I still have a bit left over for both players should I later add more faithful bluetimes. And the colors might be slightly off in PAL (B&W) mode, since it doesn't have the full NTSC palette, 'natch. pacman8k.zip Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-783912 Share on other sites More sharing options...
Nukey Shay Posted January 25, 2005 Author Share Posted January 25, 2005 It works...for both players Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-783945 Share on other sites More sharing options...
Nukey Shay Posted January 25, 2005 Author Share Posted January 25, 2005 Last one for now...dunno about much cycles left Since I had half a page left in the fruit GFX tables, I added point values to be shown when collecting them (this does not pause gameplay...same as arcade). In addition, 1 fruit only appears in the maze on each level. If you die before it appears, you still have a chance to get it next life (this too is kept track of for each player). It shows up 1/2 minute into the maze, and disappears about 12 seconds later. Also, the fruit timer is reset whenever you die or a new maze appears...so it should remain at a consistant half minute for each fruit to appear. pacman8k.zip Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-784071 Share on other sites More sharing options...
hepcat Posted January 25, 2005 Share Posted January 25, 2005 Maybe I missed it in the thread, but will this work on the Krokodile Cartridge I hope to be receiving shortly? --Jason Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-784179 Share on other sites More sharing options...
Nukey Shay Posted January 26, 2005 Author Share Posted January 26, 2005 It uses standard F8 bankswitching...so it should run on anything (except the 6k Supercharger, of course). Quote Link to comment https://forums.atariage.com/topic/54937-8k-atari-pac-man/page/4/#findComment-784539 Share on other sites More sharing options...
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