Nukey Shay Posted August 5, 2004 Share Posted August 5, 2004 (edited) Seeing how I'm having such a difficult time getting those 2 remaining bugs corrected, I decided to look around at other things I could be doing with the hack. Playing around with the kernal, I was able to eliminate nearly 1k of level-specific code...with a slight catch** Here's a quick demo...quick = all night working on it There's a bug in the open level that displays "ghost walls"...this must be related to a bad branching instruction. I'll track it down eventually. ** The catch mentioned earlier is that I came up 2 cycles short right at the frickin' END of the indirect jump...so the monsters occasionally wear "halos". I'm not sure yet if this can be corrected Kind of stuck together, so I've still got some trimming to do. But on the upside, BOTH games are now in one 8k rom. Use the color/b&w switch to select them...and you can still play either game in plus mode by using reset. The auto-start feature has been dropped to use the switch. This is a BIG advantage if this ever gets around to being finished Future updates to happen in this thread. Stay tuned Edit...click here for latest version made. hack_em_hanglyman.zip Edited June 18, 2010 by Nukey Shay 1 Quote Link to comment Share on other sites More sharing options...
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