atwwong Posted January 23, 2005 Share Posted January 23, 2005 Cosi Cosa Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-782764 Share on other sites More sharing options...
Nukey Shay Posted January 23, 2005 Author Share Posted January 23, 2005 Using batari's memory map, I edited it to attempt to detect which type of console it's being played on. This detection might not work in emulation (in which case, it will default to the 2600 mode)...but it might work using an eprom cartridge: pause_test.zip Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-783038 Share on other sites More sharing options...
Nukey Shay Posted January 23, 2005 Author Share Posted January 23, 2005 BTW I had to free a bit in memory to accomplish this. This bit was robbed from the control of the fruit sprite (so the GO message will only appear briefly at the start of a new game...it's replaced by the fruit any other time). If you look closely, you can see an invisible apple when the player sprite passes over the center of the screen. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-783047 Share on other sites More sharing options...
Nukey Shay Posted January 23, 2005 Author Share Posted January 23, 2005 Oops...I forgot to mention: What this is supposed to do is that the cart should detect whether it is being played on a 7800. If so, the pause routine works as a flip-flop (every other time that the switch returns to the color position, the game is paused). Otherwise, the game will be paused only when B&W is selected. This is attempting to avoid needing seperate versions for the 2600 & 7800 to keep the pause feature, as well as eliminating the need for the 2600 console to have it's switch toggled twice for each mode. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-783104 Share on other sites More sharing options...
Nukey Shay Posted January 23, 2005 Author Share Posted January 23, 2005 Invisible apple removed hack_em.zip Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-783174 Share on other sites More sharing options...
Nukey Shay Posted February 10, 2005 Author Share Posted February 10, 2005 Altered again so that the GO message is not wiped out on subsequent boards. Hopefully, this will be the last bugfix hack_em.zip Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-794257 Share on other sites More sharing options...
Nukey Shay Posted February 10, 2005 Author Share Posted February 10, 2005 Damn...that one dumped the 7800 status when the button is pressed to begin a game. Correction: hack_em.zip Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-794263 Share on other sites More sharing options...
Nukey Shay Posted February 10, 2005 Author Share Posted February 10, 2005 Grr...that one messed up the level 256 bug (it appeared on level 128 instead). ANOTHER correction! hack_em.zip Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-794294 Share on other sites More sharing options...
sandmountainslim Posted May 30, 2005 Share Posted May 30, 2005 This is without a doubt the best Pac Man ever, even though it is not Pac Man I would like to see Mr. Frye play Hack 'Em and then explain himself Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-864334 Share on other sites More sharing options...
Nukey Shay Posted May 31, 2005 Author Share Posted May 31, 2005 even though it is not Pac Man864334[/snapback] No, but it was. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-864868 Share on other sites More sharing options...
supercat Posted June 28, 2005 Share Posted June 28, 2005 This is without a doubt the best Pac Man ever, even though it is not Pac Man I would like to see Mr. Frye play Hack 'Em and then explain himself 864334[/snapback] Mr. Frye being the author of the first Atari Pac Man? If he was in a good mood, I'd think he'd give a four-word answer to the effect of "Four kay six weeks" (or whatever his time limit was). Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-882052 Share on other sites More sharing options...
Godzilla Posted July 5, 2005 Share Posted July 5, 2005 Wow! What amazing work. I'm sure this has been mentioned before, but does this have the intermissions? Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886291 Share on other sites More sharing options...
Lord Helmet Posted July 5, 2005 Share Posted July 5, 2005 Yes it does Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886338 Share on other sites More sharing options...
Nukey Shay Posted July 5, 2005 Author Share Posted July 5, 2005 The game plays an intermission following the strawberry, first apple, first Galaxian, and first key. There are 3 different ones (the last one repeats). Like the arcade game, the 2nd intermission is cut short...however using the pause function while this one is playing may cause it to accidentally loop. Never did fix that This glitch will not affect the other intermissions. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886412 Share on other sites More sharing options...
Godzilla Posted July 5, 2005 Share Posted July 5, 2005 i am frothing with drool. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886453 Share on other sites More sharing options...
Danno Posted July 6, 2005 Share Posted July 6, 2005 Although this is excellent work, is there a way you could slow it down just a tad? I'm playing it on a Cuttle Cart 2 on an unmodified 7800 and it's ridiculously fast. The controls are sketchy at best, and Pac-man mis-corners all the time, overshooting the intended turn. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886645 Share on other sites More sharing options...
+Mitch Posted July 6, 2005 Share Posted July 6, 2005 Although this is excellent work, is there a way you could slow it down just a tad? I'm playing it on a Cuttle Cart 2 on an unmodified 7800 and it's ridiculously fast. The controls are sketchy at best, and Pac-man mis-corners all the time, overshooting the intended turn. 886645[/snapback] Sounds like you have it in "turbo" mode. I think one of the difficulty switches changes it to "normal" mode. Been a while since I played it but I think that's right. Mitch Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886660 Share on other sites More sharing options...
uosipa llamxew Posted July 6, 2005 Share Posted July 6, 2005 I'm playing it on a Cuttle Cart 2 on an unmodified 7800 and it's ridiculously fast. The controls are sketchy at best, and Pac-man mis-corners all the time, overshooting the intended turn. Maybe your joystick isn't working properly? I have played this game more than any other since Nukey first started working on it and I don't think I've ever had control problems. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886676 Share on other sites More sharing options...
Danno Posted July 6, 2005 Share Posted July 6, 2005 I'm playing it on a Cuttle Cart 2 on an unmodified 7800 and it's ridiculously fast. The controls are sketchy at best, and Pac-man mis-corners all the time, overshooting the intended turn. Maybe your joystick isn't working properly? I have played this game more than any other since Nukey first started working on it and I don't think I've ever had control problems. 886676[/snapback] Nope. Joystick is a brand new 7800 Pro-Line sitck. Works just fine. Pac-man just moves WAAAAAY too fast. Overall the game plays way too fast. Try the speed of Pac-Man in MAME, or the 7800 Pac-Man that Bob created for the Homebrew contest. That speed is much more playable. And I tried the difficulty switch thing, and yeah, it slows down Pac-Man to a more reasonable speed, but the Ghosts don't slow down at all, and are so fast you die within seconds. I'm not complaining mind you, I just thought such a gorgeous looking 2600 game might benefit from slightly more user-friendly play mechanics, that's all. Not everyone agrees with the thinking that "insanely difficult gameplay=good challenging game". Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-886846 Share on other sites More sharing options...
Nukey Shay Posted July 8, 2005 Author Share Posted July 8, 2005 (edited) Although this is excellent work, is there a way you could slow it down just a tad? This question had come up during the original hack's development. The problem is that if the monsters are slowed down, the game becomes REALLY easy (because in B difficulty, only the red one chases you. And the chase routine itself is not so hard to figure out...they always "try" to match the vertical height first when that routine is being run. Practice a bit BTW it's absolutely possible to create "patterns" in the game I'm playing it on a Cuttle Cart 2 on an unmodified 7800 and it's ridiculously fast. The controls are sketchy at best, and Pac-man mis-corners all the time, overshooting the intended turn. 886645[/snapback] This one has me stumped Only a couple of WIP versions had control issues. Are you using the final version hack from the database? Other than that, I dunno what could be causing it. Edited July 8, 2005 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-888377 Share on other sites More sharing options...
Lord Helmet Posted July 9, 2005 Share Posted July 9, 2005 I'm sure that it's posted in this thread somewhere, but what does each of the difficulty swiches do? Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-888702 Share on other sites More sharing options...
Nukey Shay Posted July 9, 2005 Author Share Posted July 9, 2005 Game controls: Left difficulty will alter the monster "intelligence" (really, all the expert setting does is allow the other 3 monsters the ability to use the red monster's "chase" routine...by giving each monster a seperate ratio of how often to use this routine keeps them from bunching up). In B setting, the other 3 just move randomly all the time. Right difficulty selects your speed. In B position, you move twice as fast and the dots don't slow you down. Game select allows you to begin a new game at any of the 22 starting levels (up to the 10th key). Game reset will restart the game and toggle between 4 different versions (Hack'em -> Hack'em2 -> Hanglyman -> Hanglyman2). The color/B&W switch selects the pause mode...because the physical switch differs between them, seperate routines are used for the 2600 and 7800 (the boot routine attempts to detect which console is being used automatically). This boot routine will not detect properly when using emulation...in which case it will use the 2600 mode by default. Important note: Toggling ANY switch besides this one during gameplay will reset the current game. Once a game is over, the joystick trigger can be used to begin a new game at the last level reached in the previous game. Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-888903 Share on other sites More sharing options...
Lord Helmet Posted July 10, 2005 Share Posted July 10, 2005 Thanks! Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-889114 Share on other sites More sharing options...
Nukey Shay Posted September 22, 2005 Author Share Posted September 22, 2005 A few tweaks: I improved the invisibility of "plus"-mode monsters. There were occasional glitches that would give their position away in the earlier binary. The eyes roll a bit while running to the box. The fruit shapes are larger...they look closer to the arcade versions (still not quite satisfied with the strawberry, tho). Either joystick can be used to move. The last intermission also repeats following the 5th key. Forgot to add that (intermissions are supposed to play each time a level with more bluetime is reached). Added a 50hz binary (I think). Still not too clear about what is involved between NTSC/PAL switching...but this should work AFAIK The PAL60 version remains at 262 scanlines. The computer here is acting a bit odd...so I'll post it later Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-936620 Share on other sites More sharing options...
Nukey Shay Posted September 24, 2005 Author Share Posted September 24, 2005 (edited) Let's try this again... A bit of space left, so I added another oddity for players to discover (hint) try not to collect many points on the boards, and eventually it will show up Hack__Em.zip Edited September 24, 2005 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/55226-hackem-hangly-man-combined/page/14/#findComment-937489 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.