Nukey Shay Posted August 31, 2004 Author Share Posted August 31, 2004 Another "final" candidate (if there is no problems with the scared monsters). I took all the free memory and put it back into the intermission music...leaving no single bytes of free memory at all. The more things I try to add, the more problems seem to come up...so maybe I should just quit while I'm ahead? hack_em_.zip Quote Link to comment Share on other sites More sharing options...
atwwong Posted August 31, 2004 Share Posted August 31, 2004 I tried out the version before the scared ghosts one and saw very few screen flips and I like how you changed the halos to be almost un-noticeable! I going to give your scared ghosts version a try. Quote Link to comment Share on other sites More sharing options...
SS Posted August 31, 2004 Share Posted August 31, 2004 Another "final" candidate (if there is no problems with the scared monsters). I took all the free memory and put it back into the intermission music...leaving no single bytes of free memory at all. The more things I try to add, the more problems seem to come up...so maybe I should just quit while I'm ahead? Fast/smart. 6th key. No errors to report with the CC2. Any news from the Cuttle Cart ! front? Quote Link to comment Share on other sites More sharing options...
SS Posted August 31, 2004 Share Posted August 31, 2004 Fast/smart. 6th key. No errors to report with the CC2. Spoke too soon. I've seen one minor screen jump ever second or third game. Also, on the first intermission there is a brief flash of the blue ghost on the left hand side of the screen just as the characters are exiting the right side. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 31, 2004 Author Share Posted August 31, 2004 Spoke too soon. I've seen one minor screen jump ever second or third game. Damn...I can't seem to get a handle on scared monsters. Time always seems to run out doing that check Also, on the first intermission there is a brief flash of the blue ghost on the left hand side of the screen just as the characters are exiting the right side. Yup...always been there. I just never got around to fixing it. Quote Link to comment Share on other sites More sharing options...
SS Posted August 31, 2004 Share Posted August 31, 2004 Also' date=' on the first intermission there is a brief flash of the blue ghost on the left hand side of the screen just as the characters are exiting the right side.[/quote']Yup...always been there. I just never got around to fixing it. Weird that I've never noticed it until tonight. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 31, 2004 Author Share Posted August 31, 2004 Scared monsters removed. Intermission "sort of" fixed (now it doesn't appear on the opposite corner, but the large player sprite gets chopped in half somehow! Grrr...) hack_em_.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 1, 2004 Author Share Posted September 1, 2004 Tracked down a suspect cause of the monsters going through walls. The patch checking for illegal movements is removed entirely in this build (saving up to 144 cycles each pass). Appears to be working Also, I never did create a changelog for the game...so I figured that I'd put one together. Since what I'd learned when hacking the original (ahem) had played a part in the speedy conversion of this hack, I decided to include the "dark history". Only the names have been changed...to protect the guilty. hack_em_.zip log.zip Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 1, 2004 Share Posted September 1, 2004 Appears to be working Can't wait to check this out and read the log as well; should be really interesting!!! Quote Link to comment Share on other sites More sharing options...
SS Posted September 1, 2004 Share Posted September 1, 2004 Tracked down a suspect cause of the monsters going through walls. The patch checking for illegal movements is removed entirely in this build (saving up to 144 cycles each pass). Appears to be working Nope. Got one in a horizontal line straight across (in the same plane as the hiding spots) on the first board on my first play. It was at a point that I could eat the monster when energized. I did so and the eyes continued the pattern until the board was cleared. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 1, 2004 Author Share Posted September 1, 2004 Damn. I haven't gotten a single one all day (I still haven't), so I thought I had it nailed Oh well, in any case...it must happen really rarely now. The routine is back in (at a loss of 27 bytes)...so it should catch it if it happens again. 51 bytes still free. hack_em_.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 1, 2004 Author Share Posted September 1, 2004 Added an animated boot screen, and the monsters have better invisibility in plus mode now...just those stray pixels give them away I also fixed the lower display (which would lose part of the fruit's bottom at the end of a game). hack_em_.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 2, 2004 Author Share Posted September 2, 2004 More lines cut...95 bytes free Anybody getting jitters at all? Anyone seeing a monster get stuck in a wall? hack_em_.zip Quote Link to comment Share on other sites More sharing options...
Pixellated Ghost Posted September 2, 2004 Share Posted September 2, 2004 Jitter free, just those phantom dots in places at times. I made it to the first galaxian level. What happened to the intermission music? Sounds way different now. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 2, 2004 Author Share Posted September 2, 2004 It's back to being 64 notes per channel...but I think that I'm going to compact it again Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 2, 2004 Share Posted September 2, 2004 Anybody getting jitters at all?A few jitters when I'm chomping near the power pellets/pills... Everything else looks great! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 3, 2004 Author Share Posted September 3, 2004 Changed the intermissions so that the music plays twice...and that the 2nd intermission ends abruptly (per arcade). I also added the year to the boot screen. hack_em_.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 3, 2004 Author Share Posted September 3, 2004 Anybody getting jitters at all?A few jitters when I'm chomping near the power pellets/pills... Everything else looks great! What are you playing on, emulator or hardware? Nobody else seems to be getting any AFAIK Do they appear when collecting them, or just near them in general? Quote Link to comment Share on other sites More sharing options...
SS Posted September 3, 2004 Share Posted September 3, 2004 Anybody getting jitters at all?A few jitters when I'm chomping near the power pellets/pills... Everything else looks great! What are you playing on, emulator or hardware? Nobody else seems to be getting any AFAIK Do they appear when collecting them, or just near them in general? Just played the newest posted version smart/fast up through the 8th key. I am getting NO jitters whatsoever. I would also be interested in knowing wahe hardware / emulator atwwong is playing on. Anyone seeing a monster get stuck in a wall? This seems to be fixed (adequately fudged???) again too. Intermission "sort of" fixed (now it doesn't appear on the opposite corner, but the large player sprite gets chopped in half somehow! Grrr...) The player sprite is getting chopped in half at the extreme far right portion of the screen. The "ghost" ghost is gone though. Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 3, 2004 Share Posted September 3, 2004 Just played the newest posted version smart/fast up through the 8th key. I am getting NO jitters whatsoever. I would also be interested in knowing wahe hardware / emulator atwwong is playing on. Yikes! Just trying to help... I'm using the latest z26 2.13 with x26 frontend 1.112 on WinXPPro, P4 1.7MHz 512Mb ram, Nvidia Geforce2 GTS. This system isn't state of the art but it's far from being slugbait. I can try it with the latest Stella and see if anything happens; I'm not running anything major in the background. The jitters happened near the power pellets, not while munching them, and they didn't happen often. Quote Link to comment Share on other sites More sharing options...
SS Posted September 3, 2004 Share Posted September 3, 2004 Yikes! Just trying to help... No worries! Just trying to track down the bugs. I'm running the game on a 7800 via a "Cuttle Cart 2". I was mostly interested to know if you were using a 2600 as I haven't had any way to try it on that system yet. Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 3, 2004 Share Posted September 3, 2004 Yikes! Just trying to help... No worries! Just trying to track down the bugs. Sorry I got too excited. I had to go back to work today from my vacation (poor me... ) so I'm a little bit tired! But I'll definitely try to check on more than one emulator next time; I don't have the resources to burn it to hardware. Cheers! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 3, 2004 Author Share Posted September 3, 2004 Yikes! Just trying to help... Nono...if you spot any problems whatsoever, feel free to mention them. I'm trying to make sure that this works regardless of what emu or hardware is used (so I've even refrained from using illegal opcodes). Keep it up One other bug that showed up is a monster remaining white when an energizer is hit during bluetime. The only time I saw this was when I had hit the energizer after the target in a Hack'em² game. The monsters turned invisible, and when they started flashing...I'd hit an energizer. Just one of the monsters had flashed white - and then remained white for the energizer bluetime. Still trying to track the cause of that one...but I'd only seen it happen that one time. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 3, 2004 Author Share Posted September 3, 2004 Problem corrected...I think. This could be demonstrated in the previous version if you get an energizer after getting a fruit...the monsters may remain invisible for the energizer bluetime instead of changing to blue. I also speeded up the character animation during the intermissions, and changed a couple sprites there. hack_em_.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 3, 2004 Author Share Posted September 3, 2004 Looks like I'm maxed out on the free time in this one...but I'll give it a shot. Monster reversal: When the long timer has clicked 4 times, the monsters will reverse direction. Not a home corner routine...but it will make you think twice when following one hack_em_.zip Quote Link to comment Share on other sites More sharing options...
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