Nukey Shay Posted October 4, 2004 Share Posted October 4, 2004 (edited) Although the 4k version is considered to be complete (which it needs to be in order to play it on a Supercharger), I started hacking into the assembly again to try to work in the rainbow bonus visual display and the intermissions (SOS and Engine Trouble). The rainbow bonus is partially done - when you hit a low invader last, exclaimation points appear on the screen (though they do not fill the screen yet). In addition, the saucers are now animated...and each invader row has a seperate bitmap pair. Edit: click here for latest version. sideluxe.zip Edited June 18, 2010 by Nukey Shay 1 Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/ Share on other sites More sharing options...
Nukey Shay Posted October 4, 2004 Author Share Posted October 4, 2004 Um...do the intermissions appear after every wave in the arcade game? I can't remember if it's every one or every other. Intermission kernal routine in place (it currently doesn't do anything but display a blank screen). Now I just need to add some GFX/text and sound Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-713863 Share on other sites More sharing options...
Nukey Shay Posted October 5, 2004 Author Share Posted October 5, 2004 Anyone? BTW first intermission in place (SOS) sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-714081 Share on other sites More sharing options...
SS Posted October 5, 2004 Share Posted October 5, 2004 Um...do the intermissions appear after every wave in the arcade game? I can't remember if it's every one or every other. Looks good so far. (Tried it via CC2.) Where's NE1 to answer this question? He's our resident SI expert. Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-714131 Share on other sites More sharing options...
NE146 Posted October 5, 2004 Share Posted October 5, 2004 Yes. It's every wave. And I dunno why I didn't see this earlier. Nukey... you give me a hard-on I gotta try this out! Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-714145 Share on other sites More sharing options...
CPUWIZ Posted October 5, 2004 Share Posted October 5, 2004 Nukey... you give me a hard-on Why am I not surprised at all about that comment? Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-714150 Share on other sites More sharing options...
SS Posted October 5, 2004 Share Posted October 5, 2004 Nukey... you give me a hard-on Why am I not surprised at all about that comment? And all this time I thought that was a jack hammer. Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-714151 Share on other sites More sharing options...
atwwong Posted October 5, 2004 Share Posted October 5, 2004 Back on topic... It's great how you keep making your hacks even better. Your motto should be, "Just when you think it's done..." Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-714218 Share on other sites More sharing options...
SS Posted November 5, 2004 Share Posted November 5, 2004 Any further work on this one? Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-735867 Share on other sites More sharing options...
Nukey Shay Posted November 5, 2004 Author Share Posted November 5, 2004 No. I had revisited it because I thought that Hack'em was finished. Once it was tested on eprom, Hack'em's problems got priority 1 Currently, I'm helping atwwong with Haunted Adventure. Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-735909 Share on other sites More sharing options...
Nukey Shay Posted November 5, 2004 Author Share Posted November 5, 2004 BTW the screen rolls up by 1 scanline if a top invader is killed out of an even #'ed column. To see an example, shoot all the invaders out of the second column. When you hit the top one, the ground will bounce upward for a moment. That's one of the bugs in this that needs to be looked at. Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-735925 Share on other sites More sharing options...
dr. kwack Posted November 8, 2004 Share Posted November 8, 2004 Just gave this one a whirl. Wow. Wow. WOW! Nukey, you must have some tired feet from kicking ass so hard. Awesome job! Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-738105 Share on other sites More sharing options...
Cybergoth Posted November 26, 2004 Share Posted November 26, 2004 Hi there! I'm confused. Is this called "Deluxe", because it is made closer to the regular "Space Invaders" or because it is really aiming to be "Space Invaders Deluxe" (aka "Space Invaders Part II")? Greetings, Manuel Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-747948 Share on other sites More sharing options...
Nukey Shay Posted November 26, 2004 Author Share Posted November 26, 2004 More like the sequel "Deluxe"/"II". In actuality, those games also featured splitting aliens, but I dunno how to work those in to the 6x6 layout (which is already wrong...as SI uses 5x11). The color bands are nearly correct...as well as the rainbow bonus (tho really, ONLY the first column should award the 1000 pts). Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748059 Share on other sites More sharing options...
Nukey Shay Posted November 28, 2004 Author Share Posted November 28, 2004 The color has been corrected for the center invaders (so that the tips of their antenna are the same color). Also, the missile or UFO sounds were not being cleared during intermission...that has been fixed. The "bounce" has also been corrected. In addition, I altered the scoring to use 5 digits (the game no longer uses 5-30 pts...but the arcade's 10-30 pts. depending on which type is hit). It'll take a while to roll this one Note: because the game currently has no way of clearing off those unchanging zeros, the game select will also display them for the game selection and number of players. Trying to correct that glitch. sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748434 Share on other sites More sharing options...
atwwong Posted November 28, 2004 Share Posted November 28, 2004 Good to see you doing something else now! The colours really attract me to this one! Hmmm... Pretty colours... Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748436 Share on other sites More sharing options...
Nukey Shay Posted November 28, 2004 Author Share Posted November 28, 2004 Correction: I had 1 pixel left over up top...so I put it between the scores to help seperate them. sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748456 Share on other sites More sharing options...
Nukey Shay Posted November 28, 2004 Author Share Posted November 28, 2004 Added a title screen here. The extra zeros removed when selecting games. Plus I finally corrected the game # glitch for selections 110-112 Still over 2k of memory free. sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748540 Share on other sites More sharing options...
Nukey Shay Posted November 28, 2004 Author Share Posted November 28, 2004 Grr... Invisible invaders corrected... Intermission text/scanlines corrected... sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748573 Share on other sites More sharing options...
Nukey Shay Posted November 28, 2004 Author Share Posted November 28, 2004 Changed the title screen to be more arcade-like (though the resolution is too small to do it correctly). Also corrected player 2's marker sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748632 Share on other sites More sharing options...
ATARI TROLL Posted November 28, 2004 Share Posted November 28, 2004 Like NE146, this game got me hard to play-LMFAO....Nukey I love everythi ng you have changed about the game. I especially like the SOS after a level has been cleared. Cheers dude Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-748677 Share on other sites More sharing options...
Nukey Shay Posted December 1, 2004 Author Share Posted December 1, 2004 Updated the scoring routines...points were being missed before (a board should be worth 720 pts. not counting UFO's/bonuses). Also eliminated the program stack...that gives me an extra few bytes of Ram sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-750452 Share on other sites More sharing options...
Nukey Shay Posted December 4, 2004 Author Share Posted December 4, 2004 Another suggestion filled The UFO's will display point values when hit. In addition, the "!" bonus graphic has been changed to display those point values. Extra ram comes in handy sideluxe.zip Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-752806 Share on other sites More sharing options...
bcostin Posted December 9, 2004 Share Posted December 9, 2004 Damn, Nukey. You are a one man hackin' maachine. Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-755347 Share on other sites More sharing options...
uosipa llamxew Posted December 9, 2004 Share Posted December 9, 2004 Another suggestion filled Wow, Space Invaders Deluxe just gets better and better! @Nukey: I'm curious... had you thought about tinkering with Atarivox code for your hacks? Obviously these games didn't speak in the arcade, but the Atarivox hardware is pretty amazing/versatile; I'm convinced that it could reproduce the arcade effects for Hack'Em and Space Invaders Deluxe. Of course, I have no idea what kind of space the code requires...(?) I think that the Atarivox holds a lot of potential for inspiring a new era of Atari game hacks. Besides the oft talked about Berzerk hack, voice improvements could also be made to other various arcade ports. Imagine Q*bert with his alien voice - "whooooooooh", Gorf - "prepare for annihilation, Space Cadet", Wizard of Wor - 'Worrior, while you developed science, we developed... HAHAHAHA". A while back I remember someone was going to hack the tarzan yell into Jungle Hunt and turn it into Jungle King; I think that the graphic modifications and color changes were all finished. I'm not sure what happened to this hack, but perhaps now with the aid of the Atarivox, that vision could be realized. I'm sorry - I don't mean to derail or lead this thread astray. I realize you are probably already overwhelmed with proposed ideas and hack requests from others. I (like so many others) am a fan of your game hacks; I think that if anyone could tackle this type of hack, you could. :-) Quote Link to comment https://forums.atariage.com/topic/58535-space-invaders-deluxe-8k/#findComment-755607 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.