Bruce Tomlin Posted November 1, 2004 Share Posted November 1, 2004 (edited) Some of you may have noticed me mention working on a 7800 game. I've been trying to keep it quiet until I had something worthy of showing off. I've been stuck for two months needing to get a tricky algorithm working, and even had to write a 6502 monitor program so I could debug it. You try writing a pipe-tracing algorithm in 6502 assembler, it ain't easy. Well, I finally got the tricky part working after hacking on it all weekend. I came up with the idea on July 4. I had an idea for something sort of like a cross between Tetris and Pipe Dream. And this is the result. Just so you know, I only just now got this thing working to the point where I can see if the gameplay will even work. I plan to do scoring by computing the triangle number (1, 3, 6, 10, 15, 21, etc.) of the number of tiles in a chain, or one point per bombed tile. I'll probably shrink the boards to 7 tiles wide so there's room on the display for scores and stuff. I also need to do something about the flicker when tiles fall. And it may not display correctly on older versions of 7800 emulators. (CC2 owners, use 7800_16K) So here it is, the first public demo release of... Tubes. tubes_2004_10_31.zip Edited August 8, 2005 by Bruce Tomlin 1 Quote Link to comment Share on other sites More sharing options...
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