+Mitch Posted November 30, 2004 Share Posted November 30, 2004 I did try it with PAL carts when I got it and it didn't seem to work, so it's just been a part of my collection since. Curious... maybe I'll give it a go here (if I can find where I've put it!). Which ones did you try it with? There are only like five PAL carts that work with it. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-750187 Share on other sites More sharing options...
Mayhem Posted November 30, 2004 Share Posted November 30, 2004 I tried it with PAL versions of the carts it said it supports. Ah well, maybe I didn't give it a good enough try. Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-750198 Share on other sites More sharing options...
+Mitch Posted December 1, 2004 Share Posted December 1, 2004 I tried it with PAL versions of the carts it said it supports. Ah well, maybe I didn't give it a good enough try. Hmm, I don't know then, it works OK for me though. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-750316 Share on other sites More sharing options...
kenfused Posted December 1, 2004 Author Share Posted December 1, 2004 fixed scores saved to the hs cart from getting cut off keeping on the last 4 digits bd7800.zip Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-750401 Share on other sites More sharing options...
mvigor Posted December 1, 2004 Share Posted December 1, 2004 What is the status on the Pokey / No Pokey topic? I installed a Pokey into my Cuttle Cart 2 last night and heard the difference between the Pokey and Non-Pokey versions of this game and I could definitely hear the improvement. Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-750597 Share on other sites More sharing options...
+Mitch Posted December 1, 2004 Share Posted December 1, 2004 I didn't have a lot of time to test this one last night but the HSC scores seem to be recording properly now. I'll give it another test tonight. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-750634 Share on other sites More sharing options...
+Mitch Posted December 2, 2004 Share Posted December 2, 2004 Did a bit more testing, the HSC code seems to be working correctly now, other than that, everything else seems to be the same as the previous build. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-751677 Share on other sites More sharing options...
kenfused Posted December 4, 2004 Author Share Posted December 4, 2004 Changes: 1. Maybe fixed problem of "Get Ready" screen not always displaying correctly 2. Prelimary two player support * * 2 player game Limitations: a. Currently the board will reset when each player resumes. I think I have a way I can fit the screen save info into available RAM but have to implement it yet (the 5200 version uses 1.5K to save the data , I think I can get it into about 70 bytes maybe). b . Only one joystick is supported currently. c. On the HS cartrridge when entering scores, both players will read Player One on the entry screen. bd7800.zip Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-752618 Share on other sites More sharing options...
+Mitch Posted December 4, 2004 Share Posted December 4, 2004 Well, that pretty much matches my testing. Ken, are you planning on adding support for the pause button at some point? I'm asking beacuse I had a need for it when I was testing earlier this morning. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-752852 Share on other sites More sharing options...
kenfused Posted December 4, 2004 Author Share Posted December 4, 2004 Well, that pretty much matches my testing. Ken, are you planning on adding support for the pause button at some point? I'm asking beacuse I had a need for it when I was testing earlier this morning. Mitch I keep forgetting to add that. It simple enough to do, just replace the "commented out" 5200/computer code with the appropriate 7800 check. Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-752874 Share on other sites More sharing options...
+Mitch Posted December 5, 2004 Share Posted December 5, 2004 Well, that pretty much matches my testing. Ken, are you planning on adding support for the pause button at some point? I'm asking beacuse I had a need for it when I was testing earlier this morning. Mitch I keep forgetting to add that. It simple enough to do, just replace the "commented out" 5200/computer code with the appropriate 7800 check. Cool, hope to see it in the next rev. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-752905 Share on other sites More sharing options...
kenfused Posted December 6, 2004 Author Share Posted December 6, 2004 Changes from previous version: (1) The pause button should now pause the game. bd7800.zip Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-753521 Share on other sites More sharing options...
+Mitch Posted December 6, 2004 Share Posted December 6, 2004 Pause works good but I noticed that the chef will take one more step in slow motion after you hit the pause button. It's a pretty minor bug though. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-753568 Share on other sites More sharing options...
Danno Posted December 7, 2004 Share Posted December 7, 2004 Are Beef Drop 7800 carts going to be made? Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-754102 Share on other sites More sharing options...
+Mitch Posted December 7, 2004 Share Posted December 7, 2004 Are Beef Drop 7800 carts going to be made? I would assume so, once it's done. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-754138 Share on other sites More sharing options...
kenfused Posted December 8, 2004 Author Share Posted December 8, 2004 New release (1) Game now pauses immediately and doens't do an additional loop. I done it deliberately in the 5200 version but can't remember why. I dont see any side effects changing it. (2) Reworked some of the graphics. bd7800.zip Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-754686 Share on other sites More sharing options...
Shaggy the Atarian Posted December 8, 2004 Share Posted December 8, 2004 This one looks great. How close would you consider it to done ken? Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-754697 Share on other sites More sharing options...
kenfused Posted December 8, 2004 Author Share Posted December 8, 2004 Sorry for spamming with two updates in one day but this one could use some testing: (1) With TIA sound, intro and death music 2nd channel will now override most sound effect and not cut out when you walk across a burer part or use pepper, etc.. bd7800.zip Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-754735 Share on other sites More sharing options...
kenfused Posted December 8, 2004 Author Share Posted December 8, 2004 This one looks great. How close would you consider it to done ken?Lots of little things to do yet. (1) Not make players start over on a board in two player mode (2) Put back the "extra" screens which requires freeing up some ROM space. I have a method to add for compressing he screens ~50% which should free up some space but need to implement it. (3) Have some way to enable extra screens or features (4) Fix bug where sometimes an enemy is not smashed by a part when on a ladder (5) Turn the thrown pepper into a sprite vs character graphics. I would like to do the pepper bonus object also but that one is not as important. (6) Put a little more stuff on the title screen (7) Fix the enemies flickering off briefly one frame when they enter from the left side of the board ( Pull the high score from the high score cart to populate the high score (Is this normally done in games that support the HSC?) Not as likely but possible: (1) if more than one enemy is dropped it should spawn from where the burger part ended up. THis also would require adding the "safe" time when an enemy first enters and be able to give them the smars to climb up from the bottom of the screen. (2) Two player simultaneous play. Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-754744 Share on other sites More sharing options...
bjk7382 Posted December 8, 2004 Share Posted December 8, 2004 I tried the latest one and it seems to be playing very fast on my 7800. Not so fast that you can't play it, but faster than normal. Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-754758 Share on other sites More sharing options...
+Mitch Posted December 9, 2004 Share Posted December 9, 2004 (1) Not make players start over on a board in two player mode(2) Put back the "extra" screens which requires freeing up some ROM space. I have a method to add for compressing he screens ~50% which should free up some space but need to implement it. (3) Have some way to enable extra screens or features (4) Fix bug where sometimes an enemy is not smashed by a part when on a ladder (5) Turn the thrown pepper into a sprite vs character graphics. I would like to do the pepper bonus object also but that one is not as important. (6) Put a little more stuff on the title screen (7) Fix the enemies flickering off briefly one frame when they enter from the left side of the board ( Pull the high score from the high score cart to populate the high score (Is this normally done in games that support the HSC?) Not as likely but possible: (1) if more than one enemy is dropped it should spawn from where the burger part ended up. THis also would require adding the "safe" time when an enemy first enters and be able to give them the smars to climb up from the bottom of the screen. (2) Two player simultaneous play. Regarding number eight, I don't think they do (just checked Ms Pac Man, it doesn't). Also, the speed on the PAL game runs a bit slow. I agree with BJK7382, but I think it's just the chef that moves faster. It seems like that also makes it slightly easier on the earlier levels, not that I mind. Mitch Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-755250 Share on other sites More sharing options...
kenfused Posted December 9, 2004 Author Share Posted December 9, 2004 (1) Slowed the game down a little. Still too fast? Which level? (2) Fixed #7 on my list - Fix the enemies flickering off briefly one frame when they enter from the left side of the board bd7800.zip Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-755362 Share on other sites More sharing options...
+-^CrossBow^- Posted December 9, 2004 Share Posted December 9, 2004 I really like the new graphics on Egg and Pickle. Still feels like something else should be on the lettuce...but I am getting too picky. Anyway I am really digging this latest build! My only complaint is that Normal feels too slow still to me. Maybe for normal the speed of the game should be as it is in hard mode...but not as many enemies come out so soon? When did that pink pixel show up in the Letter "O" on the title screen? It may not do it on real hardware, but it appears in Emu7800. Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-755543 Share on other sites More sharing options...
kenfused Posted December 10, 2004 Author Share Posted December 10, 2004 When did that pink pixel show up in the Letter "O" on the title screen? It may not do it on real hardware, but it appears in Emu7800.It's been there. I need to fix it eventually :-) Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-755792 Share on other sites More sharing options...
+Mitch Posted December 10, 2004 Share Posted December 10, 2004 It's definitely slower. One other thing I've noticed but I kept forgetting to mention is that sometimes the bonus pepper sound plays twice in a row like there are two appearing right after each other. Even thought there is only one there. Mitch PS. Attached is a present from Chad. 78hscpok.zip Quote Link to comment https://forums.atariage.com/topic/59998-beef-drop-work-in-progress/page/6/#findComment-756056 Share on other sites More sharing options...
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