Cybergoth Posted December 22, 2004 Share Posted December 22, 2004 Hi there! Edited 21.06.2005: Here comes the public beta version of Crazy Balloon! Well, it's not 100% the version I wanted to have ready for the public beta release, but very close. I'm releasing it now, since - this discussion just bubbled to the top anyway - I'm moving this weekend and I've no clue when I have my equipment ready again... This version is pretty much the OVGE one, I just added a few SFX since. Keep in mind that emulators will start the game in the (B)eginners mode. Switch it to A for (A)rcade difficulty Looking forward to YOUR feedback! (...especially if you're playing on real hardware...) Greetings, Manuel crazy.zip Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted December 22, 2004 Share Posted December 22, 2004 I have never played Crazy Balloon before. Looks good! Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted December 22, 2004 Share Posted December 22, 2004 Yup, here it comes. A first (even playable!) demo of Crazy Balloon! Cool! It looks great so far! I really stink at this sort of game! There is a Gameboy Advance game that plays like a mix of Crazy Balloon and Marble Craze called Kuru Kururin. Instead of a balloon, you control a spinning line (spaceship) to the end of a maze. Quote Link to comment Share on other sites More sharing options...
pmpddytim Posted December 22, 2004 Share Posted December 22, 2004 Not as easy as it looks. But it's pretty fun. -Tim Quote Link to comment Share on other sites More sharing options...
Paul Slocum Posted December 22, 2004 Share Posted December 22, 2004 Is this a new level of Jumpman? Quote Link to comment Share on other sites More sharing options...
StanJr Posted December 22, 2004 Share Posted December 22, 2004 could this be any harder! Sheesh! I can get about half way and then I hit something! Is there a time limit too? Wow. So this is going to be a game unto itself? With different puzzles, etc. to work the balloon through? Very cool stuff Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 22, 2004 Author Share Posted December 22, 2004 Hi there! Is this a new level of Jumpman? Haha, no. I currently have three weeks of free time, so I decided to programm my 2005 Mini Game contest entry now Work on Jumpman will soon continue. I consider Crazy Balloon a warm up... Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 22, 2004 Author Share Posted December 22, 2004 Hi there! could this be any harder! Sheesh! I can get about half way and then I hit something! Haha, it takes a while to get used to it. Use the rightmost way through the middle section. I've no clue if the other two passages are usable at all. (Can someone pass through them?) Is there a time limit too? Wow. Not yet, but there will be one. Sort of... So this is going to be a game unto itself? With different puzzles, etc. to work the balloon through? Yup. There's a Taito arcade of the same name... Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted December 22, 2004 Share Posted December 22, 2004 It rolls, a lot, on my two tv's. Must be pal? Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 22, 2004 Author Share Posted December 22, 2004 Hi there! It rolls, a lot, on my two tv's. Must be pal? Oh sorry, no proper TV frame yet, emulatorz only. Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Robert M Posted December 22, 2004 Share Posted December 22, 2004 Hello, Looking great! I found a bug. I have attached two screen shots. Both were taken with the balloon at the exact same position. When the balloon swung all the way to the left it became skewed as shown in the one picture. It looks like a scanline is being overun because you can see a couple blank lines being added in the middle of the display. When the balloon swung back to the right the image would be correct again. Cheers! Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 22, 2004 Author Share Posted December 22, 2004 Hi there! Looking great! I found a bug. I have attached two screen shots. Both were taken with the balloon at the exact same position. When the balloon swung all the way to the left it became skewed as shown in the one picture. It looks like a scanline is being overun because you can see a couple blank lines being added in the middle of the display. When the balloon swung back to the right the image would be correct again. Uihjah... I thought I already fixed that. Are you per chance experiencing this in the earlier version I sent to [stella]? Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Zach Posted December 22, 2004 Share Posted December 22, 2004 Nice! So far I've found two paths from start to finish. I presume you know about the second one and will eliminate it since it takes advantage of rollover. Quote Link to comment Share on other sites More sharing options...
NE146 Posted December 23, 2004 Share Posted December 23, 2004 AWESOME! You know I'm always excited to see old arcade favorites that never got a home version to finally see the light.. and on the 2600 at that! I am 100% excited to see how this comes out Quote Link to comment Share on other sites More sharing options...
NE146 Posted December 23, 2004 Share Posted December 23, 2004 I must say too that I'm amazed how closely you got the maze in there! I didn't think it was even possible when I imagined the game from the early demos.. but it looks spot on! Amazing work Cybergoth Quote Link to comment Share on other sites More sharing options...
Robert M Posted December 23, 2004 Share Posted December 23, 2004 Hi there! Looking great! I found a bug. I have attached two screen shots. Both were taken with the balloon at the exact same position. When the balloon swung all the way to the left it became skewed as shown in the one picture. It looks like a scanline is being overun because you can see a couple blank lines being added in the middle of the display. When the balloon swung back to the right the image would be correct again. Uihjah... I thought I already fixed that. Are you per chance experiencing this in the earlier version I sent to [stella]? Greetings, Manuel Oops! You are correct. Sorry that was the old version. Sorry for the false alarm. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 23, 2004 Author Share Posted December 23, 2004 Hi there! I must say too that I'm amazed how closely you got the maze in there! I didn't think it was even possible when I imagined the game from the early demos.. but it looks spot on! Amazing work Cybergoth Thanks! Hm... I fear the mazes will see some tweaking though: The arcade balloon is 11 pixels wide. To have a "round" balloon displayed on the VCS, I now use 7 pixels. Since they are twice as wide, that makes 14 pixels compared to the arcade balloon, i.e. as is, it no longer fits through the left and middle passages (@zach: yup, the other passage will be eliminated soon ) also the VCS can easily display 30*26 caves, instead of the 26*26 caves of the arcade. Can't waste so much space... Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
StanJr Posted December 23, 2004 Share Posted December 23, 2004 HEY! I made it through! It took some concentration and effort, but I did it. I have no idea what this "alternate" cheat is, but I did it the hard way and am ready for more! Great work! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 23, 2004 Share Posted December 23, 2004 The arcade balloon is 11 pixels wide. To have a "round" balloon displayed on the VCS, I now use 7 pixels. Since they are twice as wide, that makes 14 pixels compared to the arcade balloon, i.e. as is, it no longer fits through the left and middle passages (@zach: yup, the other passage will be eliminated soon ) Why not 5 or 6 pixels? Probably that would fit better. Quote Link to comment Share on other sites More sharing options...
Paul Slocum Posted December 23, 2004 Share Posted December 23, 2004 Yeah, I prefer to work on several projects at once too. I don't know if you're going for an exact port, but I'd kinda like it better if the balloon took damage so you could hit the wall a few times before it popped. -paul Quote Link to comment Share on other sites More sharing options...
Retrofan Posted December 24, 2004 Share Posted December 24, 2004 small redesign of the balloon with 6 pixels (and one pixel higher): Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 26, 2004 Author Share Posted December 26, 2004 Hi there! small redesign of the balloon with 6 pixels (and one pixel higher) Hm... Problem with 6 pixels is IMHO that there's no "center" pixel and I think 5 is too small. Can you do the full animation sequence with the 6 pixel wide balloon? It's 7 different frames and shouldn't loose any "swing width". It's drawn somewhat complicated, as I only have centered shapes of different heights and the motion is "programmed". That way the balloon animation is much wider than 8 pixels even though it's still only a single sprite: BALLOON14 .byte %00111000 .byte %00111000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00111000 .byte %01111100 .byte %11111110 .byte %11111110 .byte %11111110 .byte %11111110 .byte %01111100 .byte %00111000 .byte %00000000 .byte %00000000 .byte %00000000 .byte %00000000 .... BALLOON18 .byte %00111000 .byte %00111000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00010000 .byte %00111000 .byte %01111100 .byte %11111110 .byte %11111110 .byte %11111110 .byte %11111110 .byte %01111100 .byte %00111000 Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 27, 2004 Author Share Posted December 27, 2004 Hi there! I don't know if you're going for an exact port, but I'd kinda like it better if the balloon took damage so you could hit the wall a few times before it popped. Good idea! Always good to have some nice things to do for the difficulty switches Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
HermChase Posted December 27, 2004 Share Posted December 27, 2004 Yay! Crazy Balloon was at one point my favourite game to play on MAME. Keep up the good work! Your version seems a little harder, though. I can't flythrough the middle or left with ease like I can in the Arcade version... Keep it up, though! ------------ Chase Hermsen Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 28, 2004 Author Share Posted December 28, 2004 Hi there! could this be any harder! Sheesh! In answer to your request, try this This also features a smaller balloon, which now fits through the left and middle passage. In theory... Greetings, Manuel crazy.zip Quote Link to comment Share on other sites More sharing options...
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