Cybergoth Posted November 14, 2006 Share Posted November 14, 2006 Oh... wouldn't a NES tile just equal a character on the A8? I thought more about other things being simpler: No OS to worry about on the NES, only 8K RAM, no interrupts, almost the same clock speed and the NES being limited to 4 sprites on a scanline as well. Also, the NES version of Yie Ar Kung Fu is only 24K, so I was under the impression it would be pretty straightforward to port. Quote Link to comment Share on other sites More sharing options...
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