Shawn Posted May 5, 2006 Share Posted May 5, 2006 Enjoy! What was it that made you able to finally convert this one? I know everyone said it was a total pain in the ass and not very likely to get converted to atari bankswitching methods do to some serious issues with the BIN. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 6, 2006 Share Posted May 6, 2006 What was it that made you able to finally convert this one? I know everyone said it was a total pain in the ass and not very likely to get converted to atari bankswitching methods do to some serious issues with the BIN. Really? I can't remember, those ROMs are from June 2005. Quote Link to comment Share on other sites More sharing options...
kmarker Posted May 6, 2006 Share Posted May 6, 2006 Excellent! The list just keeps getting shorter and shorter! Does anyone know if the conversion problems with Mr. Do's Castle were ever corrected? - All the Arcadia/Starpath Supercharger Games - Mr. Do's Castle (converted, but doesn't 100% work) - Megaboy - Pitfall 2: Lost Caverns Enjoy! Quote Link to comment Share on other sites More sharing options...
Heavy6r Posted December 19, 2006 Share Posted December 19, 2006 Shouldn't Lord of the Rings be added to this list because it uses E0 bankswitching and the ROM hasn't be converted? Quote Link to comment Share on other sites More sharing options...
kmarker Posted January 5, 2007 Share Posted January 5, 2007 There's the updated list of games that the Krokodile Cartridge can not support. - All Arcadia/Starpath Supercharger Games Communist Mutants from Space Dragonstomper Escape From the Mindmaster Fireball Frogger, The Official Killer Satellites Labyrinth Party Mix Phaser Patrol Rabbit Transit Suicide Mission Survival Island Sweat: The Decathlon Game Sword of Saros - Mr. Do's Castle (converted, but doesn't 100% work) - Megaboy - Pitfall 2: Lost Caverns - Lord of the Rings Quote Link to comment Share on other sites More sharing options...
supercat Posted January 5, 2007 Share Posted January 5, 2007 (edited) No bankswitching cartridge presently supports the release version of Toyshop Trouble (other than boards specifically constructed for 0840 banking). Edited January 5, 2007 by supercat Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 5, 2007 Share Posted January 5, 2007 Sweet - glad to see your EconoBanking idea in use Quote Link to comment Share on other sites More sharing options...
Kroko Posted January 5, 2007 Share Posted January 5, 2007 No bankswitching cartridge presently supports the release version of Toyshop Trouble (other than boards specifically constructed for 0840 banking). I guess it wouldn't be hard to include 0840 in the next revision. Is the Toyshop Trouble ROM available so I could try if it fits in ? This scheme should require very little resources, so it may be possible to support it. Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted January 5, 2007 Share Posted January 5, 2007 No bankswitching cartridge presently supports the release version of Toyshop Trouble (other than boards specifically constructed for 0840 banking). Can you point me to specs for 0840 banking? Is it in your blog? By the way, I'm hoping to learn 4A50 this weekend, so I can get my Sudoku WIP converted to it, and start back to work on it. Michael Quote Link to comment Share on other sites More sharing options...
Heavy6r Posted January 28, 2007 Share Posted January 28, 2007 No bankswitching cartridge presently supports the release version of Toyshop Trouble (other than boards specifically constructed for 0840 banking). Is Toyshop Trouble the only homebrew game that's the Krok Cart doesn't support? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 28, 2007 Share Posted January 28, 2007 Is Toyshop Trouble the only homebrew game that's the Krok Cart doesn't support? AFAIK yes (with the exception of the Supercharger variation of Dark Mage). And John can change the code to support standard bankswitching pretty easily. Quote Link to comment Share on other sites More sharing options...
kmarker Posted January 29, 2007 Share Posted January 29, 2007 (edited) There's the updated list of games that the Krokodile Cartridge can not support. - All Arcadia/Starpath Supercharger Games Communist Mutants from Space Dark Mage Dragonstomper Escape From the Mindmaster Fireball Frogger, The Official Killer Satellites Labyrinth Party Mix Phaser Patrol Rabbit Transit Suicide Mission Survival Island Sweat: The Decathlon Game Sword of Saros - Mr. Do's Castle (converted, but doesn't 100% work) - Megaboy - Pitfall 2: Lost Caverns - Lord of the Rings: Journey to Rivendell - Toyshop Trouble Edited January 29, 2007 by kmarker Quote Link to comment Share on other sites More sharing options...
DEBRO Posted January 29, 2007 Share Posted January 29, 2007 Hi John, No bankswitching cartridge presently supports the release version of Toyshop Trouble (other than boards specifically constructed for 0840 banking). I may have missed this but why did TT use another bankswitching scheme? What are the benefits to this one vs. the others? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 29, 2007 Share Posted January 29, 2007 I may have missed this but why did TT use another bankswitching scheme? What are the benefits to this one vs. the others? From John's blog - Introducing 0840 EconoBanking I've just built a cart using a new low-cost 8K banking scheme. Unlike other 8K designs which either require a programmable logic device or multiple logic chips, this design uses one 16-pin DIP, a 2.2K resistor, and a 100pF cap (and an EPROM of course). Quote Link to comment Share on other sites More sharing options...
supercat Posted January 30, 2007 Share Posted January 30, 2007 What are the benefits to this one vs. the others? Econobanking offers three benefits: -1- It's cheaper and easier to build -2- Because $1FF8-$1FF9 are not hotspots, code may use all the ROM up to $1FFB in both banks. -3- Certain types of code that need to access data in both banks may be written in such a way as to get a speed boost, though the code receiving the speed boost would generally either have to be stored in both banks (at identical addresses) or else stored in ROM. While a bank switch normally costs 4 cycles, under 0840 banking it's possible to combine the banking function with certain other instructions so as to reduce the cost to one cycle or in some (admittedly rare) cases none. For example, if the following code were running out of RAM starting at $08BE (which is a shadow of $00BC), the first LDA would come out of bank 0 and the second LDA would come out of bank 1. lda (ptr1),y sta GRP0 lda (ptr2),y sta GRP1 Since any fetch from $0880-$08BF will switch to bank 0, and any fetch from $08C0-$08FF will switch to bank 1, one could avoid the costs of bank switching entirely. Another, perhaps more useful, technique would be to do an indirect jump to an address in RAM. If the address is stored below $BF, the indirect jump could do a free bankswitch to bank 0. If above $C0, a free bankswitch to bank 1. I don't know that any programmers would want to take advantage of these tricks, but they do exist. Toyshop Trouble does not, as it happens, take advantage of #2 or #3. I think Albert's pretty happy about #1, though. Quote Link to comment Share on other sites More sharing options...
DEBRO Posted January 30, 2007 Share Posted January 30, 2007 I think Albert's pretty happy about #1, though. That's pretty cool. Thanks Quote Link to comment Share on other sites More sharing options...
Merrick Bill Posted May 30, 2007 Share Posted May 30, 2007 So where do I find the converted roms that will work with the Krokodile Cartridge? Bill Quote Link to comment Share on other sites More sharing options...
Kroko Posted May 30, 2007 Share Posted May 30, 2007 So where do I find the converted roms that will work with the Krokodile Cartridge? Bill Some of them are here : I have split the posts about converting the E0 games to a new bankswitch method to a new thread: 2600 Bankswitch Conversions ..Al Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted May 30, 2007 Share Posted May 30, 2007 I don't think that's all of them though. We really need an updated list. Quote Link to comment Share on other sites More sharing options...
+Omegamatrix Posted May 31, 2007 Share Posted May 31, 2007 (edited) Conversions.zip Activision Decathlon, The (F6 Conversion) Batari Bump 'n' Jump (F6 Conversion) Batari Frogger II - Threeedeep! (F6 Conversion) Batari Frogger II - Threeedeep! (F6 Conversion, PAL) Batari Gyruss (F4 Conversion) Thomas Jentzsch Gyruss (F4 Conversion, PAL) Thomas Jentzsch James Bond 007 (NTSC, F6) Thomas Jentzsch Masters of the Universe - The Power of He-Man (F4 Conversion) Batari Montezuma's Revenge (F6 Conversion) Thomas Jentzsch Montezuma's Revenge (F6 Conversion, PAL) Thomas Jentzsch Mr. Do!'s Castle (F4 Conversion) Batari Popeye (F4 Conversion) Batari Popeye (F4 Conversion, PAL) Batari Q-Bert's Qubes (F6 Conversion) Thomas Jentzsch Robot Tank (F8 Conversion) Batari Robot Tank (F8 Conversion, PAL) Batari Star Wars - Death Star Battle (F6 Conversion) Batari Star Wars - Death Star Battle (F6 Conversion) Bruce Tomlin Star Wars - Death Star Battle (F6 Conversion, PAL) Batari Star Wars - Ewok Adventure (F6 Conversion) Thomas Jentzsch Star Wars - Ewok Adventure (F6 Conversion, PAL) Thomas Jentzsch Star Wars - Ewok Adventure (Prototype) Star Wars - The Arcade Game (F6 Conversion noninverted-controls) Batari Star Wars - The Arcade Game (F6 Conversion) Batari Star Wars - The Arcade Game (F6 Conversion) Thomas Jentzsch Star Wars - The Arcade Game (F6 Conversion, PAL) Batari Super Cobra (F6 Conversion) Bruce Tomlin Tooth Protectors (F4 Conversion) Batari Tutankham (F4 Conversion) Batari Tutankham (F4 Conversion, PAL) Batari Mr. Do's! Castle is not 100% good. A ladder is misplaced on one level, but you can still climb where it is supposed to be. Edited May 31, 2007 by Omegamatrix Quote Link to comment Share on other sites More sharing options...
Merrick Bill Posted May 31, 2007 Share Posted May 31, 2007 Thanks Omegamatrix. Quote Link to comment Share on other sites More sharing options...
+Omegamatrix Posted May 31, 2007 Share Posted May 31, 2007 Looks like Burgertime still needs to be done. I edited my post to say that last night, but it didn't show?? Are there restrictions on editing now? Quote Link to comment Share on other sites More sharing options...
Pyjamarama Posted June 4, 2007 Share Posted June 4, 2007 Sorry if I am out of topic,but when are the new Krokocarts going to be ready for purchase and what will their pricetag be? Thanx in advance (sorry,my English are poor) Quote Link to comment Share on other sites More sharing options...
Kroko Posted June 6, 2007 Share Posted June 6, 2007 Sorry if I am out of topic,but when are the new Krokocarts going to be ready for purchase and what will their pricetag be?Thanx in advance (sorry,my English are poor) I have currently almost no time to continue the cart case modification. I have no idea when this will get better, sorry ... Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 6, 2007 Share Posted June 6, 2007 I have currently almost no time to continue the cart case modification. I have no idea when this will get better, sorry ... I am sure some people who are eagerly waiting for a Kroko Cart might be able and willing to help you to speed up the process. Maybe you could let your customers (or others) do some pre- or post-processing? Quote Link to comment Share on other sites More sharing options...
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