tmont Posted June 11, 2005 Share Posted June 11, 2005 I promise I won't.You made some great music, Tommy. I even got the change to listen to your "beyond 6000 points" music. 871941[/snapback] Thanks! Writing music for the 2600 is a bit interesting, and forces creativity down your throat, since you only have certain notes to work with and not all of them are in tune with each other. Kind of a fun challenge, though. I think I actually rewrote each tune about 6-8 times before my brother and I were satisfied. Glad you enjoyed it! Quote Link to comment Share on other sites More sharing options...
cd-w Posted June 19, 2005 Share Posted June 19, 2005 Great game - really addictive. I hope it went down a storm at the OVGE? Is the PAL version complete yet, as I would love to buy a copy on a cart? A quick coding question for you. How do you make the fish appear and disappear smoothly at the edges of the screen? It looks like you are not using PF0, so I presume you need to mask off the sprites according to how much is visible, or is there a more obvious solution that I am missing? The reason I ask is that I need to do something similar in Hunchy. Thanks Chris Quote Link to comment Share on other sites More sharing options...
+batari Posted June 19, 2005 Share Posted June 19, 2005 Great game - really addictive. I hope it went down a storm at the OVGE? Is the PAL version complete yet, as I would love to buy a copy on a cart? A quick coding question for you. How do you make the fish appear and disappear smoothly at the edges of the screen? It looks like you are not using PF0, so I presume you need to mask off the sprites according to how much is visible, or is there a more obvious solution that I am missing? The reason I ask is that I need to do something similar in Hunchy. Thanks Chris 876942[/snapback] My guess would be a black playfield and bit 2 of CTRLPF set, though there are certainly other ways. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 23, 2005 Author Share Posted June 23, 2005 Great game - really addictive. I hope it went down a storm at the OVGE? Is the PAL version complete yet, as I would love to buy a copy on a cart? A quick coding question for you. How do you make the fish appear and disappear smoothly at the edges of the screen? It looks like you are not using PF0, so I presume you need to mask off the sprites according to how much is visible, or is there a more obvious solution that I am missing? The reason I ask is that I need to do something similar in Hunchy. Thanks Chris 876942[/snapback] My guess would be a black playfield and bit 2 of CTRLPF set, though there are certainly other ways. 876946[/snapback] Yeah, that's basically it: reflected playfield with PF0=%11110000 and black. Masks quite nicely. I did agonize over this quite a bit, by the way. I felt, and still feel to some extent, that just blanking one fifth of the screen is kind of cheap and is cheating the user. I couldn't come up with a better way, though - all the other methods I came up with were worse in the end, I decided. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 23, 2005 Share Posted June 23, 2005 Hi there! I think it's a good solution, I'm doing that in Star Fire as well. In Seawolf I have a rather complex mechanism to move the 24 pixel wide ships out of the screen, where I tweak the sprite pointers accordingly so that there's always only 1 sprite moving out. So I need only very few hide-pixels at the edge of the screen. But with your big fishes it's almost impossible to do anything else besides your solution, that's both affordable and still looking elegant. Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 23, 2005 Share Posted June 23, 2005 Special data for larger fishes would have helped too decrease the blanking area. E.g. quad size fishes: head and tail 4 bits data -> only 50% of current blanking area But IMO it is looking good as it is. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted June 23, 2005 Share Posted June 23, 2005 Eh... http://www.atarimania.com/detail_soft.php?...VERSION_ID=2234 Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 23, 2005 Author Share Posted June 23, 2005 Eh... http://www.atarimania.com/detail_soft.php?...VERSION_ID=2234 879589[/snapback] D'oh! Wait! The exclamation point! It makes all the difference! Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 23, 2005 Author Share Posted June 23, 2005 Is the PAL version complete yet, as I would love to buy a copy on a cart? PAL version is coming along - mostly done, actually (thanks to Thomas Jentzsch). Only real work left is increasing the tempo of some of the music and double-checking the colors. Should be done pretty soon, I hope. -bob Quote Link to comment Share on other sites More sharing options...
djmips Posted June 24, 2005 Share Posted June 24, 2005 Eh... http://www.atarimania.com/detail_soft.php?...VERSION_ID=2234 879589[/snapback] D'oh! Wait! The exclamation point! It makes all the difference! 879591[/snapback] Right, I ate at this fish! restaurant in London, and the exclamation point! It made all the difference. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted June 27, 2005 Share Posted June 27, 2005 (edited) Wait! The exclamation point! It makes all the difference! Right you are. Go for the real thing, Go for: Go Fish! Edited June 27, 2005 by Rom Hunter Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted October 10, 2005 Author Share Posted October 10, 2005 Resurrecting this thread to say...I *finally* finished the PAL version. Many many thanks to Thomas J for his help with this. gofishPALfinal.bin Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted October 17, 2005 Author Share Posted October 17, 2005 One more bump to this thread to say that the final PAL and NTSC versions are now available for download (through the rarity guide - I don't believe the final NTSC rom is posted in this thread) and for sale through the AA store. Quote Link to comment Share on other sites More sharing options...
andrew338 Posted December 9, 2005 Share Posted December 9, 2005 On gofish06082005.zip ( 5.39k ) Number of downloads: 35 My first time playing score was 594 Quote Link to comment Share on other sites More sharing options...
atwwong Posted December 10, 2005 Share Posted December 10, 2005 I've ordered GoFish! from the AtariAge Store. IMHO it is a really fun game that's worth having to play on real hardware. Cheers, Tony Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 11, 2005 Author Share Posted December 11, 2005 I've ordered GoFish! from the AtariAge Store. IMHO it is a really fun game that's worth having to play on real hardware. Cheers, Tony 980112[/snapback] Thanks! Quote Link to comment Share on other sites More sharing options...
andrew338 Posted January 2, 2006 Share Posted January 2, 2006 On gofish06082005.zip ( 5.39k ) Number of downloads: 35 My first time playing score was 594 979557[/snapback] I will have you know, this game is much fun!! Great job!! Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 3, 2006 Author Share Posted January 3, 2006 I will have you know, this game is much fun!! Great job!! Thanks! Quote Link to comment Share on other sites More sharing options...
thetick1 Posted January 18, 2018 Share Posted January 18, 2018 I will have you know, this game is much fun!! Great job!! I'm late to the games here, but I agree this great homebrew find. Thanks vdub_bobby!! Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 29, 2019 Share Posted August 29, 2019 We'll be featuring the Go Fish! LIVE on tomorrow's (Friday) ZeroPage Homebrew stream on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: - EggVenture 2600 (2011 WIP Update / V2) by Jurell Silks aka ScumSoft - Go Fish (2005) by Bob Montgomery aka vdub_bobby - Sky Jinks (1982 Patch Challenge) by Bob Whitehead of Activision 3 Quote Link to comment Share on other sites More sharing options...
onemoretime Posted August 29, 2019 Share Posted August 29, 2019 As I ve said many times... Go Fish! is easily my favorite Atari game across any of the consoles. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted January 1, 2023 Share Posted January 1, 2023 Hey-o. Forgive me for necro-bumping this, but I'm also planning a fish-eat-fish type game for the Atari 2600 as well. My primary inspiration, however, is a PopCap classic called Feeding Frenzy, which is probably also based on the fishy flash game. I might play some of this game for inspiration. ❤️ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.