vdub_bobby Posted February 3, 2005 Share Posted February 3, 2005 If you make a single-width player and make him double- or quad-width, does that effectively reposition the player one pixel to the right? Cuz that sure looks like what is going on in my program...and I am baffled. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted February 3, 2005 Author Share Posted February 3, 2005 Based on my tests with z26 and PCAE... doubling or quadrupling a player's size does indeed effectively move the player 1 pixel to the right. Which is kind of a relief, since it means I can stop looking for that nonexistent bug in my code Of course, now I have to code in a workaround for that fact. Quote Link to comment Share on other sites More sharing options...
Robert M Posted February 4, 2005 Share Posted February 4, 2005 Yes, Its a weird quirk of the TIA logic. missles and the ball start rendering at the color clock you hit RESxx at. The sprites take an extra clock for the data register to get copied into the shift register for display. If the the sprite is double or quad wide, it takes an additional color clock cycle to begin drawing. I don't know why, that's just what I have heard. Cheers! Quote Link to comment Share on other sites More sharing options...
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