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Sprite positioning and size


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Based on my tests with z26 and PCAE...

 

doubling or quadrupling a player's size does indeed effectively move the player 1 pixel to the right.

 

Which is kind of a relief, since it means I can stop looking for that nonexistent bug in my code :)

 

Of course, now I have to code in a workaround for that fact. :P

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Yes, Its a weird quirk of the TIA logic. missles and the ball start rendering at the color clock you hit RESxx at. The sprites take an extra clock for the data register to get copied into the shift register for display. If the the sprite is double or quad wide, it takes an additional color clock cycle to begin drawing. I don't know why, that's just what I have heard.

 

Cheers!

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