Robert M Posted February 14, 2005 Share Posted February 14, 2005 Hello, I have begun working on a lunar lander clone for the VCS. I need some help to decide what the lander ship should look like. I have attached an image with some designs. The bigger the ship, the more details it can have. With a smaller ship however I can squeeze more landing zones and winding tunnels onto the playfield. So take a look at the designs and tell me which ones you prefer. Pretend they are numbered from top to bottom starting with the one at the top being number 1. Cheers! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 14, 2005 Share Posted February 14, 2005 #4 Quote Link to comment Share on other sites More sharing options...
maibock Posted February 14, 2005 Share Posted February 14, 2005 Yes, definitely smaller ship(second to the last) and more landing zones and winding tunnels Quote Link to comment Share on other sites More sharing options...
StanJr Posted February 14, 2005 Share Posted February 14, 2005 #1 or #4. Both are very cool. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted February 14, 2005 Share Posted February 14, 2005 #6 Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 14, 2005 Share Posted February 14, 2005 Hi there! I have begun working on a lunar lander clone for the VCS. You mean Jupiter Lander, no? (Lunar Lander would have a rotating ship as in Thrust, Gravitar, Asteroids, Omega Race, Space War...) Anyway, I like the first ship best. Cool to see a game like that finally in the works for the VCS! Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Robert M Posted February 15, 2005 Author Share Posted February 15, 2005 Hi there! I have begun working on a lunar lander clone for the VCS. You mean Jupiter Lander, no? (Lunar Lander would have a rotating ship as in Thrust, Gravitar, Asteroids, Omega Race, Space War...) Anyway, I like the first ship best. Cool to see a game like that finally in the works for the VCS! Greetings, Manuel Your right, Jupiter Lander. I considered the rotating ship of lander Lander, but that's more effort than I am interested in at this time. Thanks everyone for the feedback so far. Quote Link to comment Share on other sites More sharing options...
Robert M Posted February 15, 2005 Author Share Posted February 15, 2005 "lander Lander" = Lunar Lander Quote Link to comment Share on other sites More sharing options...
Tom Posted February 15, 2005 Share Posted February 15, 2005 i think the ships with straight legs look better than those with inward bent legs. #1 looks pretty cool, but it is a bit large. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 15, 2005 Share Posted February 15, 2005 How about color stripes? Quote Link to comment Share on other sites More sharing options...
Tom Posted February 15, 2005 Share Posted February 15, 2005 or flashing lights. that would be cool. Quote Link to comment Share on other sites More sharing options...
Robert M Posted February 15, 2005 Author Share Posted February 15, 2005 How about color stripes? The problem there is that I am using VDELPx to get a single scanine of resolution for vertical positioning and the color registers are not supported with the VDELPx registers. So I would have to recolor the P0 sprite every scanline. I don't think I will have the cycles to do that in the current kernel because I am reusing P1 about 8 to 10 times for landing zone indicators and repositioning (as you know) can suck up nearly all the cycles in a scanline (Hence the striped background). Cheers! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted February 15, 2005 Share Posted February 15, 2005 Whatever it takes to get the most out of the game. Appearance is irrelivant compared to replayability. Quote Link to comment Share on other sites More sharing options...
Robert M Posted February 15, 2005 Author Share Posted February 15, 2005 If I had been thinking clearly, I would have done this right away. But, I didn't. So please find attached a zipped binary. You can move the ship around with Joy1, and select the different designs with the Select switch. There is no gravity or collision detection. Cheers! lander029.bin.gz Quote Link to comment Share on other sites More sharing options...
guitar_gorila Posted February 15, 2005 Share Posted February 15, 2005 #1 looks good like some old arcade game Quote Link to comment Share on other sites More sharing options...
Robert M Posted February 18, 2005 Author Share Posted February 18, 2005 Hmmm, looking at the votes it seems that the biggest ship and one of the medium ships are getting the most votes. I am thinking that I can use the biggest ship and add the feature that the landing gear retracts, which will reduce the ship in size some. The player will then have to decide when to deploy or retract the landing gear. For those worried that there will not be enough landing zones/variety, I am designing the kernel to allow vertical scrolling. I plan for the landing area to be a network of tunnels about 3 screens high. I know I will be able to fit 2 different landing zone layouts in 4K and possibly 3. Thanks all for the feedback. Quote Link to comment Share on other sites More sharing options...
salstadt Posted February 18, 2005 Share Posted February 18, 2005 I really like 6, although 8 has some charm to it, too. - Adam Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 21, 2006 Share Posted February 21, 2006 Any news regarding this project? Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted February 21, 2006 Share Posted February 21, 2006 Oops, I didn't realize this thread was like a year old and just voted. That being said I think the last two ships have some charm. I voted for number seven. Quote Link to comment Share on other sites More sharing options...
Robert M Posted February 22, 2006 Author Share Posted February 22, 2006 Any news regarding this project? 1021795[/snapback] No updates. I haven't completely abandoned it, but since there was a Lunar Lander game on the Flashback 2, I have lost some of my interest in this project. I don't need Atari breathing down my neck because I made a better lander game than they did. It not dead, just hibernating. Quote Link to comment Share on other sites More sharing options...
atwwong Posted February 22, 2006 Share Posted February 22, 2006 I just voted for it and noticed the thread was over a year old too. Just don't call it LL and if it's not as close as Castle Crisis was to Warlords, you shouldn't have a problem. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted February 22, 2006 Share Posted February 22, 2006 I haven't completely abandoned it, but since there was a Lunar Lander game on the Flashback 2, I have lost some of my interest in this project. But it sucked. Besides, I thought this was intended as a Jupiter Lander clone. Quote Link to comment Share on other sites More sharing options...
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