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Beef Drop 8-bit test version with some PAL adjustments.


kenfused

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I have attempted to make the game speed up the music/sound a little and a few other vbi sync'd things when run on a PAL machine to make it comparable to running on an NTSC machine. Let me know if there are any problems on PAL systems. In theory, on an NTSC machine it should behave the same as the last version did posted in the 5200 forum eons ago.

bd_demo.zip

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I have attempted to make the game speed up the music/sound a little and a few other vbi sync'd things when run on a PAL machine to make it comparable to running on an NTSC machine.  Let me know if there are any problems on PAL systems.  In theory, on an NTSC machine it should behave the same as the last version did posted in the 5200 forum eons ago.

 

I've just tested it and it seems there's no problem on my real PAL machine. But to be honest I didn't find any differences between this version (Feb 16 05) and a build I've downloaded from your site a couple of months ago (marked as Aug 11 04).

 

F.

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Does this mean I'll be able to order A Beef Drop cart to play on my 130XE soon? my Castle Crisis is looking lonely!

 

This isn't the final label (the "ATARI" logotype in the upper-right corner is being removed, and the other text at the top being enlarged a bit, and "1 - 2 Player" will be "1 - 2 Players"), but enough to give you a tease of what's coming:

 

BeefDrop8bit.jpg

 

..Al

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This is such a great port - nice kenfused - I notice that you seem to have a bias towards Burgertime but any chance on doing another title on the 80/5200 series?  April 1st is right around the corner :D
Not so much a bias as just trying to complete what I have started so I can move on to new projects.
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