Feralstorm Posted March 2, 2005 Share Posted March 2, 2005 I've been messing with 2600 graphic hacking a little bit (check the "My firstest hack ever!" thread for example), using a hex editor. I'm looking for info on how to find the location and change the following things using a hex editor (assuming its possible to do so at all) Atari Pac-Man: . Pac Man player color . Ghost player color(s) . Playfield/background color(s) Coleco Donkey Kong: . colors for Mario/Pauline (changing placement of color changes) Any help would be appreciated, thanx. Quote Link to comment Share on other sites More sharing options...
StanJr Posted March 2, 2005 Share Posted March 2, 2005 Nukey Shay knows the Pac-man code inside and out, he's your man. Neo knows the DK code pretty well, he might help you there. Good Luck! Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 3, 2005 Author Share Posted March 3, 2005 Thanks. I found the commented ASM source for Donkey Kong, which showed me pretty much everything I needed for what I wanted to do. Now I need to see if there's similarly commented source for Pac-Man. On DK, I'm pretty pleased with the final results. I hope when I get my CC2 I'll be able to test out some of these hacks on real hardware (and find out if my color choices that look OK on emulation are totally off-base on a TV. dk_take2.bin Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 3, 2005 Share Posted March 3, 2005 Code sleuth extraordinaire Dennis Debro has probably reverse-engineered the most (but it is still far from being commented fully). This file came from the old Dig...dunno if there's a newer one (it's not at MiniDig...but Donkey Kong is). Here are the color locations: ;Color .byte $FC; |XXXXXX | $FF2B ghost1 .byte $EC; |XXX XX | $FF2C ghost2 .byte $DC; |XX XXX | $FF2D ghost3 .byte $CC; |XX XX | $FF2E ghost4 .byte $7A; | XXXX X | $FF2F blue color .byte $5A; | X XX X | $FF30 flash color .byte $FB; |XXXXX XX| $FF31 pacman color .byte $84; |X X | $FF32 background .byte $F7; |XXXX XXX| $FF33 maze color .byte $44; | X X | $FF34 score1 .byte $C4; |XX X | $FF35 score2 ;black & white .byte $0E; | XXX | $FF36 .byte $0E; | XXX | $FF37 .byte $0E; | XXX | $FF38 .byte $0E; | XXX | $FF39 .byte $09; | X X| $FF3A .byte $04; | X | $FF3B .byte $0F; | XXXX| $FF3C .byte $00; | | $FF3D .byte $07; | XXX| $FF3E .byte $04; | X | $FF3F .byte $0A; | X X | $FF40 pac_man.zip Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 4, 2005 Author Share Posted March 4, 2005 thanks greatly for the help, and here's the result. simple graphic hacking of Pac Man's a bit of a pain, since there's a lot of shared scanlines between animation frames. munchkin.bin Quote Link to comment Share on other sites More sharing options...
s0c7 Posted March 4, 2005 Share Posted March 4, 2005 Very nice! I especially like the color scheme. A lot easier on the eyes. The original was about the only game I used to intentionally play in b&w mode. Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted March 5, 2005 Author Share Posted March 5, 2005 It's wierd to find out that the four ghosts in Atari Pac Man actually ARE four different colors, just four incredibly similar washed out colors. Only thing I can figure is they did that so they would show up on that hella-bright blue background (instead of making the bkg dark) My K.C. Munchkin-styled ghosts look like they waltzed out of a box of Froot Loops. Quote Link to comment Share on other sites More sharing options...
Corby Posted June 16, 2008 Share Posted June 16, 2008 Thanks. I found the commented ASM source for Donkey Kong, which showed me pretty much everything I needed for what I wanted to do. Now I need to see if there's similarly commented source for Pac-Man. On DK, I'm pretty pleased with the final results. I hope when I get my CC2 I'll be able to test out some of these hacks on real hardware (and find out if my color choices that look OK on emulation are totally off-base on a TV. now thats a great hack of dk!!! great job Quote Link to comment Share on other sites More sharing options...
Big Doggy Dog Posted December 24, 2021 Share Posted December 24, 2021 I've included this version of Donkey Kong in my review of the Atari 2600 DK hacks... enjoy! https://youtu.be/vD2uVWh5-jo 1 Quote Link to comment Share on other sites More sharing options...
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