Nukey Shay Posted March 7, 2005 Share Posted March 7, 2005 (edited) Edited this one to swap the joysticks. Also should work on unmodded Superchargers. I wanted to fix the scanline jitter...but no luck yet towering_inferno_supercharger_.zip Edited March 29, 2006 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/ Share on other sites More sharing options...
StanJr Posted March 7, 2005 Share Posted March 7, 2005 oooo. Do Wizard of Wor next! Then Tac-scan! Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811176 Share on other sites More sharing options...
Nukey Shay Posted March 7, 2005 Author Share Posted March 7, 2005 No need to swap the sticks in Wizard Of Wor...you can just begin a 2-player game But here is a hack of it to load on unmodded Superchargers. TacScan is kind of hard to figure out...any hacking whatsoever seems to mess up the control wizard_of_wor_supercharger_.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811208 Share on other sites More sharing options...
+SpiceWare Posted March 7, 2005 Share Posted March 7, 2005 oooo. Do Wizard of Wor next!But then it's no longer authentic to the arcade version. Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811331 Share on other sites More sharing options...
Nukey Shay Posted March 7, 2005 Author Share Posted March 7, 2005 TacScan... This game has an odd scanline count. 267 on the title screen and 270 in-game. There's also a jitter when starting a new game (probably due to the countdown timer running out too quick). First things first: I switched the controls from using paddle(2) to paddle(0). Then, I increased the blank scanline count on the title screen by 3 (to make both screens match), killed off a few WSYNC's during the VBLANK period (saving 10 bytes at the start of the binary). Grabbed the 2 tables (10 bytes) at the end of the rom and moved them up top. That left it at @265 scanlines + Supercharger compatability. The Score font was 9 points, so I reduced it to 6 to come up with the remaining 3 scanlines. Both screens now @262 The jitter still needs to be fixed tho. tacscan_supercharger_.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811340 Share on other sites More sharing options...
Nukey Shay Posted March 7, 2005 Author Share Posted March 7, 2005 BTW here's the 3 sources I'd made if anyone wants to try hacking colors, etc. source.zip 1 Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811364 Share on other sites More sharing options...
Nukey Shay Posted March 7, 2005 Author Share Posted March 7, 2005 Correction: TacScan had the wrong trigger hacked in IF ORIGCONT AND #$04 ;2 trigger(3) ELSE AND #$40 ;2 trigger(0) ENDIF That #$40 should have been #$80 instead tacscan_supercharger_.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811367 Share on other sites More sharing options...
Nukey Shay Posted March 7, 2005 Author Share Posted March 7, 2005 Demons To Diamonds: Paddles swapped, Supercharger-compatable demons_to_diamonds_supercharger_.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811413 Share on other sites More sharing options...
StanJr Posted March 7, 2005 Share Posted March 7, 2005 dude, I was only kidding. Wow, Nukey you are a hacking machine. Crazy. Nice work! 1 Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-811529 Share on other sites More sharing options...
Nukey Shay Posted October 31, 2005 Author Share Posted October 31, 2005 (edited) By request: Smurfs: RIGC NOTE: this game is not relivant to Superchargers...it's 8k in size Smurf_RGC.zip Edited May 22, 2008 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-957456 Share on other sites More sharing options...
Vic George 2K3 Posted October 31, 2005 Share Posted October 31, 2005 Anything particularly new about the Smurfs: RIGC hack? Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-957474 Share on other sites More sharing options...
Nukey Shay Posted November 5, 2005 Author Share Posted November 5, 2005 (edited) Not in that one. It's just a straight disassembly. This one includes sunset gfx for the first 2 screens, and also includes the Colecovision's "no dress" glitch (tho it currently happens at the wrong time). By sharing data tables and trimming out redundancy, I was able to save over a page of romspace in each bank for possible later additions. However, there's a slight glitch present in the hillside kernal (one column of pixels are erratic when you are on the lowest spot). Edited November 26, 2005 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-960784 Share on other sites More sharing options...
Nukey Shay Posted November 19, 2005 Author Share Posted November 19, 2005 (edited) Trying this again NOTE: this game is not relivant to Superchargers...it's 8k in size SmurfRGC.zip Edited May 22, 2008 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-968439 Share on other sites More sharing options...
Nukey Shay Posted March 29, 2006 Author Share Posted March 29, 2006 Chopper Command... Chopper_Command_Supercharger_hack.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1042077 Share on other sites More sharing options...
Lord Helmet Posted March 29, 2006 Share Posted March 29, 2006 Omega Race DC?....don't think it will work since it's RAM Plus huh? Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1042368 Share on other sites More sharing options...
Nukey Shay Posted March 29, 2006 Author Share Posted March 29, 2006 Added ram isn't the main problem (since a program could -theoretically- be recoded to work with the Supercharger's method of ram storage instead). Omega Race and it's DC hack are over 6k...the maximum segment size for a Supercharger game. These hacks were made for the sole purpose of allowing 4k games to work with unmodded hardware (and maybe to fix additional bugs along the way...such as scanline count variances). The only addresses that are treated as ram are the native ram addresses within the 2600 console itself. They should work on all 2600 hardware/emulators whether the Supercharger is supported or not. This is easily fixed by removing any access to rom addresses $xFF8 and up...because that is the address that the Supercharger uses to signal a 2k ram swap. Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1042382 Share on other sites More sharing options...
Lord Helmet Posted March 29, 2006 Share Posted March 29, 2006 Which is how you got SmurfRGC to work, since it's 8K...correct? Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1042453 Share on other sites More sharing options...
Nukey Shay Posted March 31, 2006 Author Share Posted March 31, 2006 (edited) Nope...I renamed the title of the thread since all of them here (except that one) are SC conversions Smurfs will not work on a Supercharger. 3 more conversions: Beat'em & Eat'em (add'l color added as well) UPDATED -> click Custer's Revenge (in-game NTSC/PAL palette select added as well) X-man NOTE: Original Mystique games use a checksum routine to determine if a rom's contents have been altered (if so, the program goes into an endless loop). This routine is removed in the hacks. Custer__s_Revenge_Supercharger_.zip Xman_Supercharger_.zip Edited June 2, 2008 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1043707 Share on other sites More sharing options...
Nukey Shay Posted April 1, 2006 Author Share Posted April 1, 2006 (edited) Parker Brothers' Qbert... In this one, I added color/shape for the reserve lives. Reserve lives clipping also corrected. All data tables moved to the end of the rom. Sound distortion for "Coily" may need correction? EDIT... Definately needs a correction. Also on the todo list is to correct the display if the player is hit on the lowest block (this glitch is present in the original as well)...and possibly scrape up enough space to add the missing flying enemy. Qbert_Supercharger_.zip Edited April 5, 2006 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1044266 Share on other sites More sharing options...
Nukey Shay Posted April 4, 2006 Author Share Posted April 4, 2006 (edited) Parker Brothers' Frogger... (update on page 4) Edited May 22, 2008 by Nukey Shay Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1045899 Share on other sites More sharing options...
Nukey Shay Posted April 5, 2006 Author Share Posted April 5, 2006 Qbert update... I corrected the original display bounce when the player is killed on the rightmost block. This was done by just skipping the enemy sprite pointer bump when standing on that block (the enemy sprite is used for the "!#?" curse). Additional hack: I added a flicker routine when the player is standing near the top...so that the score is always shown. This seems to work OK...however a slight screen bounce happens when Coily is on-screen (however, this could be due to the iffy framecounter I had to add). This bug does not affect the scanline count, and I'm still trying to track it down...in addition the the sound distortion problem mentioned earlier. Qbert_Supercharger.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1046469 Share on other sites More sharing options...
Nukey Shay Posted May 2, 2007 Author Share Posted May 2, 2007 Megamania Also removed the game kill at 999,999 points. Megamania_Supercharger_.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1289697 Share on other sites More sharing options...
Nukey Shay Posted May 5, 2007 Author Share Posted May 5, 2007 Quickstep...1 jmp instruction changed to a triple-nop (so that the ending table can be moved into it's place). Quickstep.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1291768 Share on other sites More sharing options...
Nukey Shay Posted May 31, 2007 Author Share Posted May 31, 2007 Halloween...quarter-page of romspace free Halloween.zip Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1306064 Share on other sites More sharing options...
TFM Posted June 4, 2007 Share Posted June 4, 2007 Thanks for all your efforts Got my Supercharger today and will try it after work with the results of your work Regards, TFM Quote Link to comment https://forums.atariage.com/topic/65897-supercharger-conversion-hacks/#findComment-1308766 Share on other sites More sharing options...
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