zzip Posted October 18, 2021 Share Posted October 18, 2021 4 minutes ago, kermit73 said: As a kid, I knew nothing about the crash and had just come to accept that nearly all 2600 games were going to be inferior to their arcade counterpart. As a kid, I looked past the game quality and was just happy to have Pac-Man (or whatever game) at home rather than waiting in line at an arcade to plunk a quarter in the machine. I don't remember anyone at school talking bad of the game, except the one guy who bragged about how much better KC Munchkin was on his Odyssey. We mostly bragged (or lied) about our high scores. We had a pretty good idea of the limitations of the 2600 too. However we also knew enough that we knew there was no technical reason for: 1. The color choices to be completely wrong 2. Pacman having an eye. 3. Pacman to be diamond shaped and not more round 4. passages being top and bottom not left and right 5. the "boing boing" sound instead of something closer to "wakka wakka" when eating pellets/ Those were all design choices and we knew it. It did not look or sound or feel like the arcade game. It felt like they didn't even care to try to get it right, it was just a cash grab. In addition there were some things that would require a little more memory, but not a lot more such as having the right tune, having fruits instead of a vitamin, have pacman face all four directions and not be animated when not moving and maybe having a maze that more closely resembled the arcade. The Ms. Pac-man converstion showed that the 2600 was capable of having a more worthy Pac-man, and the later Pac-man 4K showed that most of the things above were indeed possible without increasing the rom size. Quote Link to comment Share on other sites More sharing options...
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