kisrael Posted August 9, 2006 Share Posted August 9, 2006 Go is a great game I have played it before, you capture your opponents pieces by surrounding them like Othello. But Go is the original game much older. Go is also considered a much, much harder game to program an AI for, relative to chess say. Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted August 24, 2006 Share Posted August 24, 2006 Go is a great game I have played it before, you capture your opponents pieces by surrounding them like Othello. But Go is the original game much older. Go is also considered a much, much harder game to program an AI for, relative to chess say. a 9x9 grid is much easier. 5x5 "go" has been solved (black wins in a perfect game) the simplicity of go results in the deepest complexities for logical thinking. Go is based on pattern finding and human like qualities, making it an excellent game thats impossible to make long lasting strategy. Go strategy is very dynamic, what was considered a good strategy 100 years ago could easily be thought of as silly, just as 100 years from now modern strategy will also be useless. Go strategy = everchanging fashion. The VCS version I would feel would result in a very "video chess" like game and should be a decent challenge given enough time to think about a move Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 24, 2006 Share Posted August 24, 2006 So what are the differences between Go and Othello? Quote Link to comment Share on other sites More sharing options...
kisrael Posted August 24, 2006 Share Posted August 24, 2006 Roughly: In Othello you put down a piece and enemy pieces between that new piece and other ones of your color get flipped to your color. Go, you put down pebbles and try to surround the other player's pieces with your own. So instead of making lines, you're surrounding blobs. Attaxx is also similar, with it you pick a piece to either "clone" (it moves one square but leaves a piece behind) or "hop", where it moves 2 squares but leaves a hole behind... any enemy pieces touching the new location get changed to your color. (There was a 7UP Spot themed version of this game I had for PC a while back) Quote Link to comment Share on other sites More sharing options...
128bytes Posted August 24, 2006 Share Posted August 24, 2006 (edited) Go is cooler on the 2600 than Ataxx IMHO because it has the strategic position called the "atari", which is the inspiration for the naming of Atari Corporation. That's why I love the avatar that Zach created for me (see earlier in this thread), which is truly an atari running on an Atari! <-- see, that's an atari running on an Atari Edited August 24, 2006 by 128bytes Quote Link to comment Share on other sites More sharing options...
miker Posted August 27, 2006 Share Posted August 27, 2006 Atari 8-bit now has its Ataxx. Let's go with it for VCS. Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted August 27, 2006 Share Posted August 27, 2006 (edited) Bleh, I would be very against going with Ataxx for the VCS versus an actual Go 2600 game Very against it. Edited August 27, 2006 by Atari-Jess Quote Link to comment Share on other sites More sharing options...
kisrael Posted August 27, 2006 Share Posted August 27, 2006 I was just answering the question and volunteering a bit more info. Though I think people don't "get" how hard Go is for an AI. Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted August 27, 2006 Share Posted August 27, 2006 I "get" how hard Go AI is, I understand that the game is literally orders of magnitude more indepth of difficulty in comparison to games like Chess Regardess, I feel a 9x9 grid (the smallest "serious" grid) should still be possible to employ on the VCS especially now that we no longer have worries over cartridge size for the most part. Besides, Video Chess was a FIRST GENERATION 2600 game, it has a text label variation! So even if we date it at merely 1980, we're 25+ years ahead of this game, not only has VCS programming gone a long way, but so has gameboard programming. I still think its more than possible. Quote Link to comment Share on other sites More sharing options...
miker Posted September 3, 2006 Share Posted September 3, 2006 Bleh, I would be very against going with Ataxx for the VCS versus an actual Go 2600 game Very against it. So go on and write e.g. Turrican for 2600. I surely purchase it for any price. Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted October 24, 2006 Share Posted October 24, 2006 If and when this project continues, perhaps limiting it to merely first capture go (also known as "atari go" (how convenient)) would make the programming effort a lot easier. Quote Link to comment Share on other sites More sharing options...
Zach Posted October 24, 2006 Author Share Posted October 24, 2006 If and when this project continues, perhaps limiting it to merely first capture go (also known as "atari go" (how convenient)) would make the programming effort a lot easier. Yes, I was thinking the same thing. Quote Link to comment Share on other sites More sharing options...
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