analmux Posted January 28, 2007 Share Posted January 28, 2007 some adjustment on this one: Still the old timing problem (not pokey problem) ... but listenable imho. Seems we need a recording of this one( wink to Analmux or Fandal ). it seems this tune can still be optimized further....then make a recording of this Quote Link to comment Share on other sites More sharing options...
emkay Posted January 29, 2007 Author Share Posted January 29, 2007 some adjustment on this one: Still the old timing problem (not pokey problem) ... but listenable imho. Seems we need a recording of this one( wink to Analmux or Fandal ). it seems this tune can still be optimized further....then make a recording of this How about this one? Sometimes there are "drops" but I'm not sure, whether they are an emulation or a pokey problem. Quote Link to comment Share on other sites More sharing options...
analmux Posted January 29, 2007 Share Posted January 29, 2007 some adjustment on this one: Still the old timing problem (not pokey problem) ... but listenable imho. Seems we need a recording of this one( wink to Analmux or Fandal ). it seems this tune can still be optimized further....then make a recording of this How about this one? Sometimes there are "drops" but I'm not sure, whether they are an emulation or a pokey problem. You often make multiple versions of one piece of music....maybe it is an idea to be more clear on what you did change exactly...for most people it is hard to hear what you changed. Quote Link to comment Share on other sites More sharing options...
analmux Posted January 29, 2007 Share Posted January 29, 2007 here in the .zip is summer.mp3 it sounds slightly cleaner on the real machine Quote Link to comment Share on other sites More sharing options...
emkay Posted January 29, 2007 Author Share Posted January 29, 2007 You often make multiple versions of one piece of music....maybe it is an idea to be more clear on what you did change exactly...for most people it is hard to hear what you changed. It's very complex to explain. The best thing would be, to have the possibility of writing comments into the RMT File. But, it's mainly the same: With the start of "my" instrument, the pokey voices have a stable "offset". Setting a different note for a short time, gives a different offset between the main voice and the filter voice, that create the "new" sound. In the envelope "loop" the offset is changed as needed, to make sound more "up" and "down". A short offset between the main and the filter voice, results in a tone near as double of the oscillation frequency. The widest offset results in the lowest tone. With the timing at the start, you can remove the clicks plus adjust the difference between the low and high tones, to make the sounds fit better for making music. So it is possible to make vibratos in a much "finer" resolution, than to fast swith the pitch of the main voice. and so on. Quote Link to comment Share on other sites More sharing options...
emkay Posted January 29, 2007 Author Share Posted January 29, 2007 here in the .zip is summer.mp3 it sounds slightly cleaner on the real machine Well... this is the point : In RMT we have to fight with problems that are not on the real thing. Btw: the "slide" is done with "standard" filter programming, so there is no gap between the notes. Thus, it gets spread. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 12, 2007 Author Share Posted February 12, 2007 (edited) Another one.... already known ... not finished, just for example. Explanations: A "cool" baseline gives a "real" floating to the tune. The possibility is given, to have a sound difference recognition, when it comes to "Moll" and "Dur". Edited February 12, 2007 by emkay Quote Link to comment Share on other sites More sharing options...
analmux Posted February 12, 2007 Share Posted February 12, 2007 Another one.... already known ... not finished, just for example. Explanations: A "cool" baseline gives a "real" floating to the tune. The possibility is given, to have a sound difference recognition, when it comes to "Moll" and "Dur". maybe it would sound better (in right pitch) when you choose a filtersetting for the main voice melody instead of the background support arpeggio chords. Maybe even a 1.79mhz filter setting. can you PM me the RMT file? Quote Link to comment Share on other sites More sharing options...
analmux Posted February 15, 2007 Share Posted February 15, 2007 Again an experiment from me ...it is an old emkay tune that I tweaked up. it seems in RMT you can control the filters such that you can play chords; only 2 channels are used the trick is to NOT use command 6 but playing a mute instrument on channel 3 which plays the additional note information. Just activate the Filter1&3 bit in the AUDCTL settings of the instrument used on channel 1. this is just a test. the changes are mostly made in the first part of the tune. played on the real hardware it gives far less unwanted noises. Quote Link to comment Share on other sites More sharing options...
analmux Posted February 16, 2007 Share Posted February 16, 2007 Again an experiment from me ...it is an old emkay tune that I tweaked up. it seems in RMT you can control the filters such that you can play chords; only 2 channels are used the trick is to NOT use command 6 but playing a mute instrument on channel 3 which plays the additional note information. Just activate the Filter1&3 bit in the AUDCTL settings of the instrument used on channel 1. this is just a test. the changes are mostly made in the first part of the tune. played on the real hardware it gives far less unwanted noises. Here is the recording of the tune on the real machine it can also be found on my hardsynth webpage http://www.phys.uu.nl/~bpos/hardsynth/mp3/filterchords1.mp3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 19, 2007 Share Posted February 19, 2007 Again an experiment from me ...it is an old emkay tune that I tweaked up. it seems in RMT you can control the filters such that you can play chords; only 2 channels are used the trick is to NOT use command 6 but playing a mute instrument on channel 3 which plays the additional note information. Just activate the Filter1&3 bit in the AUDCTL settings of the instrument used on channel 1. this is just a test. the changes are mostly made in the first part of the tune. played on the real hardware it gives far less unwanted noises. Here is the recording of the tune on the real machine it can also be found on my hardsynth webpage http://www.phys.uu.nl/~bpos/hardsynth/mp3/filterchords1.mp3 Wow - sounds cool. All this is making me want to get my oscilloscope up & running. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
analmux Posted February 26, 2007 Share Posted February 26, 2007 This is my final experiment I'd like to share with some folks here It's just a small loop with a heavily distorted guitar riff with another Hardsynth setting I found lately. Maybe someone can guess how the guitar sound is made BRK Quote Link to comment Share on other sites More sharing options...
emkay Posted February 26, 2007 Author Share Posted February 26, 2007 Maybe someone can guess how the guitar sound is made Perhaps me? Btw. The combination is great. And here a tune that, if you know the original one, really shows, why Hardsynth is the real must for POKEY music.... Well... particular the AXK tunes really cannot be done with standard POKEY programming. Quote Link to comment Share on other sites More sharing options...
analmux Posted March 2, 2007 Share Posted March 2, 2007 (edited) Here is a whole new list of recordings I made today, also to be found on my personal Hardsynth webpage: http://www.phys.uu.nl/~bpos/hardsynth/recordings.htm Again all recorded from my real machines. My PAL atari 800xl and my NTSC atari 130xe: These are timbre/instrument/sound experiments by me, done nearly 2 years ago: (the 60 denotes that NTSC atari is used instead of PAL!) http://www.phys.uu.nl/~bpos/hardsynth/mp3/...le_boinkmix.mp3 http://www.phys.uu.nl/~bpos/hardsynth/mp3/...mble_sadmix.mp3 http://www.phys.uu.nl/~bpos/hardsynth/mp3/...e_sadmix_60.mp3 http://www.phys.uu.nl/~bpos/hardsynth/mp3/...le_weirdmix.mp3 http://www.phys.uu.nl/~bpos/hardsynth/mp3/...weirdmix_60.mp3 This is my Hardsynth try for a videogame tune from the Sega Genesis: http://www.phys.uu.nl/~bpos/hardsynth/mp3/...ortresszone.mp3 A very recent experiment. http://www.phys.uu.nl/~bpos/hardsynth/mp3/brk_dmguitar.mp3 http://www.phys.uu.nl/~bpos/hardsynth/mp3/...dmguitar_60.mp3 The STEREO recording of the latest emkay-tune (see one post back) http://www.phys.uu.nl/~bpos/hardsynth/mp3/emkay_rmt_axk.mp3 have fun listening Edited March 3, 2007 by BRK Quote Link to comment Share on other sites More sharing options...
emkay Posted March 2, 2007 Author Share Posted March 2, 2007 The STEREO recording of the latest emkay-tune (see one post back) Thanks for recording this one (particulary) . Because I don't have a Dual POKEY As expected, there are some volume differences and a lot less noise on the real thing. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 17, 2007 Author Share Posted March 17, 2007 Quote Link to comment Share on other sites More sharing options...
Allas Posted March 17, 2007 Share Posted March 17, 2007 Great work Mario! Really this tune sound cool with last pokey hardsynth effects. Maybe I should open a topic about Mule re-mix music. So, at now, I will test the routines in the main program. Mario Quote Link to comment Share on other sites More sharing options...
emkay Posted March 23, 2007 Author Share Posted March 23, 2007 Great work Mario! Really this tune sound cool with last pokey hardsynth effects. Maybe I should open a topic about Mule re-mix music. So, at now, I will test the routines in the main program. Mario Nice to read. Here is another shorty that I found while searching for an "Elite" tune. Well... it's a mod remake of another known tune. Sadly, this style is heavily timing depending. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 23, 2007 Share Posted March 23, 2007 the mule remix is great btw... Quote Link to comment Share on other sites More sharing options...
analmux Posted March 24, 2007 Share Posted March 24, 2007 Here is another shorty that I found while searching for an "Elite" tune. Well... it's a mod remake of another known tune. Sadly, this style is heavily timing depending. I have some suggestions for you: -corrected the 1.79mhz gen.2 voice to the right pitch -delayed bass volume envelope to kill the timing issue, and a slight modification on the 'timbre' of the bass -total volume of the song lowered and volume ratios more in balance have fun Quote Link to comment Share on other sites More sharing options...
emkay Posted March 24, 2007 Author Share Posted March 24, 2007 I have some suggestions for you: -corrected the 1.79mhz gen.2 voice to the right pitch -delayed bass volume envelope to kill the timing issue, and a slight modification on the 'timbre' of the bass -total volume of the song lowered and volume ratios more in balance have fun Indeed . I like it more, too :-) This is what I was searching for, but could not find it. Perhaps due to the different sounding inside RMT. Btw: Can you make a recording of this? Quote Link to comment Share on other sites More sharing options...
emkay Posted April 4, 2007 Author Share Posted April 4, 2007 for some special purpose... Quote Link to comment Share on other sites More sharing options...
analmux Posted April 5, 2007 Share Posted April 5, 2007 (edited) ---deleted--- Edited May 2, 2007 by BRK Quote Link to comment Share on other sites More sharing options...
analmux Posted April 5, 2007 Share Posted April 5, 2007 (edited) ---deleted--- Edited May 2, 2007 by BRK Quote Link to comment Share on other sites More sharing options...
TimsterAA Posted April 5, 2007 Share Posted April 5, 2007 I have a question. How hard would it be (if it's even possible) to 'replace' the music in the rom/disk-image of a game like MULE, with this remix for example? MULE is my favorite game, and I'm a Commodore man firstly. When I do go to play it on the Atari, it always perturbs me how the music is not right/out-of-tune. Can this even be done? If so, I'll create a new version that I'll load instead of the commercial disk! --Timster-- Quote Link to comment Share on other sites More sharing options...
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