cd-w Posted August 3, 2005 Share Posted August 3, 2005 EDIT: Found the demo in [stella] - Wow! 903996[/snapback] Can you post the link or binary - all the versions that I can find give me messages like "Cannot read file '/home/biguser/www/lists/stella/archives/200404/bin00030.bin': Only configured to highlight HTML files." Thanks, Chris Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted August 3, 2005 Share Posted August 3, 2005 (edited) EDIT: Found the demo in [stella] - Wow! 903996[/snapback] Can you post the link or binary - all the versions that I can find give me messages like "Cannot read file '/home/biguser/www/lists/stella/archives/200404/bin00030.bin': Only configured to highlight HTML files." Thanks, Chris 904011[/snapback] Sure. Linky: http://www.biglist.com/lists/stella/archiv...4/msg00219.html Binary attached. EDIT: Attached a screenshot too, though it really doesn't do it justice. RiverRampageDemo.bin Edited August 3, 2005 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
cd-w Posted August 3, 2005 Share Posted August 3, 2005 Sure.Linky: http://www.biglist.com/lists/stella/archiv...4/msg00219.html Binary attached. EDIT: Attached a screenshot too, though it really doesn't do it justice. 904024[/snapback] Thanks (and wow this really is impressive!) Chris Quote Link to comment Share on other sites More sharing options...
kisrael Posted August 4, 2005 Share Posted August 4, 2005 First of all...NICE choice of game! I loved this on my Atari 8bit, and the Intellivision version was neat as well. You know, horizontal scrolling might be interesting on this. I know it would be chunky , and side scrolling can be kind of painful, but you could have more ship bits side by side I suppose.... Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted August 4, 2005 Share Posted August 4, 2005 First of all...NICE choice of game! I loved this on my Atari 8bit, and the Intellivision version was neat as well. You know, horizontal scrolling might be interesting on this. I know it would be chunky , and side scrolling can be kind of painful, but you could have more ship bits side by side I suppose.... 904530[/snapback] Problem with sidescrolling is it requires a asymmetrical playfield and that really eats into your kernel time (probably requiring 2-line resolution on all sprites) as well as making repositioning mid-kernel difficult. Plus, if you are going to scroll an asymmetrical playfield left or right it would almost certainly require you to store the playfield data in RAM. Quote Link to comment Share on other sites More sharing options...
kisrael Posted August 4, 2005 Share Posted August 4, 2005 Feh, you're right. Supercharger? Cloaked ships where you only see their weapo....oh, never mind. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted August 4, 2005 Share Posted August 4, 2005 Plus, if you are going to scroll an asymmetrical playfield left or right it would almost certainly require you to store the playfield data in RAM. Not necessarily. Those dreadnaughts are such low-detail brutes that you could get away with using a massively blocky kernel, like say a 10-line one. That might give you enough time to shift the playfield data in-kernel. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted August 4, 2005 Share Posted August 4, 2005 Plus, if you are going to scroll an asymmetrical playfield left or right it would almost certainly require you to store the playfield data in RAM. Not necessarily. Those dreadnaughts are such low-detail brutes that you could get away with using a massively blocky kernel, like say a 10-line one. That might give you enough time to shift the playfield data in-kernel. 904672[/snapback] That's why I said "almost." Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted August 5, 2005 Author Share Posted August 5, 2005 Hi there! Problem with sidescrolling is it requires a asymmetrical playfield and that really eats into your kernel time (probably requiring 2-line resolution on all sprites) as well as making repositioning mid-kernel difficult. The vertical scrolling will most likely require 2L resolution on all sprites as well, as it'll need lotsa repositioning lines (~30 per frame) and playfield update lines (every 6th line). Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted August 5, 2005 Share Posted August 5, 2005 The original versions ran in two-line resolution anyway. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.