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It is cool to finally have the ability to play around with Atari 2600 sounds. I think I found a sound from Star Raiders while playing around:

 

 AUDC0 = 8 : AUDF0 = 31

 

It's either Star Raiders or Starmaster. It's been a while since I have played either.

 

I thought sounds were harder for the programmers to make back then, but all they had to do was pick a distortion and a frequency for a lot of these cool classic sounds.

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It is cool to finally have the ability to play around with Atari 2600 sounds. I think I found a sound from Star Raiders while playing around:

 

AUDC0 = 8 : AUDF0 = 31

 

It's either Star Raiders or Starmaster. It's been a while since I have played either.

 

I thought sounds were harder for the programmers to make back then, but all they had to do was pick a distortion and a frequency for a lot of these cool classic sounds.

914026[/snapback]

 

For a bunch of the sounds, you are right. Another great source of cool sounds are the game loops, counters and timers in your code. Setting sound values from within these results in nice, complex and repetitive sounds. You can take a frame counter, bullet position, etc... and use it either as is, or after some simple math operation (div by 2, minus or plus some value, for example), and feed it into the frequency and volume registers every loop iteration.

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