Godzilla Posted September 23, 2005 Share Posted September 23, 2005 That's awesome! I can't wait to see this one finished!! Nice work! :-) (!!!) Quote Link to comment Share on other sites More sharing options...
cd-w Posted September 23, 2005 Share Posted September 23, 2005 Was a weird evening yesterday. For 3 or 4 hours I tried rewriting the kernel from scratch, according to some new ideas I had. After giving up on that and throwing the new code away, it took only 10 minutes to find a way to add the color writes to the old kernel 936883[/snapback] Yes, I've been there myself many times (not just 2600 programming). When I removed the self-modifying code from PoP I was left with a kernel almost identical to an early version Chris Quote Link to comment Share on other sites More sharing options...
okto Posted September 29, 2005 Share Posted September 29, 2005 I'd totally buy this game, man. If you can write code to generate a game that looks as good as your mockups (which look fantastic, BTW), it'll be amazing. Quote Link to comment Share on other sites More sharing options...
liveinabin Posted October 2, 2005 Share Posted October 2, 2005 That looks gorgeous! Nice work Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted October 2, 2005 Author Share Posted October 2, 2005 Hi there! That looks gorgeous! Nice work Thanks for the kind words all around! Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 20, 2005 Author Share Posted December 20, 2005 Hi there! Here comes the second public demo of my next game Colony 7! Well, it's still not really playable, but very close now: You can already shoot things Greetings, Manuel colony7.zip Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted December 20, 2005 Share Posted December 20, 2005 You're right, you can shoot things. Any chance having the crosshairs move faster? I feel like I'm moving in slow motion. Are you going to add trackball support too? I'm not sure if it's needed, but it might be a nice feature. This is a really beautiful game so far, and I imagine it's only going to get better. Good work! Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 20, 2005 Author Share Posted December 20, 2005 Hi there! Any chance having the crosshairs move faster? I feel like I'm moving in slow motion. Hm... I think this'll change. I'll finetune it to match the Arcade as good as possible Are you going to add trackball support too? I'm not sure if it's needed, but it might be a nice feature. Hm... the trackball is a pretty demanding device, requiring more screentime and RAM I have for this. (Only trackball code I found, a demo from Eckhard Stolberg, requires 48 bytes of RAM ?!? ) On top of that, I neither like trackballs nor do I own one This is a really beautiful game so far, and I imagine it's only going to get better. Good work! Thanks! Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 21, 2005 Share Posted December 21, 2005 Hm... the trackball is a pretty demanding device, requiring more screentime and RAM I have for this. (Only trackball code I found, a demo from Eckhard Stolberg, requires 48 bytes of RAM ?!? ) :!: Thomas gave me the source to his Missile Command TB hack a while back, I'm sure he'd share it with you as well - I mean, not to volunteer him or anything Anyway, I didn't look real closely at the code (er, I mean I haven't looked real closely at it yet...) but I don't remember it using anything like 48 bytes of RAM. On top of that, I neither like trackballs Blasphemer! ... Nice looking demo, Manuel! I want a score, though! The crosshair didn't seem slow-moving to me...and, on reflection, as the arcade used a joystick, probably best not to add trackball support to this either. This is going to be very nice! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 21, 2005 Share Posted December 21, 2005 On top of that, I neither like trackballs nor do I own one You can always use an Atari or Amiga mouse then. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 21, 2005 Author Share Posted December 21, 2005 Hi there! Anyway, I didn't look real closely at the code (er, I mean I haven't looked real closely at it yet...) but I don't remember it using anything like 48 bytes of RAM. Hm... from what it looks like, if you use less RAM, it'll require more kernel cycles On top of that, I neither like trackballs Blasphemer! Heh! I don't like paddles either! I don't need no stinking analog devices! I'm a 21st century digital boy The crosshair didn't seem slow-moving to me... The thing with the crosshair is, the speed relation between it and the enemies must match or the gameplay is ruined. If I make the crosshair dead fast, The enemy ships need to be zipping around with lightning speed as well... This is going to be very nice! Thanks! Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 21, 2005 Author Share Posted December 21, 2005 Hi there! On top of that, I neither like trackballs nor do I own one You can always use an Atari or Amiga mouse then. Ooopsa... it just broke... Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted December 21, 2005 Share Posted December 21, 2005 On top of that, I neither like trackballs nor do I own one 986258[/snapback] You know what? It was really only a thought in my head as the aiming in Colony 7 reminded me of Missile Command. I really like the direction this game is going, and it probably doesn't need the trackball. Cybergoth you will be happy to know I don't have a trackball for my Atari either. I only own one for my Colecovision. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted December 22, 2005 Share Posted December 22, 2005 Seems to me the arcade version of Colony 7 only used an 8-way joystick. I could be (and frequently am) wrong, however. Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted December 26, 2005 Share Posted December 26, 2005 That one looks really great!!! seems like another great homebrew is on its way.. will you include all 3 weapons of the arcade-version, or at least the smart-bomb? Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 26, 2005 Author Share Posted December 26, 2005 Hi there! will you include all 3 weapons of the arcade-version, or at least the smart-bomb? The smart-bomb will be there. Triggerable most likely via second Joystick, foot-pedals, Omega Booster Grip, Spy Hunter and Sega/Colecovision controllers. (Don't think 7800 controllers will work.) Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Robert M Posted December 28, 2005 Share Posted December 28, 2005 Its looking great! One thing I did notice is that if you hold the fire button down. The shot pattern becomes a set of flickering dots in fixed positions relative to the cursor. The effect looks fine for single shots, but if the player can hold the button down for continuous fire it looks kind of odd. Maybe if you added a sawtooth offset to the starting position of shots so that with the button held down there is an underlying animation of the shots moving toward the cursor. Like this: Shot1: <=* * * * * + Shot2: <= * * * * * + Shot3: <= * * * * * + Shot4: <= * * * * * + Shot5: <=* * * * * + Etc... Cheers! Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 28, 2005 Author Share Posted December 28, 2005 Hi Robert! The effect looks fine for single shots, but if the player can hold the button down for continuous fire it looks kind of odd. Maybe if you added a sawtooth offset to the starting position of shots so that with the button held down there is an underlying animation of the shots moving toward the cursor. I see what you mean. Hm... I'll have to think about this. (As is, the behaviour is precisely copied from the Arcade) The suggested offset probably ain't that easy to get, as right now those shot trails are not based on a full-blown line-algorithm. I cheat here with some very simple bit shiftings Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Robert M Posted December 28, 2005 Share Posted December 28, 2005 I'll have to think about this. (As is, the behaviour is precisely copied from the Arcade) If that's how it is in the arcade, then maybe you should leave it as it is. That makes it a more accurate port. Cheers! Quote Link to comment Share on other sites More sharing options...
jboypacman Posted May 4, 2006 Share Posted May 4, 2006 wow am really excited about seening colony 7 on the 2600.i have played this on the taito legends collection and have played it years ago in a arcade some where it was and is one of my favorites next to space invaders.good luck with the game and i hope to see it soon at the atariage store. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted May 4, 2006 Author Share Posted May 4, 2006 I'll see what I can do. Some deadline is closing in August, so at least the binary should be done by then Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted May 9, 2006 Author Share Posted May 9, 2006 . secretwip.zip Quote Link to comment Share on other sites More sharing options...
Albert Posted May 9, 2006 Share Posted May 9, 2006 . Very cool, did you do the music? ..Al Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted May 9, 2006 Author Share Posted May 9, 2006 Very cool, did you do the music? Sort of. It's actually just a conversion of a C64 tune that seemed fitting Quote Link to comment Share on other sites More sharing options...
Albert Posted May 9, 2006 Share Posted May 9, 2006 Very cool, did you do the music? Sort of. It's actually just a conversion of a C64 tune that seemed fitting So it has nothing to do with the original arcade game (which I've never played or seen)? Just curious. ..Al Quote Link to comment Share on other sites More sharing options...
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