video game addict Posted September 1, 2005 Share Posted September 1, 2005 A few carts is a big deal when it comes to the 10s. When a game has a ten rarity and 10 other copies are found you have just doubled the total available ammount known to collectors. This is only correct if we all agree a 10 rating has a total of 10 known copies or less. You have to lay out the guide lines that the guide must follow first. Right now there are 10s that probably have 30-50 copies floating around like Motorodeo, Music Machine, Obelix.. The major problem with all of this is that we still don't know just how many are out there, and probably never will. It's all a crapshoot. The rarity guide is not a straight line curve its more like a bell curve. But this is not by design its more about where the games happen to fall. The only requirement for a level 4 game or a level 8 game or a level 10 game is that its equally as hard to find (meaning known copies in collectors hands) as the other games with the same rarity number. Yes this makes sense, and I think we all pretty much agree to this, but what are the requirements for each level of rarity? That needs to be laid out before you just lump things in together. The point I was trying to make above was that they are ALL getting more common as the years go by, not just the 10s, but each and every rarity level. They need to stay in proportion to one another, otherwise we will continue to make changes until we are at Marcos first law of rarity. Quote Link to comment Share on other sites More sharing options...
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