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Adding missing levels to Donkey Kong


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I thought I'd share my WIP to add new levels to Coleco's DK.

 

It's unfinished, just the ramp screen and it's glitchy and not yet playable, and may never be if I'm the only one who ever works on this. So I'll post source in case someone else wants to see what they can do with it.

dkh.zip

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https://forums.atariage.com/topic/75625-adding-missing-levels-to-donkey-kong/
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  • 3 years later...

THIS was a great idea and was lookin' very promising.

HOWZABOUTIT Bats??? I have waited nigh 4 years between my posts on this. How 'bout putting her together and have the Ultimate DK?

Wp

Really surprised nobody has tackled this one yet, even just a better port. Donkey Kong was a very popular game and as a kid I played the heck out of the 2600 version but was always jealous of the Colecovision version. Wish I could help.

  • 2 years later...
  • 1 year later...

Still any interest in this? If we can get a ramps > elevators conversion playable, here's the 2nd piece of the puzzle: the rivets level (almost) hacked into the cement factory/conveyor level. It's playable, but there are some bugs and I've turned obstacle collisions off temporarily.

 

msg-31389-0-94124500-1373629897.jpg

 

dkcementlevel3.bin

 

Major issues still outstanding:

 

1) You can wander off the screen. I wrote a routine to address this but it didn't work.

 

2) You can walk across the center gap. One way I can think of to deal with this is to somehow change the 3rd tub from the top (which isn't supposed to move anyway) to a stationary one that sits still above the furnace. But I couldn't make that work.

 

Not to take anything away from the fantastic DK projects out there...I just like the idea of good ol' classic Coleco 2600 DK with 4 levels.

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