I'm not sure exactly what you mean...   SwitchDraw. Pros: faster and a little more flexible. Takes 15 cycles for single-colored sprite, 21 cycles for a multi-colored sprite. Also, the sprite's height can be variable. Cons: only can use with Y values between 0 and 127. Don't save any RAM by having fixed-height sprites. Kind of a pain to setup the pointers and accompanying variables. Requires graphic data to be carefully placed in ROM.   SkipDraw: Pros: takes a little (1 byte) less RA