Goochman Posted January 2, 2006 Share Posted January 2, 2006 HSC Season 2 Contest Ends: Noon 01/13/06 EST Zybex Score Points _Fandal_ 172,600 8 emkay 56,500 6 krupkaj 29,750 4 devwebcl 23,200 2 pseudografx 22,300 1 doctorclu 17,850 1 vdub_bobby 12,400 1 goochman 3,500 1 Zybex 0 1 Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 3, 2006 Share Posted January 3, 2006 OK. Let's start the show again. My score: 106,100. F. Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 3, 2006 Author Share Posted January 3, 2006 1550 - I have some work to do! Quote Link to comment Share on other sites More sharing options...
emkay Posted January 3, 2006 Share Posted January 3, 2006 What a controversal... last week one of my most beloved A8 games "Encounter"... This week "Zybex" is to play...one of the most crap playing games. Example: While you fly over a token, you have to find the right spot, to collect it. But, if a shot from the enemy is "miles away" , you cannot move the protagonist to escape the shot, if the game doesn't want it... and you lose a life, even if the shot never hits "you"... The "best": If you have collected shooting with a higher rate, you don't see the shots from the enemy, because they have the same colours and the player shots are always over the enemy shots....crap....crap...crap I hate this game. The only good is the Soundtrack. So here one (and only) score to take part: 18100 Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 3, 2006 Author Share Posted January 3, 2006 I take it you dont enjoy this game emkay? Quote Link to comment Share on other sites More sharing options...
krupkaj Posted January 3, 2006 Share Posted January 3, 2006 20250 Not easy, but I like it! Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 3, 2006 Share Posted January 3, 2006 (edited) Is there a way to turn the autofire off? First try: 1900 Edited January 3, 2006 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
krupkaj Posted January 3, 2006 Share Posted January 3, 2006 no, it fires automatically, the fire button is for changing weapons Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 3, 2006 Share Posted January 3, 2006 no, it fires automatically, the fire button is for changing weapons Thanks. Quote Link to comment Share on other sites More sharing options...
deathtrappomegranate Posted January 4, 2006 Share Posted January 4, 2006 You could always RTFM It's fairly brief, and not spell-checked, but at least it's there! Quote Link to comment Share on other sites More sharing options...
emkay Posted January 4, 2006 Share Posted January 4, 2006 (edited) I take it you dont enjoy this game emkay? 993393[/snapback] Some games never will be better when getting older Edit: I tried the C64 version. Almost all bad things of the A8 Version are still not there. You fly over a token and it is easily to collect. If a shot from the enemies is to close, the protagonist is outliving it. You always see the enemy shots. And, you can move between shots when in the A8 version a sudden death is guaranteed. The game on the C64 is even as challenging without those bugs, by a better level design/enemy movement. Having a look at the first level, you see some enemies which you cannot kill, because they are inside the level graphics where you cannot move in, without losing a live. On the C64 you see a different leveldesign, making it able to kill all enemies. Heck.... on the C64 you think, it is a different game at all. IMHO, Zybex was released in an unfinished state on the A8. Edited January 4, 2006 by emkay Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 4, 2006 Share Posted January 4, 2006 (edited) What a controversal... last week one of my most beloved A8 games "Encounter"...This week "Zybex" is to play...one of the most crap playing games. Example: While you fly over a token, you have to find the right spot, to collect it. But, if a shot from the enemy is "miles away" , you cannot move the protagonist to escape the shot, if the game doesn't want it... and you lose a life, even if the shot never hits "you"... The "best": If you have collected shooting with a higher rate, you don't see the shots from the enemy, because they have the same colours and the player shots are always over the enemy shots....crap....crap...crap I hate this game. The only good is the Soundtrack. I can't agree at all. Zybex is one of the best games on A8. Crap? Never!!! It has cool gfx and msx, it has very fast display engine and it's funny to play! Especially for two players! 10/10 in my opinion. Yes, there's not pixel precison when taking tokens and it's difficult to see bullets but the reason is very simple: there're no more colours in used $0d antic mode. It's all about practise, Emkay! F. Edited January 4, 2006 by _Fandal_ Quote Link to comment Share on other sites More sharing options...
emkay Posted January 4, 2006 Share Posted January 4, 2006 Yes, there's not pixel precison when taking tokens and it's difficult to see bullets but the reason is very simple: there're no more colours in used $0d antic mode. It's all about practise, Emkay! F. 993748[/snapback] The shots are the same colour on the C64 aswell, but you see the shape of them, which would even be possible in the A8 version. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 4, 2006 Share Posted January 4, 2006 Yes, there's not pixel precison when taking tokens and it's difficult to see bullets but the reason is very simple: there're no more colours in used $0d antic mode. It's all about practise, Emkay! F. 993748[/snapback] The shots are the same colour on the C64 aswell, but you see the shape of them, which would even be possible in the A8 version. 993749[/snapback] I'm not fimiliar with C64 and I never saw it. May be it's better. But A8 version isn't crap for sure. F. Quote Link to comment Share on other sites More sharing options...
emkay Posted January 4, 2006 Share Posted January 4, 2006 I'm not fimiliar with C64 and I never saw it. May be it's better. But A8 version isn't crap for sure. F. 993753[/snapback] I'm not talking about better or worse. I'm talking about real bugs in the game which makes some parts of the game unplayable. Ofcourse, you can manage to fly through all levels, but you cannot solve it at all due to heavy design bugs. Having a look at Encounter, you see the game is always fair. A shot that can kill you, even can kill the enemy. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 4, 2006 Share Posted January 4, 2006 (edited) I'm not fimiliar with C64 and I never saw it. May be it's better. But A8 version isn't crap for sure. F. 993753[/snapback] I'm not talking about better or worse. I'm talking about real bugs in the game which makes some parts of the game unplayable. Ofcourse, you can manage to fly through all levels, but you cannot solve it at all due to heavy design bugs. Having a look at Encounter, you see the game is always fair. A shot that can kill you, even can kill the enemy. 993756[/snapback] Zybex is playable. I finished it countless times with my brother on real HW (without any cheating). But you're right, it's probably unplayable for one player (I never managed to finish it in solo mode). BTW. Did you try Zybex II or III? These versions are trully unplayable! F. Edited January 4, 2006 by _Fandal_ Quote Link to comment Share on other sites More sharing options...
emkay Posted January 4, 2006 Share Posted January 4, 2006 Zybex is playable. I finished it countless times with my brother on real HW (without any cheating). But you're right, it's probably unplayable for one player (I never managed to finish it in solo mode). Here is one of the most obvious bugs I'm talking about 6 enemies... how will you kill them? BTW. Did you try Zybex II or III? These versions are trully unplayable! F. 993759[/snapback] No, I had enough from the original one Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 4, 2006 Share Posted January 4, 2006 Zybex is playable. I finished it countless times with my brother on real HW (without any cheating). But you're right, it's probably unplayable for one player (I never managed to finish it in solo mode). Here is one of the most obvious bugs I'm talking about 6 enemies... how will you kill them? BTW. Did you try Zybex II or III? These versions are trully unplayable! F. 993759[/snapback] No, I had enough from the original one 993762[/snapback] Why do you call it bug? OK. From time to time you can't kill all enemies or get all tokens and weapons, but it's not necessary to finish the game itself. Or can you always get everything in C64 version? F. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted January 4, 2006 Share Posted January 4, 2006 You don't need to collect or shoot everything either... I completed the game several times and it's very playable. You get loads of extra lives and there's nothing impossible at all... IMO, the Atari version is more playable despite the color problem. The C64 release may have some extras but the collision detection is a bit off. -- Atari Frog http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
emkay Posted January 4, 2006 Share Posted January 4, 2006 Why do you call it bug? OK. From time to time you can't kill all enemies or get all tokens and weapons, but it's not necessary to finish the game itself. Or can you always get everything in C64 version? F. 993765[/snapback] Think about the picture and the movement of the enemies is fixed to the relative position of the level graphics.... You see, you have the chance to kill them. I used two screenshots to demonstrate, that the enemies are moving in the half speed of the level, so you have multiple chances to get rid of them. Heck.... if someone is copying the Leveldata, he should make the game engine doing the same as with the original. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 4, 2006 Share Posted January 4, 2006 Why do you call it bug? OK. From time to time you can't kill all enemies or get all tokens and weapons, but it's not necessary to finish the game itself. Or can you always get everything in C64 version? F. 993765[/snapback] Think about the picture and the movement of the enemies is fixed to the relative position of the level graphics.... You see, you have the chance to kill them. I used two screenshots to demonstrate, that the enemies are moving in the half speed of the level, so you have multiple chances to get rid of them. Heck.... if someone is copying the Leveldata, he should make the game engine doing the same as with the original. 993779[/snapback] OK. C64 version is different from ours. But I still love A8 version! F. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 4, 2006 Share Posted January 4, 2006 You don't need to collect or shoot everything either... I completed the game several times and it's very playable. You get loads of extra lives and there's nothing impossible at all... IMO, the Atari version is more playable despite the color problem. The C64 release may have some extras but the collision detection is a bit off. -- Atari Frog http://www.atarimania.com 993768[/snapback] Uaaaahahahaha. You're right, you're right! One can finish this great game in solo mode as well! I've just done it for the very first time in my life (with two lives left) and I'm sooooo happy!!! :) My final score: 172,600. F. Quote Link to comment Share on other sites More sharing options...
pseudografx Posted January 4, 2006 Share Posted January 4, 2006 Hi, this is my first attempt, ended somewhere near the end of level 2 :-) Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 4, 2006 Share Posted January 4, 2006 You could always RTFM It's fairly brief, and not spell-checked, but at least it's there! 993485[/snapback] /sheepish Quote Link to comment Share on other sites More sharing options...
emkay Posted January 4, 2006 Share Posted January 4, 2006 OK. C64 version is different from ours. 993782[/snapback] "Different" isn't the right word. The C64 one is the complete one. Quote Link to comment Share on other sites More sharing options...
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