+MrFish Posted January 23, 2006 Share Posted January 23, 2006 Heaven, this is such a nice game !! great port ! I've tried charpad (i saw you used it) and it's great to design charactersets with rotating etc ! Len 1005461[/snapback] If only Charpad supported different tile sizes than just 4x4... 1005464[/snapback] Macro Edit supports user-defineable tile sizes. Quote Link to comment Share on other sites More sharing options...
pseudografx Posted January 24, 2006 Share Posted January 24, 2006 Heaven, this is such a nice game !! great port ! I've tried charpad (i saw you used it) and it's great to design charactersets with rotating etc ! Len 1005461[/snapback] If only Charpad supported different tile sizes than just 4x4... 1005464[/snapback] Macro Edit supports user-defineable tile sizes. 1005495[/snapback] Well, but that one is not a native PC program with intuitive GUI. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 24, 2006 Share Posted January 24, 2006 Heaven, this is such a nice game !! great port ! I've tried charpad (i saw you used it) and it's great to design charactersets with rotating etc ! Len 1005461[/snapback] If only Charpad supported different tile sizes than just 4x4... 1005464[/snapback] Macro Edit supports user-defineable tile sizes. 1005495[/snapback] Well, but that one is not a native PC program with intuitive GUI. 1005525[/snapback] Best available, IMO. Quote Link to comment Share on other sites More sharing options...
TMR Posted January 24, 2006 Share Posted January 24, 2006 RMT module: Sack/C0s (original SID "Sanxion loader" by M. Galway) It's not the Sanxion loader (and that's a Hubbard tune) - s'a cover of a chunk of Parallax. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 24, 2006 Author Share Posted January 24, 2006 aarg.... ;)damned TMR, you are the c64 guy.... you are right, my fault. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 24, 2006 Author Share Posted January 24, 2006 thelen...charpad is good for level design esp with 4x4 tiles... i use it (and others) for Boinxx... Quote Link to comment Share on other sites More sharing options...
emkay Posted January 24, 2006 Share Posted January 24, 2006 aarg.... ;)damned TMR, you are the c64 guy.... you are right, my fault. 1005647[/snapback] You don't need to be a C64 guy to know that Quote Link to comment Share on other sites More sharing options...
krupkaj Posted January 24, 2006 Share Posted January 24, 2006 I always prefer a file over the boot-version... (can I have a file please?) 1004908[/snapback] I would also like file version. If it is possible Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 24, 2006 Author Share Posted January 24, 2006 there will be a file version... but you can use the atr instead in meantime? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 25, 2006 Share Posted January 25, 2006 (edited) i just realised that i got tearing of the background in atari800win in ntsc? can US guys double check on real hardware?`thanks... Well, I didn't get the screen to tear, but it did crash. A few times when I hit a wall, the ship would jump to the far right of the screen. The text at the top of the screen would color cycle, and the text at the bottom would not. After restarting the game, I crashed into the left side of the wall on level one, and the game froze (sound stuck, and the screen was rolling). Sorry I can't give more detail. EDIT Odd - hitting reset rebooted the machine, but the screen was still rolling and the background was a greenish orange. I had to power cycle the machine to get the game to reload. EDIT #2 It seems that every time I crash into the left side of the wall in level one, the game locks up. I'm playing on an NTSC 130XE. Stephen Anderson Edited January 25, 2006 by Stephen Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 25, 2006 Author Share Posted January 25, 2006 Thanks Stephen, anybody here to whom i can give the source code + data files? this person could make a ntsc adaptation as in atari800win ntsc the game does not have any difficulties... so a guy with coding experience + real ntsc hardware would help here. volunteers? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 26, 2006 Share Posted January 26, 2006 Thanks Stephen, anybody here to whom i can give the source code + data files? this person could make a ntsc adaptation as in atari800win ntsc the game does not have any difficulties... so a guy with coding experience + real ntsc hardware would help here. volunteers? 1006399[/snapback] Wish I could help, but it has been over 15 years since I coded on my little 8-bit (damn - I am starting to feel old). I have started working on a project, but won't make any announcements until I have pretty complete working code. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted January 26, 2006 Share Posted January 26, 2006 aarg.... ;)damned TMR, you are the c64 guy.... you are right, my fault. 1005647[/snapback] You don't need to be a C64 guy to know that 1005768[/snapback] Yeah - reason I didn't do Thalamusik is because the A8 already has a version by hubbard himself Quote Link to comment Share on other sites More sharing options...
pseudografx Posted January 26, 2006 Share Posted January 26, 2006 aarg.... ;)damned TMR, you are the c64 guy.... you are right, my fault. 1005647[/snapback] You don't need to be a C64 guy to know that 1005768[/snapback] Yeah - reason I didn't do Thalamusik is because the A8 already has a version by hubbard himself 1007146[/snapback] So you can try for example Chimera or The Last V8 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 26, 2006 Author Share Posted January 26, 2006 here is the source code of the latest build for anybody who is interested...esp who wants to do the ntsc adaptations... if you succed just let me know... any other improvements etc as well... i will concentrate now on PAL... venus_src.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2006 Author Share Posted January 29, 2006 here is the latest build... the file version is just for Miker for testing packers... venus2.zip Quote Link to comment Share on other sites More sharing options...
miker Posted January 29, 2006 Share Posted January 29, 2006 Strange, it didn't load even on emulator. Maybe use SuperPacker first and move the data under ROM using it. (COPY command, IIRC). Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2006 Author Share Posted January 29, 2006 just realised that the .atr does not run...aaarg... it's the latest build which i have played for hours just few seconds ago??? Quote Link to comment Share on other sites More sharing options...
miker Posted January 29, 2006 Share Posted January 29, 2006 (edited) Wait - i try it, anyway! ------ It won't run, coz you are trying to run it from $f000, that is probably the problem. To place data uder ROM, you can do as i did on the picture. Additional data can be added to the file after ROM-RAM procedure. This file is attached, too! Ok, i'm still not a coder. SORRY - WRONG ATTACHMENT - now it's OK! VENUS2M.ZIP Edited January 29, 2006 by miker Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2006 Author Share Posted January 29, 2006 it seems that it doesn't link the rmt music + player anymore?`strange as its the same source code... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2006 Author Share Posted January 29, 2006 if you check it with xhead $d800-$e7ff is empty... there should be the RMT + player... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2006 Author Share Posted January 29, 2006 holly crap... i am not able to fix it... i playtested the latest build just befor i started to mess around with the crunchers and it does not work anymore... damned... Quote Link to comment Share on other sites More sharing options...
miker Posted January 29, 2006 Share Posted January 29, 2006 ok - check now my previous post (have a little connection problem) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2006 Author Share Posted January 29, 2006 oh...thanks! i wasnt aware of the copy function of superpack... i'll gonna try when i know what happened with my f...g source code... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2006 Author Share Posted January 29, 2006 ok... don't ask my why but it now gets compiled again... (but wasted 2 hours of my time...) miker...the superpacker does copy the stuff but it seems i have to put a small init routine at the beginning to switch off rom before i enter $f000... but thanks! great help! venus.zip Quote Link to comment Share on other sites More sharing options...
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