Raiu Posted February 5, 2006 Share Posted February 5, 2006 I'd just like to add my "wow"s to the pile. This looks absolutely amazing, and, except for the control difficulties, feels right. I'm looking forward to the finished product. -DS- Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1012930 Share on other sites More sharing options...
+SpiceWare Posted February 5, 2006 Share Posted February 5, 2006 Just an FYI; the phosphor effect for Stella can be toggled from the commandline with '-pp yes' or in-game with the 'Alt p' key combo. 1012917[/snapback] ALT-P doesn't appear to do anything on the Mac. Apple-P changes the palette. I found the setting by hitting TAB, but didn't notice anything until I restarted the cartridge. Then I went WOW - that's even better than on the TV Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013035 Share on other sites More sharing options...
+Nathan Strum Posted February 5, 2006 Share Posted February 5, 2006 Yeah, I can confirm it doesn't switch it with alt-P on the Mac. You have to go through the TAB menu, then re-load the ROM, and it works fine. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013081 Share on other sites More sharing options...
+stephena Posted February 5, 2006 Share Posted February 5, 2006 Just an FYI; the phosphor effect for Stella can be toggled from the commandline with '-pp yes' or in-game with the 'Alt p' key combo. 1012917[/snapback] ALT-P doesn't appear to do anything on the Mac. Apple-P changes the palette. I found the setting by hitting TAB, but didn't notice anything until I restarted the cartridge. Then I went WOW - that's even better than on the TV 1013035[/snapback] Stella for OSX uses the convention of 'Control' is 'Cmd', and 'Alt' is 'Shift-Cmd'. So try 'Shift-Cmd-p' instead. I didn't even know OSX keyboards had an Alt key. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013152 Share on other sites More sharing options...
+Allan Posted February 5, 2006 Share Posted February 5, 2006 Just an FYI; the phosphor effect for Stella can be toggled from the commandline with '-pp yes' or in-game with the 'Alt p' key combo. 1012917[/snapback] ALT-P doesn't appear to do anything on the Mac. Apple-P changes the palette. I found the setting by hitting TAB, but didn't notice anything until I restarted the cartridge. Then I went WOW - that's even better than on the TV 1013035[/snapback] Stella for OSX uses the convention of 'Control' is 'Cmd', and 'Alt' is 'Shift-Cmd'. So try 'Shift-Cmd-p' instead. I didn't even know OSX keyboards had an Alt key. 1013152[/snapback] They don't. Allan Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013156 Share on other sites More sharing options...
ZylonBane Posted February 5, 2006 Share Posted February 5, 2006 They do. Sort of. http://www.gurzil.com/jti/images/kb2.jpg Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013182 Share on other sites More sharing options...
+SpiceWare Posted February 5, 2006 Share Posted February 5, 2006 (edited) The ALT key on the Mac is known as OPTION. It has both OPTION and ALT on it - probably for PC ported programs or Virtual PC usage. Shift-Command-P works. Edited February 5, 2006 by SpiceWare Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013278 Share on other sites More sharing options...
+johnnywc Posted February 5, 2006 Author Share Posted February 5, 2006 Hello all, Here's the latest build: - implemented better turning logic. should be much easier now - added timer (doesn't do anything yet) - a few graphical enhancements (reserve ladybug, multiplier, veggie) Any feedback is welcomed Thanks, ladybug.bin Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013374 Share on other sites More sharing options...
+SpiceWare Posted February 5, 2006 Share Posted February 5, 2006 the controls are excellent now - no problems moving the ladybug at all Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013436 Share on other sites More sharing options...
+Random Terrain Posted February 5, 2006 Share Posted February 5, 2006 the controls are excellent now - no problems moving the ladybug at all 1013436[/snapback] Yeah, that's better. Any feedback is welcomed 1013374[/snapback] Are there no tricks you can use from games such as Lock 'N' Chase to get rid of the flicker or are we stuck with the Mouse Trap-like door flicker? Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013443 Share on other sites More sharing options...
ZylonBane Posted February 6, 2006 Share Posted February 6, 2006 (edited) The barricades in Lock 'n' Chase are only one scan-line high, and there can only be two of them at a time. They're most likely quad-width missiles. This is entirely useless for Ladybug. Edited February 6, 2006 by ZylonBane Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013463 Share on other sites More sharing options...
+Random Terrain Posted February 6, 2006 Share Posted February 6, 2006 The barricades in Lock 'n' Chase are only one scan-line high, and there can only be two of them at a time. They're most likely quad-width missiles. This is entirely useless for Ladybug.1013463[/snapback] I wasn't just talking about the barricades. I wondered if the technique they use for no flicker cops could be used on the doors. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013538 Share on other sites More sharing options...
ZylonBane Posted February 6, 2006 Share Posted February 6, 2006 Oops, crap. Actually, it looks like Lock 'n' Chase uses a missile and a player for the guards, then the other missile and the ball for the barricades. Or both missiles for the guards and the other player and ball for the barricades. Or something like that. Anyway, it's programmed so that no two guards are ever on the same scan line, so there's never any need for flicker. This doesn't help Ladybug because the enemies are too complex to be represented by missiles, and the game also has to display the fruit, letters, and bonus multipliers. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013556 Share on other sites More sharing options...
Zach Posted February 6, 2006 Share Posted February 6, 2006 Are there no tricks you can use from games such as Lock 'N' Chase to get rid of the flicker or are we stuck with the Mouse Trap-like door flicker? 1013443[/snapback] The flickering playfield is hardly noticeable on a real TV (mine at least), and is about a jillion times better than Mousetrap. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013600 Share on other sites More sharing options...
+MrFish Posted February 6, 2006 Share Posted February 6, 2006 Hello all, Here's the latest build: - implemented better turning logic. should be much easier now Any feedback is welcomed Thanks, 1013374[/snapback] Yes, turning is very good now. Great job so far! Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013610 Share on other sites More sharing options...
moycon Posted February 6, 2006 Share Posted February 6, 2006 Truely amazing. If only you had worked for Coleco back in the day johnnywc!!! Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013674 Share on other sites More sharing options...
cd-w Posted February 6, 2006 Share Posted February 6, 2006 This is coming along very nicely, and Nathan has done another great job on the sprites. Are you planning to post the source code at some point as it would be interesting to see how it all works? Chris Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013690 Share on other sites More sharing options...
vdub_bobby Posted February 6, 2006 Share Posted February 6, 2006 Looks very good. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013803 Share on other sites More sharing options...
+Random Terrain Posted February 6, 2006 Share Posted February 6, 2006 Oops, crap. Actually, it looks like Lock 'n' Chase uses a missile and a player for the guards, then the other missile and the ball for the barricades. Or both missiles for the guards and the other player and ball for the barricades. Or something like that. Anyway, it's programmed so that no two guards are ever on the same scan line, so there's never any need for flicker. This doesn't help Ladybug because the enemies are too complex to be represented by missiles, and the game also has to display the fruit, letters, and bonus multipliers. 1013556[/snapback] OK, thanks for the explanation. Are there no tricks you can use from games such as Lock 'N' Chase to get rid of the flicker or are we stuck with the Mouse Trap-like door flicker? 1013443[/snapback] The flickering playfield is hardly noticeable on a real TV (mine at least), and is about a jillion times better than Mousetrap. 1013600[/snapback] That's good to know. Thanks. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1013973 Share on other sites More sharing options...
djmips Posted February 7, 2006 Share Posted February 7, 2006 Looks great! Are there any unsolved technical challenges or are you good to go for production? (and I don't mean cart production, I mean making levels, and game code etc) Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1014104 Share on other sites More sharing options...
+johnnywc Posted February 7, 2006 Author Share Posted February 7, 2006 This is coming along very nicely, and Nathan has done another great job on the sprites. Are you planning to post the source code at some point as it would be interesting to see how it all works? Thanks! And yes - Nathan's work is outstanding and very inspirational! As for the source code, I will submit it to the Stella list once it's completed. Of course, if anybody has any technical questions about how things are being done, please feel free to send me a PM and I'll be glad to answer them! Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1014183 Share on other sites More sharing options...
+johnnywc Posted February 7, 2006 Author Share Posted February 7, 2006 Looks great! Are there any unsolved technical challenges or are you good to go for production? (and I don't mean cart production, I mean making levels, and game code etc) 1014104[/snapback] Thanks! As far as technical challenges, the only open issues are a better flicker-sort and squeezing this into 8K. Oh - and one major obstacle is translating the music using Stella's limited sound capabilities. Any volunteers are welcomed!! Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1014186 Share on other sites More sharing options...
+Nathan Strum Posted February 7, 2006 Share Posted February 7, 2006 And yes - Nathan's work is outstanding and very inspirational! Thanks John! It's been fun to work on. I think it's going to turn out great. I'm really impressed by how much work has already been done in such a short time, and I'm glad to be able to contribute to it. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1014374 Share on other sites More sharing options...
Lord Helmet Posted February 7, 2006 Share Posted February 7, 2006 Just played the latest .bin...WOW!! It looks great already! I can't wait til it's done Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1014527 Share on other sites More sharing options...
+Random Terrain Posted February 8, 2006 Share Posted February 8, 2006 . . . squeezing this into 8K.1014186[/snapback] Why do you have to be limited to that? Is it that the cost would be too much or is it something else? I thought you could go all the way up to 32 now. Quote Link to comment https://forums.atariage.com/topic/81913-ladybug-2600/page/7/#findComment-1014852 Share on other sites More sharing options...
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