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Possible Pacman title screen poll


DEBRO

Which screen would you choose?  

45 members have voted

  1. 1. Which screen would you choose?

    • A) [IMG]http://www.debrofamily.com/pacman_titles/Title_A.png[/IMG]
      26
    • B) [IMG]http://www.debrofamily.com/pacman_titles/Title_B.png[/IMG]
      19

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Hi there,

 

I need your help. I've got potentially 2 renditions of a title screen and I can't decide which one to use. If given the choice of A or B which one would you choose and why?

 

Thanks for looking.

1029829[/snapback]

 

The Fonz: AAAaaaa!

 

Nice title screen we need a final FULLY version of Pac-man for the 2600! :D

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I say take the Pac-Man from #B, put it in #A, and use the extra space to separate the "P" and "A" by another pixel (like in #B).

 

I.e., I really like the "M" and "N" in #A, but Pac-Man looks better in #B, and having the "P" and "A" crammed together in #A looks worse.

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How about this 76-pixel version?

========--------========--------========--------========--------========--------
--------11111111--------11111111222222221111111122222222--------22222222--------
PPPPPPPP*.......B...........***.....*...........*.......1.......*.......1PPP
PPPPPPPP***.....B.........*******...**.........**.......1.......**......1PPP
PPPP....****...*BB.......*********..***.......***......*22......***.....22PP
PPPP.....***...*BB.......*********..****.....****......*22......****....22PP
PPPP.....***..*BBBB.....***********.*****...*****.....**122.....*****...122P
PPPP....****..*BBBB.....*********...******.******.....**122.....******..122P
PPPPPPPP***..***BBBB....*******.....*************....***2222....*******.2222
PPPPPPPP*....***BBBB....*****.......*************....***2222....********2222
PPPP........***..BBBB...*******.....*************...***..2222...*********222
PPPP........***..BBBB...*********...*************...***..2222...*********222
PPPP.......***BBBBBBBB..***********.*************..***22222222..******222222
PPPP.......***BBBBBBBB...*********..*************..***22222222..******222222
PPPP......*****BBBBBBBB..*********..*************.*****22222222.*******22222
PPPP......*****BBBBBBBB...*******...*************.*****22222222.*******22222
PPPP......*****BBBBBBBB.....***.....*************.*****22222222.*******22222

Note that P=playfield, 1=missile 1, 2=missile 2, and B=Ball. Players positioned as shown (second line) and do not move.VBLANK should be turned on just to the left of the P, and precisely at the right of the N. If you wish to make the "N" one pixel narrower, move everything four pixels to the right but add one cycle to when you turn off VBLANK; it will then switch after the third pixel of the last playfield bit.

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It does look as if Pac-Man has had collagen lip implants.

:lol:

I say take the Pac-Man from #B, put it in #A, and use the extra space to separate the "P" and "A" by another pixel (like in #B).

 

I.e., I really like the "M" and "N" in #A, but Pac-Man looks better in #B, and having the "P" and "A" crammed together in #A looks worse.

I could reduce the size of "M" in A a bit. Would that work for you?

How about this 76-pixel version?

:thumbsup: I'll try to get a mock-up soon to see what it looks like on the TV.

I would assume that Dennis can center the text in A and vote accordingly. Then you're really just voting on the Pac-Man text.

Yeah, I didn't center them correctly for this post. I was trying to get a feel to which "Pacman" looked better. I added the ghost names to give a psuedo look to how the screen would be.

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That looks great, Nathan. It'll take some creativity to shift the shadow by 1 pixel. It's not as trivial as moving a 48 pixel sprite.

 

As long as we are considering alternatives to the first 2, the Pacman logo is a good candidate for 56 pixels using a method conceived by supercat. The restriction is that you can not have the following patterns in the leftmost and rightmost 4 pixels:

 

X-X-

-XX-

-X-X

-X--

--X-

 

Nor can you have the following in the leftmost and rightmost 5:

 

X---X

 

Of course, someone would have to code it. :ponder:

Edited by Zach
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Here's a 52 pixel wide version I came up with:

Ooh, shiny. Let's run with that...

 

In the immortal words of Calculon-- I don't care for the font. Looks like it tries to emulate certain characteristics of the arcade font at the expense of legibility and consistency (mostly in the area of stroke width). I've cleaned that up a bit, and fixed the justification to match the arcade version.

 

Also, I never liked the Space-Invader look of the ghosts in the Atari 800 version of Pac-Man, so I hope Debro doesn't reproduce that. IMHO, all the visual character of the ghosts is in their big googly eyes.

post-2663-1142004739_thumb.png

Edited by ZylonBane
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In the immortal words of Calculon-- I don't care for the font. Looks like it tries to emulate certain characteristics of the arcade font at the expense of legibility and consistency (mostly in the area of stroke width). I've cleaned that up a bit, and fixed the justification to match the arcade version.

You mean the font used for the ghost names, correct?

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