128bytes Posted December 4, 2006 Share Posted December 4, 2006 Got to fire up a 2 week old build this weekend on the CC2 for a 3 player round - amazing progress! I will attempt to update to the December 3 build this week. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1188072 Share on other sites More sharing options...
+SpiceWare Posted December 5, 2006 Author Share Posted December 5, 2006 Extended chase-off animation. Chase-off sequence can now launch towards all 4 corners. mm20061204NTSC.bin mm20061204PAL.bin Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1188505 Share on other sites More sharing options...
alex_79 Posted December 8, 2006 Share Posted December 8, 2006 Great job! The game is really amazing and I'll definitely buy it. I tried the last revision and found a bug: there is something wrong with the spiceware logo at the bottom of the menu screen. It seems shifted up one line (compared to old revisions) and there is some garbage in the last line of the frame. Alessandro Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1191071 Share on other sites More sharing options...
+SpiceWare Posted December 8, 2006 Author Share Posted December 8, 2006 (edited) Great job! The game is really amazing and I'll definitely buy it.Thanks! I tried the last revision and found a bug: there is something wrong with the spiceware logo at the bottom of the menu screen. It seems shifted up one line (compared to old revisions) and there is some garbage in the last line of the frame. Noticed that last night and already fixed it. As I add and revise the dragon animations, the code for the menu gets shifted in memory. The shift in memory can cause program timing changes, and in this case caused the screen to shrink by 1 row because a loop no longer crossed a page boundry and became faster. I added an extra scanline at the bottom to fix it, but forgot to zero out the sprite data so the bottom row of pixels from the letters ARE get repeated on the next row. An extra row in front of the SpiceWare logo might work out better, and can easily be removed if timing changes again as I finish the dragon animations. Normally it's better to put data at the end so the timing of the program doesn't change as the amount of data changes. I have the dragon animation data scattered over 3 banks of ROM because there was not enough room left over in a single bank to store it all. I use the high-byte of the data location to figure out which bank I need to access to read the sequence from, so in one bank the data is at the beginning, another it's in the middle and the third it's at the end. Edited December 8, 2006 by SpiceWare Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1191104 Share on other sites More sharing options...
supercat Posted December 9, 2006 Share Posted December 9, 2006 The shift in memory can cause program timing changes, and in this case caused the screen to shrink by 1 row because a loop no longer crossed a page boundry and became faster. I define macros for "sbne", "sbeq" etc. which will fault if they cross page boundaries. Occasionally I'll use "bne" when it turned out "sbne" was actually necessary, but overall the approach works well. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1191270 Share on other sites More sharing options...
+SpiceWare Posted December 9, 2006 Author Share Posted December 9, 2006 clever idea. I'll keep that in mind for my next project. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1191293 Share on other sites More sharing options...
+SpiceWare Posted December 9, 2006 Author Share Posted December 9, 2006 Did some more work on the in-game sequences and the easter egg. mm20061208NTSC.bin mm20061208PAL.bin Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1191414 Share on other sites More sharing options...
+SpiceWare Posted December 10, 2006 Author Share Posted December 10, 2006 And yet more work on the in-game sequences and the easter egg. Also found and fixed a nasty bug. If you had triggered the easter egg and exited back to the menu, Medieval Mayhem would crash if the demo mode started and you hadn't played a game(after leaving the easter egg that is). mm20061209NTSC.bin mm20061209PAL.bin Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1192005 Share on other sites More sharing options...
Zoyx Posted December 11, 2006 Share Posted December 11, 2006 Just fired up the 1209 build. Can't make the paddles work with it using the latest Stella and a Stella adapter. Kaboom works fine. Something I am doing wrong? I haven't read this thread all the way through... just the first page and the last page. Looks really cool, though! Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1192683 Share on other sites More sharing options...
Albert Posted December 11, 2006 Share Posted December 11, 2006 Just fired up the 1209 build. Can't make the paddles work with it using the latest Stella and a Stella adapter. Kaboom works fine. Something I am doing wrong? I haven't read this thread all the way through... just the first page and the last page. Looks really cool, though! Did you configure Stella to use Paddle controllers with the game? By default it won't know that Medieval Mayhem is a paddle game. ..Al Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1192686 Share on other sites More sharing options...
+SpiceWare Posted December 11, 2006 Author Share Posted December 11, 2006 Just fired up the 1209 build. Can't make the paddles work with it using the latest Stella and a Stella adapter. Kaboom works fine. Something I am doing wrong? I haven't read this thread all the way through... just the first page and the last page. Looks really cool, though! I've posted the following periodically, most recently on page 11 Instructions to play using Stellastart Stellaload Medieval Mayhemhit TAB, a menu will pop upselect Game Propertieson the CARTRIDGE tab set SOUND to STEREOselect the CONTROLLER tabchange both controllers to PADDLEShit OKhit EXIT MENUrestart the emulator for the change to take effect. Under OS X use APPLE R, under Windows and Linux use CONTROL R. You'll get a message "New Console Created" when it restarts.Once you've done this, Stella will remember the settings if you play the game again later. However, you'll have to do it again if you download a new build. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1192692 Share on other sites More sharing options...
+SpiceWare Posted December 13, 2006 Author Share Posted December 13, 2006 The last of the animation changes are in place. Enjoy the final build Medieval_Mayhem___NTSC.bin Medieval_Mayhem___PAL.bin Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194347 Share on other sites More sharing options...
birdie3 Posted December 13, 2006 Share Posted December 13, 2006 Nice work!! Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194364 Share on other sites More sharing options...
Zoyx Posted December 13, 2006 Share Posted December 13, 2006 Got it to work... really cool! Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194384 Share on other sites More sharing options...
+SpiceWare Posted December 13, 2006 Author Share Posted December 13, 2006 (edited) Thanks! made a couple animated gifs that cover the development history of Medieval Mayhem: Main Menu Game Screen Edited December 13, 2006 by SpiceWare Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194477 Share on other sites More sharing options...
atwwong Posted December 13, 2006 Share Posted December 13, 2006 Excellent job - I see it is now available in the AtariAge Store! Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194521 Share on other sites More sharing options...
+remowilliams Posted December 13, 2006 Share Posted December 13, 2006 The last of the animation changes are in place. Enjoy the final build Got a chance to try it out today. Great work - I've got my copy ordered! Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194537 Share on other sites More sharing options...
keilbaca Posted December 13, 2006 Share Posted December 13, 2006 I'll order mine on Friday Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194554 Share on other sites More sharing options...
+stephena Posted December 13, 2006 Share Posted December 13, 2006 The last of the animation changes are in place. Enjoy the final build Great that this is finished. It comes just before a new Stella release, so I can include the ROM in the internal properties (so people can stop asking why the paddles don't work ) Any preferences on what info I should use (Cartridge name, manufacturer, etc)? And again, great work. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194674 Share on other sites More sharing options...
bones Posted December 13, 2006 Share Posted December 13, 2006 Just ordered my copy of it, can't wait! Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194724 Share on other sites More sharing options...
bomberpunk Posted December 13, 2006 Share Posted December 13, 2006 (edited) quick question, as i don't have the stelladaptor to actally play this with paddes... are the "trick shots" included? if the answer is YES, then i will be sending myself a cart as soon as someone replies. Edited December 13, 2006 by bomberpunk Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194867 Share on other sites More sharing options...
+SpiceWare Posted December 13, 2006 Author Share Posted December 13, 2006 You can play with a mouse to try it out, controls just not as good as with a real paddle. "Trick shots"? Nathan spotted a glitch in the DEMO MODE, so looks like there will be one additional build this evening. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194914 Share on other sites More sharing options...
Uzumaki Posted December 13, 2006 Share Posted December 13, 2006 What glitch? I didn't see any in the last binary you posted. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1194963 Share on other sites More sharing options...
+SpiceWare Posted December 13, 2006 Author Share Posted December 13, 2006 Let the game play by itself in demo mode and the screen will occasionally jitter up/down when there's fireballs on the right side. Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1195047 Share on other sites More sharing options...
+stephena Posted December 13, 2006 Share Posted December 13, 2006 Let the game play by itself in demo mode and the screen will occasionally jitter up/down when there's fireballs on the right side. I'd appreciate a PM once you finalize the ROM, so I can get the released version into the Stella database. I'll be doing a new release by the end of next week, so there's still plenty of time. There's always a bug at the last minute Quote Link to comment https://forums.atariage.com/topic/85667-medieval-mayhem-2600/page/14/#findComment-1195078 Share on other sites More sharing options...
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