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Newbie looking for some help compiling a version of Combat


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I have been designing some new Combat boards using the Combat Playfield Editor designed by Zach Matley and am looking for some help compiling the group of them into one usable working game. I have to apologize for my ignorance of programming and such.

 

Some background info, this project is for an art show that will be held in New York in the fall that deals with media and religion. Simply, I am creating tank levels where the battlefield would be based around architectural plans of churches, mosques, etc... and the air levels in turn would be the similar but in elevation view. If all goes well I am looking to get cartridges made in a limited edition and have a working game set up for the exhibition. I am waiting on a quote from the guys at Atari Age as far as production costs and have been working on the graphics for the cartridge sticker while fine tuning the playfields.

 

I am looking for someone with some Atari programming knowledge who wouldn't mind helping me compile 6 or so Tank fields and 6 or so Air fields. I am not sure how much work that is but would gladly give you a finished cartridge once completed. Any info, help, or encouragement is greatly appreciated.

 

Reach me at this forum or at scottandresen@yahoo.com

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I doubt you're going to get much response on this... a while back there was a game similar to what you're talking about (redesigned levels, had a few extras in it as well). They got a C&D, pulled all the carts, and you'll notice Combat is now listed in the taboo trademarks section here.

 

-JD

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  • 4 months later...

I doubt you're going to get much response on this... a while back there was a game similar to what you're talking about (redesigned levels, had a few extras in it as well). They got a C&D, pulled all the carts, and you'll notice Combat is now listed in the taboo trademarks section here.

Though writing Crazy Insane Tank Battle from scratch wouldn't be all that difficult. At times, it seems that the hardware in the 2600 was specifically chosen so that you could play Combat & Video Olympics. Two players, two missles, a ball, and some playfield (not to mention the score flag to make the playfield color match the player) spell those two games perfectly.

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