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Puzzle game


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I support any effort to bring more puzzle games to the 2600, especially if they are somewhat addictive in their gameplay and have strong replayability.

 

Sort-of action puzzlers include Qb and Okie Dokie and probably others.

I don't think I'd consider "Okie Dokie" to be an action puzzler. It's a turn-based puzzle game:

 

http://www.atariage.com/software_page.html...areLabelID=1039

 

Hmm, not sure why that description states that it's a "fast moving puzzle game". :)

 

..Al

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There were three: Edtris (Ed Federmeyer), Tetris 2600 (Colin Hughes) and Cubis (Eckhard Stolberg).

 

They each have merits and weak points. I think that Cubis is probably the best of the bunch, but the music is insufferable, and you can't shut it off (and it requires a Supercharger). Tetris 2600 would be pretty good except the controls are horrible (pieces flip around uncontrollably) and there's no audio.

 

As for the legality of selling any of them (or any Tetris clone), I thought that this was a pretty interesting read. :ponder:

That is interesting, I'm guessing they never sued the creators of any freeware and/or shareware versions of Tetris? There are a million of them out there, so they'd never be able to pull them all off the internet, even if they did have a valid claim based on "look and feel". I'd love to see a strong Tetris-clone on the 2600.

 

..Al

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I'd love to see a strong Tetris-clone on the 2600.
The tetris clones are from the early days of homebrewing. With the resources available today, someone could certainly make a better one.

Is a tetris clone possible in Batari Basic? Probably not, huh?

I don't see why not.

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I'd love to see a strong Tetris-clone on the 2600.
The tetris clones are from the early days of homebrewing. With the resources available today, someone could certainly make a better one.

Is a tetris clone possible in Batari Basic? Probably not, huh?

I don't see why not.

It could be done, but it wouldn't be very good, as the playfield blocks are too tall. You'd want a kernel with half-height blocks and 16-wide narrow playfield. Actually, it would be trivial to hack the kernel into this (just NOP out part of the PF writes and change the playfield height/data pointers), but to be honest, another Tetris clone doesn't excite me terribly. I'd rather see effort going to something a little more original and not already done to death.

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