+atari2600land Posted June 10, 2006 Share Posted June 10, 2006 Tell me why this code doesn't work: 10 set smartbranching on 1000 x = 30 : y = 60 : a = 150 : b = 60 1005 player0x = x : player0y = y : player1x = a : player1y = b 1010 COLUBK = 28 : COLUPF = 0 : COLUP0 = 64 : COLUP1 = 128 1013 player0: %11111000 %11111000 %00110000 %00111110 %00110000 %11111000 %11111000 %00000000 end 1016 player1: %00011111 %00011111 %00001100 %01111100 %00001100 %00011111 %00011111 %00000000 end 1025 drawscreen 1030 if joy0left then x = x - 1 if x<30 then x = 30 if x>150 then x = 150 1040 if joy0right then x = x + 1 if x<30 then x=30 if x>150 then x=150 1050 if joy0up then y=y-1 if y<10 then y=10 if y>85 then y=85 1060 if joy0down then y=y+1 if y<10 then y=10 if y>85 then y=85 1070 if joy1left then a = a - 1 if a<30 then a = 30 if a>150 then a = 150 1080 if joy1right then a = a + 1 if a<30 then a=30 if a>150 then a=150 1090 if joy1up then b=b-1 if b<10 then b=10 if b>85 then b=85 1110 if joy1down then b=b+1 if b<10 then b=10 if b>85 then b=85 1120 goto 1005 It doesn't know what joy1left, joy1right, joy1down, or joy1up is! Quote Link to comment Share on other sites More sharing options...
+batari Posted June 10, 2006 Share Posted June 10, 2006 It doesn't know what joy1left, joy1right, joy1down, or joy1up is! This is a bug in bB 0.35. Download one of the bleeding-edge builds and it should work. Quote Link to comment Share on other sites More sharing options...
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