Albert Posted June 10, 2006 Share Posted June 10, 2006 We've returned from the 2006 Midwest Gaming Classic, where we introduced several new homebrew games for the Atari 2600 and ColecoVision! We've now added these games to our online store so you can purchase them if you weren't able to attend the show. The new games are: AStar (Atari 2600) Conquest of Mars (Atari 2600) Rainbow Invaders (Atari 2600) Wolfenstein VCS: The Next Mission (Atari 2600) Cosmo Fighter 2 (ColecoVision) Cosmo Fighter 3 (ColecoVision) Please follow the links above for complete information about each game, including pictures and screenshots. AStar: Conquest of Mars: Rainbow Invaders: Wolfenstein VCS: The Next Mission: Cosmo Fighter 2: Cosmo Fighter 3: ..Al Quote Link to comment Share on other sites More sharing options...
atwwong Posted June 10, 2006 Share Posted June 10, 2006 (edited) Yipee!!! Time to visit the AtariAge store!!! *Edit* Done!!! I finally bought Wolfenstein VCS and I also ordered Conquest of Mars! Edited June 10, 2006 by atwwong Quote Link to comment Share on other sites More sharing options...
Zach Posted June 10, 2006 Share Posted June 10, 2006 Just downloaded Conquest of Mars. Wow! I forgot I was playing the 2600 for a while. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted June 11, 2006 Share Posted June 11, 2006 I don't support anything the people who made Wolfenstein 2600 make after what happened with Wolfenstein 2600 initially, the mishap with everyone who wanted to order and not getting any answers back because the guy/s were "missing" for awhile. Then when they finally showed up totally forgot some people (me one of them) but by that time I didn't even want it anymore. Quote Link to comment Share on other sites More sharing options...
Gateway Posted June 11, 2006 Share Posted June 11, 2006 I don't support anything the people who made Wolfenstein 2600 make after what happened with Wolfenstein 2600 initially, the mishap with everyone who wanted to order and not getting any answers back because the guy/s were "missing" for awhile. Then when they finally showed up totally forgot some people (me one of them) but by that time I didn't even want it anymore. Suit yourself. You are missing out on a great game. Since several people have been involved in this game's concept, programming, production, distribution, and now there are 2 versions of the game with more people involved, I don't know who you are pointing "blame" at. I vote the past of Wolfenstein 2600 be left in the past, before this public topic turns into a flame war. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 11, 2006 Share Posted June 11, 2006 I wouldn't hold anyone but Packrat Games accountable for the mess of the previous Wolfenstein fiasco. I'm sure the people who actually worked to create the game were just as upset by that whole mess as the customers were, which is likely why they went to AtariAge for distribution this time. Quote Link to comment Share on other sites More sharing options...
+Wonder007 Posted June 11, 2006 Share Posted June 11, 2006 Well, I got my Atari 2600/Colecovision homebrew fix....I ordered all six of them....they look great, can't wait to play them!!! Quote Link to comment Share on other sites More sharing options...
Godzilla Posted June 11, 2006 Share Posted June 11, 2006 mmm sweeet, I shall add them to my collective soon. Quote Link to comment Share on other sites More sharing options...
Mr. Postman Posted June 11, 2006 Share Posted June 11, 2006 Just ordered a Wolfenstein VCS in the sleek red casing! Thanks Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 11, 2006 Share Posted June 11, 2006 Just downloaded Conquest of Mars. Wow! I forgot I was playing the 2600 for a while. Me too. Unfortunately I completey suck at the 2nd part. Even multiple continues didn't help. Any strategy hints? Quote Link to comment Share on other sites More sharing options...
atwwong Posted June 11, 2006 Share Posted June 11, 2006 Just downloaded Conquest of Mars. Wow! I forgot I was playing the 2600 for a while. Me too. Unfortunately I completey suck at the 2nd part. Even multiple continues didn't help. Any strategy hints? Use the save and load state features in the Stella emulator - I totally suck too... Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 11, 2006 Share Posted June 11, 2006 You mean the second part of the first cavern? Or the second cavern (where the laser gates are)? If you mean the rockets in the first cavern, stay high and to the right for the most part. Near the end you'll need to move towards the center, then back to the right. Keep firing and dodging. It just takes time to figure out a pattern to go through. I can't get through the laser gates yet. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 11, 2006 Share Posted June 11, 2006 You mean the second part of the first cavern? Or the second cavern (where the laser gates are)? I didn't even know that there is a 2nd cavern. If you mean the rockets in the first cavern, stay high and to the right for the most part. Near the end you'll need to move towards the center, then back to the right. Keep firing and dodging. It just takes time to figure out a pattern to go through. Thanks. I always tried it at the left. Just imagine the pattern would be random! Quote Link to comment Share on other sites More sharing options...
BrianC Posted June 11, 2006 Share Posted June 11, 2006 (edited) I downloaded Conquest of Mars too. I like it quite a bit so far. It really makes me wonder why Atari didn't make a port of Caverns of Mars for the 2600 back in the day. Last I tried, the Astar download link at Atari Age doesn't work. I downloaded it from the minigame contest page and I was quite impressed by it, though. Very fun game. The latest demo I tried of Wolfenstien: The Next Mission was awesome too. I love Venture and this is one amazing hack. I also downloaded Rainbow Invaders. It's neat take on Space Invaders with power ups. I like how it has both good and bad power ups. I like the final version much better than the earlier build. I like the choice of difficulty and the better balance of power ups. All of these games are potential purchases for me, but the hard part is choosing which one to get. Not to mention the other cool homebrews available like Seawolf, Fall Down, Gunfight, Oystron, or Thrust+ Platinum. Edited June 11, 2006 by BrianC Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 11, 2006 Share Posted June 11, 2006 UPDATE: Thanks to Nathan's tips (and some heavy cheating) I managed to get down to the maze section. Unfortunately there seems to be a serious bug there, because sometimes I die without reason. Or did I miss something? Quote Link to comment Share on other sites More sharing options...
keitaro Posted June 11, 2006 Share Posted June 11, 2006 but, is there a rom, demo of conquest of mars available? To try it in a emulator Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 11, 2006 Share Posted June 11, 2006 but, is there a rom, demo of conquest of mars available? To try it in a emulator Just look into the Rarity Guide. Quote Link to comment Share on other sites More sharing options...
Albert Posted June 11, 2006 Author Share Posted June 11, 2006 Last I tried, the Astar download link at Atari Age doesn't work. I downloaded it from the minigame contest page and I was quite impressed by it, though. Very fun game. I'm waiting for permission from Aaron Curtis to put the final version of the binary up in our database. In the meantime, you can grab the last publicly posted version here: http://www.atariage.com/forums/index.php?s...dpost&p=1013599 ..Al Quote Link to comment Share on other sites More sharing options...
Albert Posted June 11, 2006 Author Share Posted June 11, 2006 but, is there a rom, demo of conquest of mars available? To try it in a emulator You can download it here: http://www.atariage.com/software_page.html...areLabelID=2740 ..Al Quote Link to comment Share on other sites More sharing options...
atwwong Posted June 11, 2006 Share Posted June 11, 2006 (edited) UPDATE:Thanks to Nathan's tips (and some heavy cheating) I managed to get down to the maze section. Unfortunately there seems to be a serious bug there, because sometimes I die without reason. Or did I miss something? :!: I noticed this as well, as it happened in two areas of the maze. Somehow I managed to get through because I was cheating with the Stella emulator save and load states. Are you using the binary on real hardware, or an emulator? Albert, is the binary in the AtariAge database the final version? Is this a bug? Ack! I already ordered a cart! ***Edit*** NOTE: Bug has been fixed for the AtariAge cart release. Cheers, Tony Edited June 11, 2006 by atwwong Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 11, 2006 Share Posted June 11, 2006 Are you using the binary on real hardware, or an emulator? latest z26 Windows (I won't be able to make it that far on real hardware soon ) I also noticed that something might be wrong when returning from a maze cavern. After dying, you don't start from the bottom but from below the maze and the timer isn't resetted. Since the time is running out you have no chance to make it to the surface then and always loose at least a 2nd life. Quote Link to comment Share on other sites More sharing options...
+johnnywc Posted June 11, 2006 Share Posted June 11, 2006 UPDATE:Thanks to Nathan's tips (and some heavy cheating) I managed to get down to the maze section. Unfortunately there seems to be a serious bug there, because sometimes I die without reason. Or did I miss something? :!: I noticed this as well, as it happened in two areas of the maze. Somehow I managed to get through because I was cheating with the Stella emulator save and load states. Are you using the binary on real hardware, or an emulator? Albert, is the binary in the AtariAge database the final version? Is this a bug? Ack! I already ordered a cart! Hi there, I've done extensive testing with this game and have never seen this behavior. Can you provide screenshots or a more detailed description of when and where this happens? Are you on a particular level when it happens? (ie. # of flags) Are the difficultly switches on or off? Any help is greatly appreciated!! Thanks, Quote Link to comment Share on other sites More sharing options...
Zach Posted June 11, 2006 Share Posted June 11, 2006 I also noticed that something might be wrong when returning from a maze cavern. After dying, you don't start from the bottom but from below the maze and the timer isn't resetted. Since the time is running out you have no chance to make it to the surface then and always loose at least a 2nd life.It has been over a decade since I last played the original, but I believe the timer has never reset. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 11, 2006 Share Posted June 11, 2006 It has been over a decade since I last played the original, but I believe the timer has never reset. I just learned that from a PM from John. Still it's IMO a design flaw which I wouldn't try to clone 1:1. Some addtional time for each new life would sure help here. Quote Link to comment Share on other sites More sharing options...
Zach Posted June 11, 2006 Share Posted June 11, 2006 UPDATE:Thanks to Nathan's tips (and some heavy cheating) I managed to get down to the maze section. Unfortunately there seems to be a serious bug there, because sometimes I die without reason. Or did I miss something? :!: I noticed this as well, as it happened in two areas of the maze. Somehow I managed to get through because I was cheating with the Stella emulator save and load states. Are you using the binary on real hardware, or an emulator? Albert, is the binary in the AtariAge database the final version? Is this a bug? Ack! I already ordered a cart! As for the apparent bug, I haven't seen it myself, but I can try to test it on hardware if you can provide details on how to make it happen. It wasn't from running out of fuel, was it? Quote Link to comment Share on other sites More sharing options...
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