neotokeo2001 Posted August 7, 2006 Share Posted August 7, 2006 I have been trying to make a competition cartridge for Invader X. All I need to do is keep the game from awarding extra lives. Maybe change the starting lives from 3 to 2. Problem is I can't seem to get it to work. Can someone please help with this? It is for the Video Game Summit show so it has to be finished today or tomorrow at the very latest. Invader X BIN: Invader_X_cart_NEW_a2.bin Assembly: Invader_X.zip Quote Link to comment Share on other sites More sharing options...
djmips Posted August 7, 2006 Share Posted August 7, 2006 To change the starting (extra lives) from 3 to 2. Look for label L144A: - change the 03 to 02 - Lives are stored in the $F2 and $F3 locations (each player) L144A: STX $F6 ;3 STY $F5 ;3 STY $ED ;3 LDA #$02 ;2 lives each player STA $F2 ;3 STA $F3 ;3 For the not awarding extra lives. Look for label L1609: - change the compare with max lives from 6 to 0 L1609: LDA $BA ;3 BNE L1619 ;2 LDA $F2,X ;4 CMP #$00 ;2 max lives BCS L1619 ;2 Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted August 7, 2006 Author Share Posted August 7, 2006 Thanks for the info. I have made the changes but I can't get it to convert to a BIN file. Can someone convert it to a BIN and post it? Changed assembly file: Invader_X.zip Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 7, 2006 Share Posted August 7, 2006 Thanks for the info. I have made the changes but I can't get it to convert to a BIN file. Can someone convert it to a BIN and post it? Attached! InvaderX.zip Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted August 7, 2006 Author Share Posted August 7, 2006 Thanks for the help. It works great! Quote Link to comment Share on other sites More sharing options...
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