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Have you ever worked on a commercially released video game?


Rhindle The Red

Have you ever worked on a commercially released video game?  

152 members have voted

  1. 1. Have you ever worked on a commercially released video game?

    • Yes, I've done a lot of work
      22
    • Yes, but my contributions were small
      35
    • No, but I'd like to
      71
    • No, it doesn't interest me
      24
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0
    • 0

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Been programming games since 1985, many games on many different platforms. Currently, there is a PS3 on my desk.
Very interesting. I'm not really interested in the current stuff, but I would be curious to know what you may have worked on in the past. Willing to share any specific titles? Any amusing anecdotes?

 

Amongst others he's credited for "Voice Talent" in "MTV's Beavis and Butt-Head in Virtual Stupidity" :)

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  • 1 year later...

Like a few others, I think I voted 'no' too quickly. --->

"... Anything counts, from artwork to manufacturing to "additional programming". ..."

 

Well, I worked for a small printing company in California where we made a few Lynx labels. So that kinda counts, huh?

 

><>RedBeard

 

/* Also, if you ever had any Quicken or Quickbooks floppy disks, the odds are we printed those labels, too. */

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Yes. I was a game tester for Dragon Bane II for the Palm Pilot back in '01. I was unpaid, but did get the game for free.

 

http://www.mythological.com/db2.htm

 

I came up with the idea of giving the Troglodyte character the ability to see in the dark (no light source needed).

 

I was credited though. When you complete the game, there are signs on the dungeon walls with the names of all the testors (1/2 dozen or so) thanking us.

 

Bill

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Andrew Davie...Doesn't QB count as a commercial release (A8) or was it PD

 

There are a couple of peeps on the A8 forum that used to work for UK software company 'Harlequin' (Plastron and Jetbootjack)

 

One of them went on to work for peter molyneux's 'bullfrog' games studio (famous for the 'populous' game on the St/Amiga)

 

I am a 'fortunate' consumer of one of Rybag's books (the Atari 8bit one)

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  • 4 months later...

Wow, I'm old... On Moby they say I've worked on these:

 

Rayman 10th Anniversary (2005), Ubisoft, Inc.

Grand Theft Auto Advance (2004), Rockstar Games, Inc.

Disney's 101 Dalmatians II: Patch's London Adventure (2003), Disney Interactive, Inc., Eidos, Inc.

Midway Arcade Treasures (2003), Midway Home Entertainment, Inc.

Spyro: Attack of the Rhynocs (2003), Universal Interactive Inc.

Atari Anniversary Advance (2002), Infogrames, Inc.

Disney's Kim Possible: Revenge of Monkey Fist (2002), Disney Interactive, Inc.

Disney's Lilo & Stitch (2002), Disney Interactive, Inc.

Muppet Pinball Mayhem (2002), NewKidCo

Phantasy Star Collection (2002), SEGA of America, Inc., THQ Inc.

Spyro 2: Season of Flame (2002), Universal Interactive Inc.

Alienators: Evolution Continues (2001), Activision Publishing, Inc.

Dragon's Lair (2001), Capcom Entertainment, Inc.

Rayman (2001), Ubi Soft Entertainment Software

Scooby-Doo! Classic Creep Capers (2001), THQ Inc., THQ International Ltd.

Spyro: Season of Ice (2001), Universal Interactive Inc.

X-Men: Reign of Apocalypse (2001), Activision Publishing, Inc.

X-Men: Wolverine's Rage (2001), Activision Publishing, Inc.

Army Men (2000), 3DO Company, The

Army Men II (2000), 3DO Company, The

Disney's 102 Dalmatians: Puppies to the Rescue (2000), Activision Publishing, Inc.

Toobin' (2000), Midway Home Entertainment, Inc.

Walt Disney's Alice in Wonderland (2000), Nintendo of America Inc.

Disney's Tarzan (1999), Activision, Inc.

Knockout Kings 2000 (1999), Electronic Arts, Inc.

Rampage 2: Universal Tour (1999), Midway Games, Inc.

NFL Blitz (1998), Midway Games, Inc.

The Spiderwick Chronicles (2008), Sierra Entertainment, Inc.

Castlevania: Symphony of the Night (2007), Konami Digital Entertainment, Inc.

Sonic the Hedgehog (2007), SEGA Corporation

Sonic the Hedgehog 2 (2007), SEGA Corporation

Super Puzzle Fighter II Turbo HD Remix (2007), Capcom Entertainment, Inc.

Capcom Classics Collection: Volume 2 (2006), SEGA of America, Inc.

Charlotte's Web (2006), SEGA of America, Inc.

Death Jr. II: Root of Evil (2006), Konami Digital Entertainment, Inc.

MechAssault: Phantom War (2006), Majesco Entertainment Company

SEGA Genesis Collection (2006), SEGA of America, Inc.

Capcom Classics Collection (2005), Capcom Entertainment, Inc.

Capcom Classics Collection Remixed (2005), Capcom Entertainment, Inc.

Death Jr. (2005), Konami Digital Entertainment, Inc.

Death Jr. (Limited Edition) (2005), Konami Digital Entertainment, Inc.

Prince of Persia: Revelations (2005), Ubisoft, Inc.

Midway Arcade Treasures 2 (2004), Midway Home Entertainment, Inc.

Atari: 80 Classic Games in One (2003), Atari, Inc.

Midway Arcade Treasures (2003), Midway Home Entertainment, Inc.

Tiger Woods PGA Tour 2004 (2003), Electronic Arts, Inc.

Atari Anniversary Edition (2002), Infogrames

Disney's Tarzan: Return to the Jungle (2002), Activision Publishing, Inc.

Dr. Muto (2002), Midway Games, Inc.

Monster Force (2002), Universal Interactive Inc.

Batman: Chaos in Gotham (2001), Ubi Soft Entertainment Software

Atari Arcade Hits: Volume 2 (2000), Hasbro Interactive, Inc.

Midway's Greatest Arcade Hits Volume I (2000), Midway Games, Inc.

Atari Arcade Hits: Volume 1 (1999), Hasbro Interactive, Inc.

Klax (1999), Midway Games, Inc.

 

It's missing quite a few. I'm listed on a vairety of these as engineer, artist, animator, designer, producer, creative director and studio head. Disney's Tarzan for Game Boy color was my first Million seller. Made me very happy.

 

I've worked on just about every platform now. Lately I've been looking for a new challenge, and a new interface.. so now I'm doing iPhone games. :) Takes me back to the classic days. You can make a big difference and see a game through in just a matter of months.

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I've been designing game packaging and instruction books since the SNES/Genesis days. Haven't done a lot lately but the titles I worked on in the past include:

 

Ninja Gaiden Trilogy

Tecmo Secret of the Stars

Tecmo Super Baseball

Tecmo Super Bowl II

Tecmo Super Hocky

Bomberman World

Brigandine

Kagero: Tecmo's Deception

Kartia: The Word of Fate

Trap Gunner

Clock Tower

King's Field

King's Field II

Kuon

Echo Night Beyond

Basketball Xciting (UK release)

Billiards Xciting (UK)

Bowling Xciting (UK)

Heartbeat Boxing (UK)

Deep Sea Party (UK)

Monster Attack (UK)

Samurai Combat (UK)

Tennis Court Smash (UK)

Volleyball Xciting (UK)

Maze Action (UK)

Battle Assault 3 featuring Gundam Seed

Digimon Racing

Rigmon Rumble Arena 2

Ghost in the Shell: Stand Alone Complex

Gundam: Encounters in Space

Gundam Seed Battle Assault

Galactic Wrestling

Inuyasha: Secret of the Cursed Mask

Lupin the Third

Ribbit King

SD Gundam Force

SD Gundam Force Showdown!

Ultimate Muscle: Legends vs Ne Generation

Ultimate Muscle: Path of the Superhero

Killer 7

Capcom Classics Collection Vol. 1

Darkstalkers Chronicle: The Chaos Tower

Legend of Heroes

DICE

MS Saga

Sonic Rivals

 

plus a bunch of Sega titles I can't remember, a few Koei titles too.

 

I worked with liveinabin to do ones he mentioned! He was good. =)

Edited by djpubba
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  • 1 month later...
  • 2 weeks later...
  • 1 month later...

Does seeing a commercially realeased game being developed (off site) count

 

If so, count me in, I saw the ST version of 'Sidewinder' (programmed by the same person that did A8 sidewinder) in some stage of development whilst it's programmer Noel Daniels was working for Sillica Shop...i think the ST version wass going to be called Sidewinder 68000 or something (dunno if it got released though)

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I've contributed to a few computer games back in the day but unfortunately they weren’t published on my favorite computer platform (i.e. Atari ST) so they don't count in my opinion. ;) I'm currently in the process of building a new comp rig so I can work on my Atari 2600 games (I am serious about writing games for my favorite Atari console system).

 

I like using bBatari basic, but I'd rather write code the proper way, but when I started to study how the Atari 2600 works, I was surprised by how different the machine works compared to other platforms.

 

I'm currently working on a shooter for the PC with hopes of it someday being published on a console platform (though I'd rather have it ported to the Jaguar or redesigned for the 7800) but we'll see; I have too many projects on my plate as it is!

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I did program a couple games for the Ti-99/4a,they were only added to the Ti-users group library.

(no laserman wasn't one of them,laserman was being made after the two(I did a game called superman the game based on the superman 2 movie

and all star baseball,the difference in this baseball game you decide what player can catch the ball when it's hit,also both games used speech(I loved playing with

speech back then)

I did apply to be beta tester for TG-16 when NEC was doing it,Ididn't get guess I bragged too much about myself.

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just a question for those that have done beta testing, how do you get involved with that. I'd love to do beta testing at one time.

I'd love to become a master beta tester.

 

I don't think text added to an Atari 2600 homebrew counts, so no, I've had nothing to do with a commercially released video game. I hope that my Game Design Depository has influenced at least a few commercially released video games over the years, though.

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I was working at Circuit City selling TV's. This lady came in and said she wanted to buy 3 or 4 Tivo's. Might have been 2.. I forget. She just wanted the best model with warranty and everything. I was impressed she wanted them so easy. I asked what they're for and she said she was the secretary to the owner of Majesco Entertainment. He was getting them for his Sons.

 

I asked her if they might have any job openings and they never got back to me.

 

http://www.majescoentertainment.com/

 

One of the only video game companies on the East Coast. About 25 minutes away from me, although I used to live closer.

Edited by yuppicide
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Yes. I was a game tester for Dragon Bane II for the Palm Pilot back in '01. I was unpaid, but did get the game for free.

 

http://www.mythological.com/db2.htm

 

I came up with the idea of giving the Troglodyte character the ability to see in the dark (no light source needed).

 

I was credited though. When you complete the game, there are signs on the dungeon walls with the names of all the testors (1/2 dozen or so) thanking us.

 

Bill

I just beat that on the iPhone! Fun game! I even beat the creators in the secret level for fun.

 

Tempest

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