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Is there a way to have three kernel options on at the same time? (for example pfcolors playercolors no_blank_lines all on at once.) If not, could a way to do this be included in the next update of Batari Basic?

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Is there a way to have three kernel options on at the same time? (for example pfcolors playercolors no_blank_lines all on at once.) If not, could a way to do this be included in the next update of Batari Basic?

Yes, you can combine several options together, but certain combinations aren't allowed. The valid combinations are listed in the "patchdox.txt" file in the 0.99b patch (i.e., in the 0.99c zip file):

 

acceptable combinations:
PFcolors PFheights
PFcolors PFheights background
PFcolors no_blank_lines 
PFcolors no_blank_lines background
player1colors no_blank_lines
player1colors PFcolors
player1colors PFheights
player1colors PFcolors PFheights
player1colors PFcolors background
player1colors PFheights background
player1colors PFcolors PFheights background
player1colors no_blank_lines readpaddle
player1colors no_blank_lines pfcolors
player1colors no_blank_lines pfcolors background
playercolors player1colors PFcolors
playercolors player1colors PFheights
playercolors player1colors PFcolors PFheights
playercolors player1colors PFcolors background
playercolors player1colors PFheights background
playercolors player1colors PFcolors PFheights background
no_blank_lines readpaddle

MR

playercolors player1colors PFheights background dosn't return an error, but the background part won't work without also defining PFcolors, and if you do that you can only define one colors table and one heights table.

 

I'm wondering if there is any reason why this combination was allowed.

 

PFcolors, PFheights, and no_blank_lines all together would be fantastic, especially with multiple tables. If we're really lucky, that will happen in a future release.

 

Also keep in mind that using pfcolors, pfheights, or no_blank_lines will disable vertical scrolling.

  • 1 month later...

Sorry to bring this topic back from the dead, but it won't let me use player1colors and no_blank_lines simultaneously, which is one of the valid combinations. As a side note, 2600IDE misspells "combination" as "cambination."

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