Atariboy2600 Posted October 20, 2006 Share Posted October 20, 2006 I actually like the one that has the full blue background...you just need to put it on a clear cartridge shell Too bad the blue ones are no more Or better yet a Yellow Cartridge shell Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 20, 2006 Share Posted October 20, 2006 (edited) One Multi text coming up Perfecto!! Or better yet a Yellow Cartridge shell I'm working on that but doubt it will be in time for this particular release Edited October 20, 2006 by Shawn Sr. Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 20, 2006 Share Posted October 20, 2006 (edited) .. Edited October 20, 2006 by Shawn Sr. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 20, 2006 Share Posted October 20, 2006 I also made these two FUll Label art with the Corner Sticker in both 'SUPER GAME CARTRIDGE' and 'MULTI GAME CARTRIDGE' in a clear triangle line. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 20, 2006 Share Posted October 20, 2006 Whats crasy is that I drew this back in 2005:P BTW do you wanted Pac-Man, Ms.Pac-Man and Blue Ghost as a Clipart so you can use them on say making a Manual? Heres the three in small GIF and if you wanted the larger size PM me. Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 20, 2006 Share Posted October 20, 2006 The full label with the multi game logo and a yellow shell would be the bomb!! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 21, 2006 Author Share Posted October 21, 2006 Very, Very nice labels, dude Ok - here is the first beta of this multi game. There are 4 things I still want to work on before I call it 'finished': 1) The 'Missing Row' - I have a direction to go in (thanks Ken!) so I will begin to look at it. 2) The 'Slower Pac Speed when eating dots' issue. This one is still eluding me, but I haven't given up yet! 3) The High Score Cart - not sure what to do here yet... I'm thinking of splitting up the games with their own entry (if I can)? 4) Auto Play mode - still buggy 32K Game - Version .01 below PACCOLL.ZIP Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 21, 2006 Share Posted October 21, 2006 Hey some one had to do the second hard part of the game cart cuase you done soo much work on the game it self you needed some one to a hard job on the labeling too, hey you deservit^_^ Quote Link to comment Share on other sites More sharing options...
Breakpack Posted October 21, 2006 Share Posted October 21, 2006 Hmmm,how cool would a transparent yellow cart be? Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 22, 2006 Share Posted October 22, 2006 Hmmm,how cool would a transparent yellow cart be? I pictured it in a solid yellow myself. Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 22, 2006 Share Posted October 22, 2006 Very, Very nice labels, dude 32K Game - Version .01 below puckman won't start by pressing button 1 or 2. is there any room left on the menu to add a "throttle on\off"? Just my 2 cents from about 2 mins of playing it. looking great Bob!! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 22, 2006 Author Share Posted October 22, 2006 Hey Shawn: Hmmm... I'm using ProSystem with it and it starts fine using button 2.. That yellow cartridge case is a great idea! Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 22, 2006 Share Posted October 22, 2006 Hey Shawn: Hmmm... I'm using ProSystem with it and it starts fine using button 2.. That yellow cartridge case is a great idea! Yes the Yellow Cart and FULL images label would LOOK good!^_^ Quote Link to comment Share on other sites More sharing options...
Breakpack Posted October 22, 2006 Share Posted October 22, 2006 I'd like to place an order pleazze! Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted October 22, 2006 Share Posted October 22, 2006 meeee toooo Quote Link to comment Share on other sites More sharing options...
kenfused Posted October 22, 2006 Share Posted October 22, 2006 Very, Very nice labels, dude Ok - here is the first beta of this multi game. There are 4 things I still want to work on before I call it 'finished': 1) The 'Missing Row' - I have a direction to go in (thanks Ken!) so I will begin to look at it. 2) The 'Slower Pac Speed when eating dots' issue. This one is still eluding me, but I haven't given up yet! 3) The High Score Cart - not sure what to do here yet... I'm thinking of splitting up the games with their own entry (if I can)? 4) Auto Play mode - still buggy 32K Game - Version .01 below Looks really good. I sometimes also have had problems starting certain variations using the button (using MESS but will try on the real deal). Not sure about how High Score Cart would work, the options make for quite a few variations. Also probably need more locatiions in RAM to store the non-HSC high score (actually does it already keep separate high scores per start level?). Quote Link to comment Share on other sites More sharing options...
+Allan Posted October 22, 2006 Share Posted October 22, 2006 THIS IS SO FANTASTIC!!! All in 32K!!! Allan Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 22, 2006 Share Posted October 22, 2006 Hey Shawn: Hmmm... I'm using ProSystem with it and it starts fine using button 2.. That yellow cartridge case is a great idea! Yes the Yellow Cart and FULL images label would LOOK good!^_^ Quote Link to comment Share on other sites More sharing options...
jpfalcon2003 Posted October 22, 2006 Share Posted October 22, 2006 very nice looking labels. Have all these carts already though. Wish i had waited now. Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 22, 2006 Share Posted October 22, 2006 Bob, I'll try it agian. I'm using ProSystem also but real hardware will tell the true tale as soon as I get a chance to burn a chip for it. And as far as saves go with so many variations why not make it support the SaveKey? I think that would be the best route and also start to set a trend for 7800 homebrews to support the SaveKey as yours will be the second to support it with Ken's being the first with Qbert respectivly. I'm quite sure Richard and CPU can alot you enough SaveKey slots to make it work. And as far as the HSC routine, just have one overall score table. Kind of a best of scores deal (??). Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 22, 2006 Author Share Posted October 22, 2006 Bob, I'll try it agian. I'm using ProSystem also but real hardware will tell the true tale as soon as I get a chance to burn a chip for it. And as far as saves go with so many variations why not make it support the SaveKey? I think that would be the best route and also start to set a trend for 7800 homebrews to support the SaveKey as yours will be the second to support it with Ken's being the first with Qbert respectivly. I'm quite sure Richard and CPU can alot you enough SaveKey slots to make it work. And as far as the HSC routine, just have one overall score table. Kind of a best of scores deal (??). Not a bad idea Shawn I'll have to look into it. I may have to lay it out first before I know how to do this. very nice looking labels. Have all these carts already though. Wish i had waited now. That's actually one of the reasons I didn't want to do this at first. But a few people have asked for it, so I did it. I tried to put in some extra features (Plus mode for any game, fast mode for any game, random mazes) so it wouldn't be just the same games already sold put in a package... I tried to make it somewhat different As for the game start, I'll give it a shot on the real deal as well Thanks guys! Quote Link to comment Share on other sites More sharing options...
Richard H. Posted October 22, 2006 Share Posted October 22, 2006 I'm quite sure Richard and CPU can alot you enough SaveKey slots to make it work No problem, just tell me how many slots you need Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 22, 2006 Share Posted October 22, 2006 Hi Bob really great.I tried it out on my CC2.It works very well.It seems not to be so difficult to make carts.Maybe you can use the 7800 Pal Ms Pac Man carts.Because this has 32k. And certainly i want one. greetings Walter Quote Link to comment Share on other sites More sharing options...
jwierer Posted October 22, 2006 Share Posted October 22, 2006 Very, Very nice labels, dude Ok - here is the first beta of this multi game. There are 4 things I still want to work on before I call it 'finished': 1) The 'Missing Row' - I have a direction to go in (thanks Ken!) so I will begin to look at it. 2) The 'Slower Pac Speed when eating dots' issue. This one is still eluding me, but I haven't given up yet! 3) The High Score Cart - not sure what to do here yet... I'm thinking of splitting up the games with their own entry (if I can)? 4) Auto Play mode - still buggy 32K Game - Version .01 below Just tested it on real hardware. No issues that I could find. Very nicely done! A cheat mode would be nice - where you hold down the button you can go through the ghosts. -Jeff Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 23, 2006 Author Share Posted October 23, 2006 Hi Guys! Version .02 1) Added 'Button' option for Fast Mode to use the button to speed up. 2) Changed the Dot Munch sound for the Pac-Variant games. I like this one better 3) Tried to insure that there won't be any more button/start game issues. Let me know if you find one! 4) Limited the Attract mode to one rack, like the arcade Not done yet! Bob PACCOLL.ZIP Quote Link to comment Share on other sites More sharing options...
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