Gunstar Posted November 8, 2006 Share Posted November 8, 2006 dont undererstimate that a lot of "sceners" esp. in poland/eastern europe have expandend their machines to >320kb... and all machines running at scene parties where mainly demos are presented are not 64kram machines but 320kb... O.K., I won't underestimate then. That's good if I have, becuase it does mean a chance for more expanded memory games&demos (more games please). Can you show me any more besides Numen now? I'd love to use my 320k for more than just Numen and a ramdisk. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 8, 2006 Share Posted November 8, 2006 Miker? your turn... now back to inventory code of Beyond Evil... Quote Link to comment Share on other sites More sharing options...
Gunstar Posted November 8, 2006 Share Posted November 8, 2006 You sneaky lil' divil...is 'Beyond Evil' something for the 8-bit? Quote Link to comment Share on other sites More sharing options...
Xebec's Demise Posted November 8, 2006 Share Posted November 8, 2006 (edited) I like the concept of the Flash cart for new development, it uses the memory of the cartridge instead of needing an upgraded computer or a disk drive, it is much faster than a drive, it can plug into any Atari instantly without modification or setup and it's compact and durable, drives and other hardware go bad much faster than a cartridge, the issue is probably the cost and availability, but I don't know if it costs that much more than a drive and your time. You could probably make a very nice demo or game designed to run on a 1MB flash cart. Edited November 8, 2006 by Xebec's Demise Quote Link to comment Share on other sites More sharing options...
Gunstar Posted November 8, 2006 Share Posted November 8, 2006 (edited) Well it's only about $35 for a 1MB flashcart from AtariMax, then you figure in what they would sell the game for anyway, maybe $30. But the game publisher's could probably work out a deal with a large order of flashcarts from Atarimax, so I'd think you could sell the game on a flashcart for maybe $50? For an epic sized, 3D RPG I think the sales would flow... Edited November 8, 2006 by Gunstar Quote Link to comment Share on other sites More sharing options...
Mathy Posted November 8, 2006 Share Posted November 8, 2006 Howdy Gunstar That's good if I have, becuase it does mean a chance for more expanded memory games&demos (more games please). Can you show me any more besides Numen now? I'd love to use my 320k for more than just Numen and a ramdisk. Check out the demo's on Sven Gleich's site. You'll check which ones need more then 128kB yourself in the description. (check out the menu on the left of the page. The demo's are in alphabetical order.) Or you can check out Andreas "Charlie Chaplin" Magenheimer's parts of Michael Current's faq-lists. Andreas has lists in there that tell you exactly which demo needs what kind of memory upgrade. (some demo's auto-detect which memory banks are present, some others let you select the available memory banks from a list) BTW more demo's and games that need 128+ memory also means memory expansions will become more popular. greetings Mathy Quote Link to comment Share on other sites More sharing options...
Gunstar Posted November 8, 2006 Share Posted November 8, 2006 (edited) Howdy Gunstar That's good if I have, becuase it does mean a chance for more expanded memory games&demos (more games please). Can you show me any more besides Numen now? I'd love to use my 320k for more than just Numen and a ramdisk. Check out the demo's on Sven Gleich's site. You'll check which ones need more then 128kB yourself in the description. (check out the menu on the left of the page. The demo's are in alphabetical order.) Or you can check out Andreas "Charlie Chaplin" Magenheimer's parts of Michael Current's faq-lists. Andreas has lists in there that tell you exactly which demo needs what kind of memory upgrade. (some demo's auto-detect which memory banks are present, some others let you select the available memory banks from a list) BTW more demo's and games that need 128+ memory also means memory expansions will become more popular. greetings Mathy Thanks, I knew about that site already though, and have already gone through many of those demos. I'm aware of plenty that use more than 128k, but I haven't yet come across any demo/game that requires 320k except NUMEN. I have a 1200XL with 256k and my 320k XE. I'm looking specifically for more 320k software, not 128-256k. So far, NUMEN has been the only reason for me to have a computer with more than 256k, I need more reasons, I went through all the trouble to upgrade to 320k for NUMEN alone(besides the enjoyment I get out of upgrading my computers just for the fun of working with the electronics), but of course was hoping for more to come. As for Michael Curent's faq lists you are talking about, I have no idea where that is, I suppose I can do a Google search. Can you provide a link? Edited November 8, 2006 by Gunstar Quote Link to comment Share on other sites More sharing options...
Xebec's Demise Posted November 9, 2006 Share Posted November 9, 2006 but i hope you have seen the numen movie as well? the guys are really crazy... http://atariki.krap.pl/index.php/Numen_The_Movie Wheh! I've got an 8Mb/s connection and the fastest that movie downloads is 8.5KB/sec... It's been downloading for hours, hope it's good! Quote Link to comment Share on other sites More sharing options...
Mathy Posted November 9, 2006 Share Posted November 9, 2006 Howdy Gunstar As for Michael Curent's faq lists you are talking about, I have no idea where that is, I suppose I can do a Google search. Can you provide a link? Try this one http://www.landfield.com/faqs/atari-8-bit/faq/ it has a lot of interesting information abotu memory upgrades and the software that supports and/or needs memory extensions. As far as I've seen, the memory stuff starts at paragraph 8.10 Greetings Mathy PS for those who wanna look at the movie version of the demo. I've seen it ages ago. It's a bunch of guys acting like they are in the demo. I like the demo, I don't think the movie is worth waiting more then 5 minutes for. But YMMV. Quote Link to comment Share on other sites More sharing options...
Beetle Posted November 9, 2006 Share Posted November 9, 2006 Who knows the original will IMO laugh his ass of. That are actually Taquart acting. They entered the "wild compo" competition of the party where Numen was released IIRC. Quote Link to comment Share on other sites More sharing options...
Xebec's Demise Posted November 9, 2006 Share Posted November 9, 2006 Dang! Got to 97% and the download stopped or lost connection. Anyone know of a good small utility that restarts downloads? Quote Link to comment Share on other sites More sharing options...
miker Posted November 9, 2006 Share Posted November 9, 2006 (edited) @Heaven: Eh? Been a little busy recently with some things like ASMA and YAKF (and also some that were really not funny)... Hey guys! The demo is dated 2002. Maybe it's time to time to look at newer ones (e.g. Reditus, Forsaken Love, Bash!, some intros from Forever party)... Btw. any news regarding Vector? On development age it still exists. I think that Dragonforce-Europe isn't interested in Atari-supporting for very long time. Am i wrong? Edited November 9, 2006 by miker Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 9, 2006 Share Posted November 9, 2006 Dang! Got to 97% and the download stopped or lost connection. Anyone know of a good small utility that restarts downloads? Well, if only 3% are left, you should be able to replay it in VirtualDub (ignoring the error messages it displays). Quote Link to comment Share on other sites More sharing options...
Gury Posted November 19, 2006 Share Posted November 19, 2006 Here are some screenshots from Numen demo, for anybody who didn't see it yet on emulator or real hardware with RAM expansion: http://gury.atari8.info/details_demos/120.htm Fortunately, just very few images are false because of the nature of PNG image format. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 19, 2006 Share Posted November 19, 2006 (edited) http://numen.scene.pl/screens.html you will find more screenshots, informations etc... Gury, some of your screens do not show the nice tip ones... Edited November 19, 2006 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
Gury Posted November 19, 2006 Share Posted November 19, 2006 Great link, thank you. Yes, I am aware some screens are missing. It is just a matter of the layount I am changing constantly to accomodate the screens. That will be change too, with more nice screen tips I noticed every image format has its own behaviour, depending on compression and interlacing. This results in varied quality screens, mostly noticed in those, which are scaled down. I will see if PNG format can be shown with better results. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted November 19, 2006 Share Posted November 19, 2006 (edited) Something I don't understand is why you have artifacting "on" as well, it gives horrible results on most of your screenshots... -- Atari Frog http://www.atarimania.com Edited November 19, 2006 by www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Gury Posted November 19, 2006 Share Posted November 19, 2006 Something I don't understand is why you have artifacting "on" as well, it gives horrible results on most of your screenshots... -- Atari Frog http://www.atarimania.com Good point. However, I decided to use artifacting, because PAL TV sets didn't manage to produce artifact free picture, that was possible only on monitor. I know it produces horrible results, but that's the way most people saw things on TV in graphics 0 and 8. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted November 19, 2006 Share Posted November 19, 2006 It's not that I absolutely want to contradict you but, considering artifacting doesn't work well on Atari800Win PLus, it's best to avoid having it "on" with programs that don't use it at all... Here's an example with your screenshot and ours: but that's the way most people saw things on TV in graphics 0 and 8. I'm not a specialist and I don't know about users with NTSC machines but the display I get on my PAL TV looks 99% the same as the second screenshot. -- Atari Frog http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Gury Posted November 19, 2006 Share Posted November 19, 2006 Ok, thanks for the tip. I get worse results on my TV and it was similar on the older one too. If this is not to be considered, I will change my screenshots to artifact-free images. It's good to confirm the actual results on different TVs, as we did. Quote Link to comment Share on other sites More sharing options...
Almost Rice Posted November 19, 2006 Share Posted November 19, 2006 Here's an example with your screenshot and ours: but that's the way most people saw things on TV in graphics 0 and 8. I'm not a specialist and I don't know about users with NTSC machines but the display I get on my PAL TV looks 99% the same as the second screenshot. I do not have the same problem on the NTSC screen anymore. This may be because I use the Chroma/Luma signals and a Commodore 1702. My screenshot would be similar to the right screen. Quote Link to comment Share on other sites More sharing options...
Urchlay Posted November 19, 2006 Share Posted November 19, 2006 I do not have the same problem on the NTSC screen anymore. This may be because I use the Chroma/Luma signals and a Commodore 1702. My screenshot would be similar to the right screen. Yep, that's exactly why... Makes Autoduel and Ultima IV kind of ugly, though. Quote Link to comment Share on other sites More sharing options...
Almost Rice Posted November 19, 2006 Share Posted November 19, 2006 (edited) Makes Autoduel and Ultima IV kind of ugly, though. I just tried it and it looks nearly black and white. I had to switch to the composite signal to get the color back. Looks like I will need to design cable to use the switch. Too bad the switch is on the back. Since we want to be on topic. I got the PAL Numen to work on my 800xl with PAL Antic. Its a 256k Newell upgrade with this upgrade from JR> grafted on top. I have to work out the kinks, but I got Numen to run. Real dos recognized the upgrade as 1024k in Newell mode and 192k in Rambo mode. Edited November 19, 2006 by Almost Rice Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.