Flojomojo Posted November 14, 2006 Share Posted November 14, 2006 Vectrex: Solaris, Star Raiders, Star Wars, Starmaster ... pretty much any 3D space shooter for this system XBOX 360 Live Arcade: TIE Fighter, X-Wing, or similar; Elite, Privateer or similar ... would even settle for Battlesphere Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted November 14, 2006 Share Posted November 14, 2006 We already have Super Cobra -- the sequel to Scramble -- which was done about as well as possible within the 2600's technical constraints. Scramble would just be "Super Cobra with less stuff". More doesn't equal better. I like Scramble better than Super Cobra. Always have. Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted November 17, 2006 Share Posted November 17, 2006 Okay, I'll bite. Atari 2600: Tron, The Dreadnaught Factor, SwordQuest AirWorld, K.C. Munchkin. K. C. Munchkin might not be doable on the 2600 without massive compromises. You would have to lose the programmable maze ability more likely than not, and the independent movement of the individual munchies would no doubt have to go. I'd love to see an Adventure-style game (or two or three) for the O2. Maybe even with programmable capability. You could call it Quest! to give it that old-school O2 feel. Quote Link to comment Share on other sites More sharing options...
MausBoy Posted November 17, 2006 Share Posted November 17, 2006 I'd love to see an Adventure-style game (or two or three) for the O2. Maybe even with programmable capability. You could call it Quest! to give it that old-school O2 feel. It seems like this is something the O2 could handle extremely well, and I'd love to see it too. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted November 17, 2006 Share Posted November 17, 2006 K. C. Munchkin might not be doable on the 2600 without massive compromises. You would have to lose the programmable maze ability more likely than not You could even save them on the Memcard Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted November 18, 2006 Share Posted November 18, 2006 K. C. Munchkin might not be doable on the 2600 without massive compromises. You would have to lose the programmable maze ability more likely than not You could even save them on the Memcard I'm talking more about the problem of an interface to program mazes: If you use something akin to a GUI, you'll eat up memory. The only other option would be the keypads, which would pose its own problems in switching fron that to joystick or being able to use only one keypad along with the joystick. There's also the asymmetry of the mazes to consider. Turtles would be a better candidate for translation, I suspect. Quote Link to comment Share on other sites More sharing options...
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