policelimit Posted January 24, 2007 Share Posted January 24, 2007 Ok, I have to ask. Other than perhaps the hint of the hidden easter egg paddle menu and the complete list of games (which you can see in the on screen menus anyway), why would you need a manual for the FB2? It's pretty straight forward to me. Quote Link to comment Share on other sites More sharing options...
jbanes Posted January 24, 2007 Share Posted January 24, 2007 why would you need a manual for the FB2? If you've never played the Atari before, it can be a bit difficult and confusing to figure out how to start some of the games. ("Reset?" But I thought that was for restarting the system!) Same with the game-select functionality. In some games, the controls need to be documented as they are also non-obvious. (e.g. Radar Lock) Yet still in others, the gameplay is completely non-obvious. (e.g. "Quadrun, Quadrun, Quadrun!" ) So the manual is necessary, just not for everyone. Quote Link to comment Share on other sites More sharing options...
atwwong Posted January 26, 2007 Share Posted January 26, 2007 Some the the prototypes, like Save Mary, need even more explanation than the manual was able to give (as discussed elsewhere in these forums) so others sources, like http://atariprotos.com/ can give more insight into how to play the prototype games included, or check out the FAQ here at AA. Quote Link to comment Share on other sites More sharing options...
Retro Rogue Posted January 27, 2007 Share Posted January 27, 2007 (edited) We had wanted to include the manual as a pack-in CD, which would have meant we wouldn't be having this discussion. But management at the time was afraid people (being the morons they believe you all are) would think you'd have to have your FB2 hooked up by your computer. Or that it would be an inconvenience to have to look on your computer how to play a game (since most of you are poor people who've never heard of that new fangled invention, the printer). Then they came out and said the printed pack-in manual could only be 10 pages long. So we came to an agreement to at least have a seperate online full version. Even then I couldn't do the print manual in 10 pages, I think it wound up something like 12-14? Add to that the problems with the graphics/layout company keeping revision numbers straight, and it was a major headache. I'd say the part I actually had the most fun with was coming up with the storylines and characters for the proto games that were included. Edited January 27, 2007 by wgungfu Quote Link to comment Share on other sites More sharing options...
atwwong Posted January 28, 2007 Share Posted January 28, 2007 Add to that the problems with the graphics/layout company keeping revision numbers straight, and it was a major headache. I'd say the part I actually had the most fun with was coming up with the storylines and characters for the proto games that were included.Or certain game authors sending you game documents with non-American spellings and documents with graphics links to non-existent directories... Quote Link to comment Share on other sites More sharing options...
Retro Rogue Posted January 28, 2007 Share Posted January 28, 2007 Add to that the problems with the graphics/layout Or certain game authors sending you game documents with non-American spellings and documents with graphics links to non-existent directories... Nah, that was easily corrected. Try having to go back in forth 10-15 times with the layout people to get them to use the correct revisions, and still have them used some wrong material. Quote Link to comment Share on other sites More sharing options...
policelimit Posted February 2, 2007 Share Posted February 2, 2007 But management at the time was afraid people (being the morons they believe you all are) Atari obviously MUST think we're morons due to the lack of initiative or apparent interest in a FB3 on their part. Quote Link to comment Share on other sites More sharing options...
jbanes Posted February 2, 2007 Share Posted February 2, 2007 (edited) Atari obviously MUST think we're morons due to the lack of initiative or apparent interest in a FB3 on their part. *cough*Ix nay the omplaining cay*cough* *clears*ecret say essage may elow bay*throat* The Atari management has been replaced since then, and have shown an interest in reviving the FB3. As it so happens, though, the FB3 is on hold until the FB2 Portable is completed. So Atari is improving. At least a little bit, anyway. Oh, and they read these forums. Edited February 2, 2007 by jbanes Quote Link to comment Share on other sites More sharing options...
policelimit Posted February 2, 2007 Share Posted February 2, 2007 I'm glad they read these forums. I hope Atari pays attention. Quote Link to comment Share on other sites More sharing options...
Paranoid Posted February 2, 2007 Share Posted February 2, 2007 Atari obviously MUST think we're morons due to the lack of initiative or apparent interest in a FB3 on their part. *cough*Ix nay the omplaining cay*cough* *clears*ecret say essage may elow bay*throat* The Atari management has been replaced since then, and have shown an interest in reviving the FB3. As it so happens, though, the FB3 is on hold until the FB2 Portable is completed. So Atari is improving. At least a little bit, anyway. Oh, and they read these forums. LMAO! I was sitting here scratching my head going, "WTF is JBanes talking about, secret message. No wonder I got laid off. Quote Link to comment Share on other sites More sharing options...
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