+Cafeman Posted October 29, 2001 Share Posted October 29, 2001 http://cafeman.www9.50megs.com/atari/5200d...offiKopter.html If you are interested in the recently resurrected Atari 5200 homebrew scene, and if you can possibly put Adventure 2 out of you mind for a second or two, please feel free to click on the link to see an update to my first Atari 5200 homebrew attempt called "Koffi: Yellow Kopter". I estimate the game is 30% done. the screenshots there are for the first stage. You'll also see Dave G's FANTASTIC label for the game! Feel free to post thoughts here! (_)3 Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted October 29, 2001 Share Posted October 29, 2001 Cafeman, In your dev notes you say: "I have not been able to get the 3rd color yet using VSS as an emulator. Any suggestions on how to overcome this would be appreciated. When I try to overlay Player0 yellow pixels and Player1 blue pixels, only the Player0 yellow pixels show up (again, I'm using VSS .80, not sure if it's my coding or the emulator). Koffi's douse water (still unimplemented) will also utilize Player1's blue pixels. " In my experience the older versions of VSS do not emulate the GPRIOR settings correctly and therefore you can't get the 3rd color or the "black stencil" modes to work. I've not tried newer versions... I know ATARIWIN and RAINBOW both handle the GRPIOR Ok - well in all the games I've run on them. At the risk of repeating myself elsewhere you can get a program called ENVISION PC to do character set editing on the PC in all mono and multicolor character modes and complie the data into XE format.... Its a good program!! sTeVE Quote Link to comment Share on other sites More sharing options...
Alex Posted October 29, 2001 Share Posted October 29, 2001 Looking good! The screen is really coming together since last I looked at it. Keep posting updates, it's nice to follow your milestones. Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 29, 2001 Share Posted October 29, 2001 Nice label! Now I need one for Cypher. Tempest Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted October 29, 2001 Author Share Posted October 29, 2001 JetBoot -- thanks. I don't know why I procrastinate stuff so much, but I have never bothered to get AtariWin to work. I downloaded it over the summer, wasted a few hours failing to get it to run my 5200 roms, and quit. I wish I could try it out! Tell ya what, tonight I'll try it again and post a question or two here if it again fails to work. It can't be all that difficult, can it?! Quote Link to comment Share on other sites More sharing options...
+Zeptari Posted October 30, 2001 Share Posted October 30, 2001 Game looks great! Too bad i got outta the 5200 system a few years ago. Darn I wish i didn't sell it! Anyways I just wanted to say how much I loved the artwork on the Koffi: Yellow Kopter cart! It put a "BIG" smile on my face! It looks like the "real" thing....great job! Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 30, 2001 Share Posted October 30, 2001 Anyone got any ideas for the picture for my game? I'm picturing something like the MCP from Maze-A-Tron and missiles blowing up in the background. Tempest Quote Link to comment Share on other sites More sharing options...
Rhindle The Red Posted October 30, 2001 Share Posted October 30, 2001 quote: Originally posted by Tempest: Anyone got any ideas for the picture for my game? I'm picturing something like the MCP from Maze-A-Tron and missiles blowing up in the background. Tempest Sorry I'm not up on this topic (I'm not much into the 5200) but do you have screenshots? If you do, I could use that as a starting point and put something together for you. Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted October 30, 2001 Share Posted October 30, 2001 Hehe, it took me a while before I realised koffi was supposed to sound like Coffee. Is the copter yellow due to coffee stains? Anyway, the game looks like it might turn out to be fun, but will the cloud remain rectangular, or will it get a slight graphic adjustment before the game's finished? Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted October 30, 2001 Author Share Posted October 30, 2001 I don't know. I drew the cloud originally on square graphpaper, however the Atari 5200's pixels are twice as wide as they are high, that's why everything looks a bit more stretched out across the screen than I had imagined. The cloud actually animates a bit and moves.... to tell you the truth, all the visuals will continue to change over time. (edited for numerous typos!) [ 10-29-2001: Message edited by: Cafeman ] Quote Link to comment Share on other sites More sharing options...
CosmicJoke Posted October 30, 2001 Share Posted October 30, 2001 Looks fun so far The label looks really cool! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 30, 2001 Share Posted October 30, 2001 You could use a picture of the entrance to the NORAD complex double-exposed (Atari style) with a picture of the WOPR computer. Both images are here... http://www-public.rz.uni-duesseldorf.de/~r...games/logon.htm Hint: watch the movie if you forgot the backdoor. Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 30, 2001 Share Posted October 30, 2001 Ooo... Sounds cool. I have some screenshots here: http://www.msu.edu/user/reicher6/cypher.htm They're not much to look at now, but the MCP board is comming soon. Actually I've finally finialized my new webpage design so I'm going to update my Cypher page sometime this week. Tempest Quote Link to comment Share on other sites More sharing options...
DKatari Posted October 31, 2001 Share Posted October 31, 2001 You wrote: ...please feel free to click on the link to see an update to my first Atari 5200 homebrew attempt called "Koffi: Yellow Kopter". I estimate the game is 30% done. the screenshots there are for the first stage. You'll also see Dave G's FANTASTIC label for the game! Can you put in a Trak-Ball routine so we can have more fun than playing it with the scary joystick? If you need a Trak-Ball, let me know... Dan Kramer, Father of the 5200 Trak-Ball Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 31, 2001 Share Posted October 31, 2001 Wow! Dan Kramer in our forum! Awesome! Anyway, I was thinking that the trackball might be an interesting choice for my game. It might make the movement seem more natural. You can see what I have done here: Cypher I'm in the middle of updating my website so I'll have more info up soon. The plot of the game (so far anyway), is to try and match the pattern the computer displays at the top of the screen a certain number of times (the computer hits counter in the corner) before the computer figures out the code. The way it works right now is the computer figures out one digit every 20 seconds (this will change according to level). What I want to do is change the pattern you must match (at the top of the screen), and the actual gameboard itself every so many seconds (to keep the player on his toes). Obviously the pattern at the top will change when the player succesfully matches the pattern, but I also want to make it change every now and then so it screws the player up as he works at finding the pattern in the board (changing the board around every few seconds will help in that regard as well). At the moment I was going to tie the pattern changing in with the digit solve counter to simplify things. So everytime the computer solves a digit of the code, the pattern will change at the top whether you've found it or not. Of course later on I'll want to make a seperate counter for it so it's not dependand on the digit timer and then I can tweak it so it doesn't change right away if it changed earlier because you found the pattern (never mind, it makes sense to me). Oh, and don't bother trying to find the pattern in the current screen shot. It's not actually in the gameboard since I just made the mock up at random (I've had people straining to find it). So to select the Group of squares you think match the pattern you press the fire button (which turns the square purple at the moment to show you've pressed the button). If it's right you score a computer hit, if it's wrong you loose a life. After you score 5 computer hits you will go to the second level which will involve the MCP in some way. I was also thinking about adding power-ups that will slowly drift across the screen at random intervals (you could catch them by pressing the other fire button). But those ideas are all in the future, I need to figure out how to randomize the pattern and the gameboard. Anyway I'd love to hear what you think about it. Sorry to hijack your thread Cafeman, but I saw Dan's name and I just had to jump in with my game. Tempest Quote Link to comment Share on other sites More sharing options...
Atari-Jess Posted October 31, 2001 Share Posted October 31, 2001 i am really gonna have to start learning assembly at one point soon. i know its hard but still i do need to learn it. Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 31, 2001 Share Posted October 31, 2001 I was lucky enough to take a course on it in College (although it was a different version). I never thought would come in handy, although I'm not sure this use would make my teacher proud. Tempest Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted October 31, 2001 Author Share Posted October 31, 2001 Hi Dan, how goes it? Thanks for the reply here!! You know, for now I'm content with a digital control routine, since I have bigger fish to fry (like making the game work and be fun and not look like 4th grade art!). BUT ... I have had the desire to add Trak-Ball support to Koffi. I love that 5200 Trak-ball! Who wouldn't, it's so heavy & sturdy, far better than the Atari 2600/8bit trak-ball, IMO. Especially since I have so much memory at 32k, there should be no reason why I couldn't have both options in the game. I think I already have an idea of how to use different POT values for analog sensitivity. I suppose if I included an analog routine option, it would work the same for Joystick or the Trak-ball, but obviously easier to use w/the ball. I can be reached here Dan: ---- I wouldn't mind poking your brain with a question or two about this idea & the trak-ball, if you have the time. Tempest -- you *are* allowed to post a "cypher" thread on the forum, you know! (_)3 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted October 31, 2001 Author Share Posted October 31, 2001 About Assembly language -- I'm a programmer, but not primarily in ASM. I also had a 3 credit ASM course in college, and blast it, I got an "A" in the course but I can't remember a thing from it! I'm sure some of it stuck in my head. I currently work primarily in COBOL and Natural and some other mainframe languages/environments. Our Systems guys are the ASM coders, but I've had to get into ASM a number of times. I've also worked with Fortran, ADA, C, and VB over the years, but I have to say -- I don't think ASM is any harder to understand / learn than any other language. If anything, it is simpler. However, it is more tedious , with no shortcuts at all! I think that learning the Atari's (be it 2600, 5200, or 8bit) graphical chips / tricks is the hardest part. Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted November 1, 2001 Author Share Posted November 1, 2001 http://cafeman.www9.50megs.com/atari/5200dev Hey guys, this link shows all the 5200 games in development now, at least the ones I am aware of. I updated this page with some .gifs, and I added minor updates to the Koffi and Adventure 2 pages. I also noticed that Old Guru's Castle Blast now has a nice pseudo-label on its page, and that the Airworld project has some new news as well. All can quickly be reached at this link above if you don't already have 'em bookmarked. Tempest, I thought you were going to give us all an update to your CPU puzzler, Cypher? Yes guys, I check out ALL your pages! I hope to add Debro's page once he decides to make one. Hey Dennis, if you want me to throw something up about your project, I will. But I imagine you have webspace and you'll do it yourself eventually. I am very EXCITED over the 5200 scene. Think about it! Nearly 20 YEARS after the machine was introduced, and there are some fresh new homebrews; there are multicarts available; plus there are a variety of emulators to play these games. I guess I have a soft spot in my heart for the 5200 for some reason! Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted November 1, 2001 Author Share Posted November 1, 2001 Oh yeah, Atari age guys Alex and Albert -- thanks for the 'press' !! Quote Link to comment Share on other sites More sharing options...
Tempest Posted November 1, 2001 Share Posted November 1, 2001 My updated Cypher page is coming soon! I just got the webpage style down, so I'm going to update it tomorrow. Did you get the code I sent you? Tempest Quote Link to comment Share on other sites More sharing options...
Albert Posted November 1, 2001 Share Posted November 1, 2001 quote: Originally posted by Tempest: My updated Cypher page is coming soon! I just got the webpage style down, so I'm going to update it tomorrow. Let me know when you update the page (I assume you'll have new information and screenshots, right?) and I'll post a news article about it so people who might not read the msg boards can learn more about your upcoming game. ..Al Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted November 1, 2001 Author Share Posted November 1, 2001 matt, I got the code but be patient. I need a bit of time. Quote Link to comment Share on other sites More sharing options...
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