Kojote Posted November 20, 2007 Share Posted November 20, 2007 as long as you don't 100% drop it, it's fine Quote Link to comment Share on other sites More sharing options...
Mark2008 Posted November 29, 2007 Share Posted November 29, 2007 Holy раз, два, три Batman! You are actually going to explain to us how to pronounce Четыре! We're not kindergarden students professor! Конечно, I'm just kidding. I just happen to be a long time Russian student. Now, love the name...if only I could make myself love the Atari 2600. I had one, back in the day, but... oops, I almost spoke blasphemy around here. Anyway, love the name...love the screenshots, looks like you are producing quite the fun, and non-infringing, game. Quote Link to comment Share on other sites More sharing options...
Devin Posted December 20, 2007 Share Posted December 20, 2007 Thank you for your continued interest. Unfortunately my work takes all my energy these days (First year high-school teacher. Classes are Algebra II, Calculus, Introduction to Programming, and AP Computer Science.) Maybe I can spend some time on it during winter break, but it's more likely we'll have to wait until summer for an update. I hope you finish this Zach! It looks great! Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted December 25, 2007 Share Posted December 25, 2007 Thank you for your continued interest. Unfortunately my work takes all my energy these days (First year high-school teacher. Classes are Algebra II, Calculus, Introduction to Programming, and AP Computer Science.) Maybe I can spend some time on it during winter break, but it's more likely we'll have to wait until summer for an update. I hope you finish this Zach! It looks great! I 2nd that notion! Quote Link to comment Share on other sites More sharing options...
Zach Posted December 26, 2007 Author Share Posted December 26, 2007 Well, I did a little bit a work on it lately, and got the game playable with standard RAM. It basically has the same functionality as the original demo, without the bankswitching. I'm considering including four or eight variations, including: 1) Slow and Steady: Blocks fall at a constant pace until the playfield fills up. 2) Level-based: Advance levels after clearing so many rows. Blocks fall faster each level. 3) Goal-based: Each level requires completing some goal, such as clearing n doubles, scoring m points, surviving b blocks, etc. 4) Other ideas? I plan to step up effort on this game in the summer, because I want a Russian block game in my collection as much as anyone else. Quote Link to comment Share on other sites More sharing options...
+batari Posted December 27, 2007 Share Posted December 27, 2007 Well, I did a little bit a work on it lately, and got the game playable with standard RAM. Meaning with Superchip RAM as opposed to CBS RAM+, or did you get this working without any additional RAM at all? Quote Link to comment Share on other sites More sharing options...
Zach Posted December 27, 2007 Author Share Posted December 27, 2007 (edited) Well, I did a little bit a work on it lately, and got the game playable with standard RAM. Meaning with Superchip RAM as opposed to CBS RAM+, or did you get this working without any additional RAM at all? No Superchip. Just the Atari's native RAM, and it's very tight. BTW, adapting to standard RAM this wasn't the "little bit of work" I meant. That was a lot of work, done over the summer. I just did a little to clear full rows yesterday. Edited December 27, 2007 by Zach Quote Link to comment Share on other sites More sharing options...
Devin Posted December 27, 2007 Share Posted December 27, 2007 What is going to be the final name of this game? Any ideas? Quote Link to comment Share on other sites More sharing options...
lapetino Posted April 3, 2011 Share Posted April 3, 2011 Someone else made it sound like this project is going to be picked back up. True? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted April 3, 2011 Share Posted April 3, 2011 Someone else made it sound like this project is going to be picked back up. True? http://www.atariage.com/forums/topic/179670-homebrews-ftw/ Ignore the text...just download the files in post #16 (altered to use Pitfall II's DPC chip for music). Quote Link to comment Share on other sites More sharing options...
babz Posted April 4, 2011 Share Posted April 4, 2011 http://www.youtube.com/watch?v=ACsEhqHKbzA 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 4, 2011 Share Posted April 4, 2011 Amazing title screen for the 2600. I'm highly impressed. Quote Link to comment Share on other sites More sharing options...
Devin Posted April 4, 2011 Share Posted April 4, 2011 This game is truly exceptional! The title screen is amazing. I have never seen graphics that detailed and polished on a 2600 before. The music is exceptional. It sounds like the arcade! ... and the game play is exceptional. The multiple colors per line is amazing kernal code. ... and the animation for clearing the row is cool. All round, this raises the bar for homebrews! P.S. The guy playing it in the demo is really good! Quote Link to comment Share on other sites More sharing options...
lapetino Posted April 4, 2011 Share Posted April 4, 2011 Absolutely amazing! Can't wait to play the final version. Even looks like it has AtariVox high score capability in the game. Great work! Quote Link to comment Share on other sites More sharing options...
Zach Posted April 4, 2011 Author Share Posted April 4, 2011 (edited) Great job, Babz! (not me) I haven't been involved in this project lately. I believe this latest version is pretty much Chris' work, with help from Fred and Nathan. I only take credit for the multi-color kernel. As I understand it, Chris learned how my kernel works and started over from scratch. UPDATE: Chris has explained his part in the project in his blog. Edited April 12, 2011 by Zach Quote Link to comment Share on other sites More sharing options...
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