Yes, hyperspace warping gets faster and thus theoretically harder, if you're playing on a difficulty where you have to keep it aligned. I have the debugger rigged to display the number of vblanks per frame on screen and in the original the hyperwarp out sequence runs at 2-3 vblanks, whereas with the fast divide it runs at 1-2. Explosion sequences run 3-4 vblanks, fastdiv gets it down to 2-3. I'm attacking the rotation routine to see if I can get the explosions down to a solid 2 (30 fps). This wo
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