It's just sprites. You can only do color math between two planes (main and sub... and sub can be substituted for a color window instead). It just about rendering sprites to obj-palettes 0-3 and 4-7. Sprites with pal 4-7 can be used for the shadowing here.     But his demo again gets it wrong.. there's a part in his video where Alucard's shadow overlaps one of the goombas.   You would get a weird clipping issues. All the "shadow" sprites would have to be behind all t
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