Note: Everything was converted using Rilden's Tiled Palette Quantization tool, so all the colours and colours-per-tile limits, bits per channel, etc., should be fully accurate to each of the consoles. And they were all converted using the same settings for the shared colour index, dithering, and the like too, with no touch-up or alteration to the output image quality. If I have it correct, all three games would use one background layer for the main background using the max amount of colours they